Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.) When Atuum Serpent enters, if tribute was paid, it gains defender. (This effect lasts indefinitely.)
Crocodile creatures you control get +1/+1. Avatar of Senmut and Crocodile creatures you control can't be blocked as long as you control four or more Islands.
Creatures you control have “{T}: Add {C}.” Mirage {1}{U}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
The waters of Waen-Re melt away all stress until only enlightenment remains.
Enchant creature Enchanted creature gets -6/-0. Mirage {1}{U}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Counter target spell. At the beginning of your upkeep, if you control three or more creatures with flying, you may return Divine Denial from your graveyard to your hand.
Whenever you cast a spell during an opponent's turn, put a charge counter on Gift of the Sphinx. At the beginning of your upkeep, draw a card for each charge counter on Gift of the Sphinx.
Enchant creature Enchanted creature gets +0/+1 and has hexproof. Mirage {U}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
When Sandborn Mage enters, you may return target instant or sorcery card from your graveyard to your hand. Mirage {2}{U}{U}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Spell you cast cost {1} less to cast as long as it's not your turn.
Choose target spell. Scry 3, then reveal the top card of your library. Counter the chosen spell unless its controller pays {X}, where X is that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Flying When Sphinx of Riddles enters, secretly choose a card name. You may reveal the chosen name any time. Whenever a spell an opponent controls with the chosen name resolves, you may draw two cards.