15897 cards found
Frostborn Skyrunner

Frostborn Skyrunner {3}{U}

Artifact Creature - Phyrexian
Flying
Artifact spells you cast cost {1} less to cast.
“Phyrexian arcrunners. As annoying in the air as they are on the ground.”
— Reliya, rebel sparkmage
2/1
  • Spark of Revolution
Torpedo Jetter

Torpedo Jetter {3}

Artifact - Vehicle
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
3/3
  • Elmare: Into the Abyss
Warm Blood Chaser

Warm Blood Chaser {2}{B}

Creature - Zombie Horror
Warm Blood Chaser has flying and haste as long as you control a Goblin.
Some creatures come alive from the thrill of the hunt.
3/2
  • Khaliz-Dorahn
King Florence of Caulder

King Florence of Caulder {2}{B}{B}

Legendary Creature - Human Noble
Deception {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever King Florence of Caulder enters or attacks, torment each opponent. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
1/4
  • MSEM Masters Cube
Shikai Hunters

Shikai Hunters {1}{B}

Creature - Human Samurai
Menace
Art of war — At the beginning of your end step, if Shikai Hunters dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/1
  • Path of Shadows
Midnight Keep

Midnight Keep

Land
{T}: Add {C}.
{3}: Mill two cards, then return Midnight Keep from your graveyard to the battlefield tapped.
“Once upon a time, we believed we could stop hell from descending on our land.”
Sheraku Elite

Sheraku Elite {W}

Creature - Human Samurai
Art of war — At the beginning of your end step, if Sheraku Elite dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/2
  • Imperial Legacies
Chantwood Guards

Chantwood Guards {2}{G}{G}

Creature - Cat Warrior
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
{1}{G}: Untap Chantwood Guards.
3/3
  • Oirohpo
Curious Disturbances

Curious Disturbances {R}

Sorcery
Exile the top card of your library. You may play that card until your next end step. At the beginning of the next end step, if you didn't play the exiled card, return Curious Disturbances from your graveyard to your hand.
“For the first time in eons, the Great Current is in flux. Something approaches from above...”
—Anemothrys, Reefcrown
  • Elmare: Into the Abyss
Beckon of the Wild

Beckon of the Wild {X}{G}{G}

Sorcery
Sleight (You may cast this spell as though it had flash if you pay {1} more to cast it.)
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle.
Maple's Journal

Maple's Journal {5}

Legendary Artifact
This spell costs {1} less to cast for each differently named creature you control.
Whenever a creature you control enters, if it has a different name than each other creature you control and card in your graveyard, draw a card.
  • Monsters of Chikyu
Servant of the White Hand

Servant of the White Hand {1}{W}{B}

Creature - Human Samurai
Noncreature spells your opponents cast cost {1} more to cast.
2/2
  • Imperial Legacies
Sword Dance

Sword Dance {1}{W}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Sword Dance deals 3 damage to target attacking or blocking creature. If you're in a renaissance, Sword Dance deals 5 damage to that creature instead.
  • Nangjiao In Bloom
Three Blade Boon

Three Blade Boon {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+1.
As the blades pierced his flesh, he only laughed. Then, ripping the harsh steel from his body, continued the fight.
  • A Tourney at Whiterun
Shatter Mortal Conveyances

Shatter Mortal Conveyances {6}{U}

Sorcery - Revelation
Return each nonland permanent you don't control to its owner's hand.
Coalesce {6}{U}{U}{U} (You may cast this from your graveyard for {6}{U}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
7/3
Encore of the Drowned

Encore of the Drowned {1}{U}

Sorcery
Reprise {4}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Target player mills a card. Create X tapped 2/2 black Zombie Pirate creature tokens, where X is the total number of cards milled by this spell.
  • Over the Horizon
Mechanical Tactician

Mechanical Tactician {5}

Artifact Creature - Construct
Deploy 4 (As this enters, you may tap any number of other creatures you control with total power 4 or more.)
When Mechanical Tactician enters deployed, tap up to two target creatures an opponent controls. Those creatures don't untap during their controller's next untap step.
5/4
  • The Empty Throne of Feanav
Chochin the Silent Moth

Chochin the Silent Moth {2}{W}

Legendary Creature - Human Samurai
{T}: Target creature loses all abilities until end of turn. Exile Chochin the Silent Moth and that creature.
“...”
— Chochin the Silent Moth
1/1
  • Path of Shadows
Marketplace Brawl

Marketplace Brawl {1}{R/G}{R/G}

Sorcery
Until end of turn, creatures you control get +1/+1 and gain “{T}: This creature fights target creature.”
“The city is in chaos. Just today, someone threw a pair of shoes at me, so I whacked him with a four foot sturgeon.”
—Stacia, fishmonger
  • The Unraveling
Akrasan Sentry

Akrasan Sentry {2}{W}

Creature - Human Knight
Vigilance
When Akrasan Sentry enters, untap target creature.
In the face of shifting borders and ever-changing enemies, his vow to protect Bant remains absolute.
2/3
  • Alara
Trace the Leylines

Trace the Leylines {2}{G}

Sorcery
Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap that land.
Setting Up Camp
Hasty Intervention

Setting Up Camp

Enchantment - Aura
(Color indicator: Setting Up Camp is white)
Enchant player
At the beginning of enchanted player's upkeep, that player creates a 1/1 white Soldier creature token.
Card has other part: Hasty Intervention
  • A Tourney at Whiterun
Brackwater Scuttler

Brackwater Scuttler {U}

Creature - Crab
{1}, Sacrifice Brackwater Scuttler: Draw a card.
Unaware of the sprawling life brought on by the Conflux, mad seawitches of Grixis seemed content to harvest vis from lowly creatures of the shore.
0/3
  • Alara
Promethean Grotto

Promethean Grotto

Land
You may play Promethean Grotto from your graveyard.
{T}: Add {C}.
Cycling {2} ({2}, Discard this card: Draw a card.)
Spellwork Bulwark

Spellwork Bulwark {2}

Artifact Creature - Golem
Defender, flying
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
Remove a +1/+1 counter from Spellwork Bulwark: It loses defender and gains hexproof and indestructible until end of turn.
1/3
  • Carpe Arcanum