15897 cards found
Anonymize

Anonymize {W/U}{W/U}

Instant
Until end of turn, target creature loses all abilities and becomes a colorless Human with base power and toughness 1/1 and no name.
Before considering how to become the man he wished to be, Barton learned first how to become anyone else.
  • Feanav: The Apothecary's Progress
Aokara Redeemer

Aokara Redeemer {1}{W}{U}

Creature - Human Samurai
Flash
When Aokara Redeemer enters, exile another target permanent you control. Return that card to the battlefield under your control at the beginning of the next end step.
2/1
  • Tales of Old Jidai
Arcane Anesthesia

Arcane Anesthesia {2}{W/U}{W/U}

Enchantment - Aura
Flash
Enchant creature
When Arcane Anesthesia enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • Feanav: The Apothecary's Progress
Artisan's Genius

Artisan's Genius {2}{W}{U}

Enchantment
When Artisan's Genius enters, you may tap three untapped artifacts or other enchantments you control. If you do, draw three cards.
{5}{W}{U}, Exile Artisan's Genius: Return any number of artifact or enchantment cards with different names from your graveyard to your hand.
  • Discoveries of Akieva
Ataraxia

Ataraxia {1}{W}{U}

Enchantment
Whenever a nonbasic land becomes tapped or enters tapped, it doesn't untap during its controller's untap steps for as long as Ataraxia remains on the battlefield.
“I miss the way that I felt nothing.”
—Remi Amber, Slyten Specialist
  • Animus Vox
Atieh's Acolyte
Atieh's Favored

Atieh's Acolyte {W}{U}

Creature - Nephilim Cleric
{2}: Atieh's Acolyte gains your choice of flying, vigilance, or lifelink until end of turn.
Whenever another Angel or Nephilim you control enters, put a +1/+1 counter on Atieh's Acolyte.
Surpass {4}{W}{U} ({4}{W}{U}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: Atieh's Favored
  • Alkabah: The Rise of Soli
Atieh's Destiny

Atieh's Destiny {W}{U}

Creature - Nephilim Cleric
Whenever Atieh's Destiny or another creature you control enters, you gain 1 life and scry 1.
“Children, like our future, must be molded and shaped to provide the best for Alkabah.”
2/2
  • Alkabah
Atieh's Disciple

Atieh's Disciple {1}{W}{U}

Creature - Angel Cleric
Flying
Whenever Atieh's Disciple attacks, scry 1.
“Divination is simply deduction by a more powerful mind. Scouting definitely helps, though.”
2/3
  • Alkabah
Atieh's Favored
Atieh's Acolyte

Atieh's Favored

Creature - Angel Cleric
(Color indicator: Atieh's Favored is white and blue)
Flying, vigilance, lifelink
Whenever Atieh's Favored attacks, put a +1/+1 counter on each other Angel and/or Nephilim creature you control.
Faith is as much her sword as her shield, steed, and sustenance.
3/3
Card has other part: Atieh's Acolyte
  • Alkabah: The Rise of Soli
Atieh, Savior of Destiny
Kahroba, Forefather of All

Atieh, Savior of Destiny

Legendary Creature - Elder Angel
(Color indicator: Atieh, Savior of Destiny is white and blue)
Flying, hexproof
At the beginning of your end step, put an exiled card with an ancestry counter on it on the bottom of its owner's library, then scry 2. If there is exactly one card exiled with an ancestry counter on it, transform Atieh.
4/4
Card has other part: Kahroba, Forefather of All
  • Alkabah
Atieh, Seer of Distant Futures

Atieh, Seer of Distant Futures {1}{W}{U}

Legendary Creature - Merfolk Advisor
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Flash
When Atieh enters, return target noncreature spell to its owner's hand.
{W}{U}: Angel — You gain 2 life and draw a card.
{2}{W}{U}: Elder — Atieh gains “Each opponent can't cast more than one spell each turn.”
2/2
  • Alkabah: The Rise of Soli
Attune the Stoneshrine

Attune the Stoneshrine {W}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
1, 2 — At the beginning of your end step, if you cast no spells this turn, add a quest counter.
3 — Untap each creature you control. Until your next turn, they gain “{T}: Scry 1.”
Scry 2, then draw two cards. You gain 2 life.
  • Adventurers of Onora
Augur of Pathways

Augur of Pathways {W/U}

Creature - Angel Wizard
Flying, vigilance
When Augur of Pathways enters, surveil 1.
“Those pure of heart ascended their forms to become nephil. Those whose hearts overpoured with love ascended even further, blessed with angelic forms.”
—The Tale of Kings
1/1
  • Alkabah: The Rise of Soli
Autumnal Astrologer

Autumnal Astrologer {3}{W}{U}

Creature - Human Advisor
{T}, Tap an untapped creature you control: You draw a card and you gain 1 life.
2/4
  • Harvest Festival
Aven Strategist

Aven Strategist {2}{W}{U}

Creature - Bird Soldier
Flying
When Aven Strategist enters, return up to one target creature to its owner's hand.
“Look at every angle, from every vantage point. Miss nothing.”
—Derevi, empyrial tactician
3/2
  • Alara
Barton, Keen Surgeon

Barton, Keen Surgeon {3}{W}{U}

Legendary Creature - Human Wizard
Flash
Once each turn, you may cast a spell without paying its mana cost. If you do, at the beginning of your next upkeep, you lose the game unless you pay that spell's mana cost.
“We leaders bicker about which lives we end and how, while my beloved saves all that he can.”
—Lettie Wormwood
3/4
  • The Empty Throne of Feanav
Bereaved Aristocrat
Silent Reaver

Bereaved Aristocrat {W/U}{W/U}

Creature - Human Noble
Prevent all combat damage that would be dealt to and dealt by Bereaved Aristocrat.
Unveil {2}{W}{U} ({2}{W}{U}: Transform this. Unveil only as a sorcery.)
The months turned to years...
0/2
Card has other part: Silent Reaver
  • Feanav: The Apothecary's Progress
Better Half

Better Half {2}{W}{U}

Creature - Reflection
You may have Better Half enter as a copy of any creature on the battlefield, except it's a Reflection in addition to its other creature types and it has distorted. (It can be blocked by tapped creatures but not untapped creatures.)
0/0
  • Ophorio
Bind the Mind

Bind the Mind {W}{U}

Enchantment
When Bind the Mind enters, each poisoned opponent reveals their hand. Then choose a nonland card name.
Spells with the chosen name can't be cast.
Birdsong

Birdsong {W/U}

Sorcery - Tale
Create a 1/1 blue Bird creature token with flying. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Virtuorangutan
  • Kahembo: Olde Dawn
Blinding Fiddler
Ghastly Scraper

Blinding Fiddler {1}{W/U}{W/U}

Creature - Human Wizard
When Blinding Fiddler enters, until your next turn, creatures can't attack you or a planeswalker you control unless their controller pays {2} for each of those creatures.
Unveil {3}{W}{U} ({3}{W}{U}: Transform this. Unveil only as a sorcery.)
2/2
Card has other part: Ghastly Scraper
  • Feanav: The Apothecary's Progress
Bravery's Reward

Bravery's Reward {W}{U}

Enchantment
Whenever a creature you control deals combat damage to a player or planeswalker, you may pay {W} and/or {U}. When you pay {W} this way, put a +1/+1 counter on target creature you control. When you pay {U} this way, draw a card.
Despite the losses along the way, Tahti couldn't help but rejoice; she hadn't let her companions down, and now they'd reap the spoils of their journey.
  • Lovi Awoken
Bruna, Shepherd of Souls

Bruna, Shepherd of Souls {1}{W}{W}{U}

Legendary Creature - Angel
Flash
Flying
When Bruna, Shepherd of Souls enters, exile target noncreature spell. Then exile its controller's graveyard.
In Liesa's final moments, Bruna could not bear to look.
3/3
  • Innistrad In Memoriam
Caronas, Eon Wanderer

Caronas, Eon Wanderer {1}{W}{U}

Legendary Creature - Human Wizard
Flash
When Caronas, Eon Wanderer enters, you gain 2 life and draw two cards if Caronas, Eon Wanderer isn't on the battlefield.
{2}{W}{U}, Discard two cards: Aetherize Caronas. (To aetherize, create a token that's a copy of it, then exile that token.)
3/3
  • Worlds Away
Caylin Whirlwind

Caylin Whirlwind {2}{W}{U}

Legendary Creature - Human Artificer
Flash
Return another artifact, creature, or enchantment you control to its owner's hand: Caylin Whirlwind gets +3/+3 until end of turn. Activate only once each turn.
2/2