14928 cards found
Path of Fire

Path of Fire

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {R}.
{4}{R}, {T}, Sacrifice Path of Fire: Path of Fire deals 3 damage to target player or planeswalker. Activate only as a sorcery.
  • Riddles of Revio
Swaying Sands

Swaying Sands

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {W}.
{5}{W}, {T}, Sacrifice Swaying Sands: Create three 1/1 white Bird creature tokens with flying. Activate only as a sorcery.
  • Riddles of Revio
Verdant Oasis

Verdant Oasis

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {U}.
{4}{U}, {T}, Sacrifice Verdant Oasis: Draw two cards. Activate only as a sorcery.
  • Riddles of Revio
Collected Malice

Collected Malice {1}{W}

Riddle Sorcery
Choose one —
• Create two 1/1 white Soldier creature tokens.
• If you spent three or more mana to cast this spell, create five 1/1 white Soldier creature tokens.
  • Riddles of Revio
Spirit of the Mountains

Spirit of the Mountains {W}

Riddle Enchantment Creature - Bird Spirit
Flying
At the beginning of your draw step, if Spirit of the Mountains is tapped, put three +1/+1 counters on it.
1/1
  • Riddles of Revio
Tara's Lament

Tara's Lament {2}{W}

Riddle Instant
Choose one or both —
• You gain 5 life.
• Each player draws three cards.
Tara had learned what her father had done and escaped the castle for the blazing sands, destination unknown. All she knew was she would never return.
  • Riddles of Revio
Ancient Tome

Ancient Tome {1}{U}

Riddle Artifact
You can't cast this spell unless you revealed a card named Ancient Tome from anywhere this game.
{T}: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
“All questions can be answered, you simply must be willing to pay the price.”
—Roland, the Philosopher King
  • Riddles of Revio
Secrets of the Tower

Secrets of the Tower {1}{U}{U}

Riddle Sorcery
Choose one or more —
• Target player draws two cards.
• Counter target spell.
“Qalami ruins hold ancient and untold magic. Spells often rumored of, but never seen. I hope to harness their power one day.”
—Tara, Duneblessed
  • Riddles of Revio
Spirit of the Sands

Spirit of the Sands {2}{U}

Riddle Enchantment Creature - Spirit
When Spirit of the Sands enters, if you cast it, target opponent gains control of it.
At the beginning of your end step, draw three cards, then discard two cards.
2/3
  • Riddles of Revio
Wall of Sand

Wall of Sand {3}{B}

Riddle Artifact Creature - Sand Wall
Defender
Whenever Wall of Sand deals combat damage to an opponent, you may pay 3 life. If you do, draw three cards.
2/5
  • Riddles of Revio
Huntsman's Guile

Huntsman's Guile {1}{R}

Riddle Enchantment - Aura
Enchant creature
Enchanted creature has “{T}: This creature deals 1 damage to any target. If this is the second time this ability has resolved this turn, it deals 5 damage to that target instead.”
  • Riddles of Revio
Stormcalling

Stormcalling {1}{R}

Riddle Instant
When you cast this spell from your hand, return it to your hand.
Choose one —
• Stormcalling deals 4 damage to any target.
• Exile target artifact.
  • Riddles of Revio
The Sun Rises

The Sun Rises {1}{R}

Riddle Instant
Choose one or more —
• The Sun Rises deals 2 damage to any target.
• The Sun Rises deals 7 damage to target creature you control.
  • Riddles of Revio
Desert Bloom

Desert Bloom {1}{G}

Riddle Enchantment
When Desert Bloom enters, you gain 4 life.
At the beginning of your upkeep, add {G}{G}.
  • Riddles of Revio
Into the Scorpion Den

Into the Scorpion Den {2}{G}

Riddle Sorcery
Choose one or both —
• Create two 1/1 white Soldier creature tokens. They gain haste until end of turn.
• Create an 8/0 green Scorpion creature token with trample.
  • Riddles of Revio
Sandswim Titan

Sandswim Titan {4}{G}{G}

Riddle Enchantment Creature - Sand Shark
Trample
You may cast Sandswim Titan from exile. If you do, it enters with three +1/+1 counters on it.
5/5
  • Riddles of Revio
Calfu, Greatest Toqui

Calfu, Greatest Toqui {4}

Legendary Creature - Human Warrior Noble
(Color indicator: Calfu, Greatest Toqui is all colors)
Calfu, Greatest Toqui is all colors.
As long as there are five or more basic land types among lands you control, other creatures you control get +2/+1 and have vigilance.
When Calfu dies, you may search your library for a card named Heart of Carü Mapu, put it onto the battlefield, then shuffle.
3/4
Related card: Heart of Carü Mapu
  • Road to Carü Mapu
The Progenitor Spirit

The Progenitor Spirit {9}

Legendary Enchantment
Indestructible
Spells you cast from your graveyard cost {6} less to cast.
Whenever you attack, you may cast any number of target cards from your graveyard this turn. If a spell or permanent that was cast this way would be put into a graveyard, exile it instead.
  • Road to Carü Mapu
Capac's Envoy

Capac's Envoy {1}{W}

Creature - Human Noble
When Capac's Envoy enters, draw a card.
If one or more players would draw one or more cards except the first draw of a draw step, instead each player may draw up to the greatest number of cards that would have been drawn this way.
Each plane under the Intisuyu was sent envoys to ensure all riches were equally distributed, and that the emperor got his share.
2/3
  • Road to Carü Mapu
Ch'aska Walla Captain

Ch'aska Walla Captain {3}{W}{W}

Creature - Human Soldier Wizard
When Ch'aska Walla Captain enters, if you cast it, you may return an enchantment card from your graveyard to the battlefield. When you do, you gain life equal to that enchantment's mana value.
“A single one of my Ch'aska Walla can do in a minute what a hundred men couldn't do in a year.”
—Shining Capac Upanqui
3/4
  • Road to Carü Mapu
Ch'aska Walla Vanguard

Ch'aska Walla Vanguard {1}{W}

Creature - Human Soldier Wizard
Lifelink
Whenever you cast a noncreature spell, put a +1/+1 counter on Ch'aska Walla Vanguard.
“I don't mean to question the Capac, but I do wonder why he only called for rank and file troops in this new conquest of his. Perhaps he fears the collateral damage.”
1/2
  • Road to Carü Mapu
Defender of Carü Mapu

Defender of Carü Mapu {2}{W}{W}

Creature - Angel Warrior
Flying, vigilance
Whenever you attack, if you've cast a spell from a graveyard this turn, you may pay {1}{W}. If you do, put Defender of Carü Mapu from your graveyard onto the battlefield. It's attacking.
Though angels were brought to Carü Mapu by outsiders, the Relonche are not ones to refuse the selfless aid they offer.
3/4
  • Road to Carü Mapu
Doubtful Authority

Doubtful Authority {1}{W}

Creature - Human Noble Cleric
Other creatures you control get +1/+1.
Lands you control enter tapped.
“Upanqui's expansionism may brings us more resources, but it also stretches them thin. We need to look after our own, too.”
2/2
  • Road to Carü Mapu
Dutiful Chasqui

Dutiful Chasqui {1}{W}

Creature - Human Scout
Dutiful Chasqui gets +2/+1 as long as you control two or more other creatures that share a name with it.
A deck can have any number of cards named Dutiful Chasqui.
“Even if this delivery will go beyond the stars, it's still the same relay as always.”
2/2
  • Road to Carü Mapu
Illari, Martyrized Tyrant

Illari, Martyrized Tyrant {3}{W}{W}

Legendary Creature - Human Noble
Vigilance
When Illari, Martyrized Tyrant enters, tap all other nonbasic permanents.
Players can't untap more than one nonbasic permanent during each of their untap steps.
When Illari dies, untap all permanents you control and you gain 5 life.
4/5
  • Road to Carü Mapu