Target player sacrifices a creature. Fabled {2}{B}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
“They killed the heretic and threw away the body, hoping to avert her wrath . . .” —Hemley Eggfeather
Target player reveals a number of cards from their hand equal to the number of creature cards in your graveyard. You choose one of them. That player discards that card.
Erinoss had once had a vision of Heletrios, who told him the truth about his death.
Whenever you attack, each opponent loses 3 life unless they discard a card or sacrifice a nonland permanent. Repeat this process once. Fleeting {B}{R}(You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
Haste At the beginning of combat on your turn, you may have target artifact or enchantment you control become a creature with base power and toughness X/X, where X is its mana value, in addition to its other types and gain haste until end of turn. (If it's attached to a permanent, it becomes unattached.)
At the beginning of each end step, if you gained life this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Choose one — • Target creature gets +1/+1 and gains lifelink until end of turn. • Target creature gets -2/-2 until end of turn. • Scry 1, then draw a card.
Whenever a storied permanent you control enters, each opponent loses 1 life and you gain 1 life. (Enchantments and legendary permanents are storied.) {2}{B}{B}, Sacrifice Sinister Heir: Return target storied card from your graveyard to the battlefield.
This spell costs {1} less to cast for each poison counter your opponents have. Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.) At the beginning of your end step, each opponent with seven or more poison counters loses the game.
Counter target spell. If you control a Wizard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
[+1]: Create a 1/1 blue Bird creature token with flying and haste. [–1]: Creatures you control with flying get +1/+0 and gain vigilance until end of turn. [–6]: Search your library for any number of creatures with flying and put them onto the battlefield. Shuffle your library.
[+1]: Gain control of up to one target noncreature permanent you don't control until end of turn. Untap it. [0]: Target player gains control of target permanent you control. [–7]: You get an emblem with “Whenever you target one or more permanents, gain control of those permanents.”
Flying Sire of Empires gets +1/+1 as long as you control another creature, has lifelink as long as you control an enchantment, and has vigilance as long as you control an artifact.