As Warmonger Contraption enters, choose a creature type. Warmonger Contraption is the chosen type in addition to its other types. Warmonger Contraption's power and toughness are each equal to the number of creatures of the chosen type you control.
“Don't stray any further from the villages than the crows do. In the wilderness beyond them live the true monsters, who will attack you as soon as look at you. Stay to the roads, and you'll be safe.” —Professor Maple
Ghouls are often found skulking on the fringes of great battles, showing themselves only to snatch the wounded and weak, dragging their victims screaming into the shadows.
You may pay {0} rather than pay the glitch cost for spells you cast. Whenever you cast a glitched spell, Warped Glitchmage deals 1 damage to target opponent.
Warped Recluse can't be blocked by creatures with greater power. Whenever Warped Recluse attacks and isn't blocked, exile target creature defending player controls. At the beginning of that card's owner's next upkeep, return it to the battlefield under their control.
When Warping Relic enters or is put into a graveyard from the battlefield, choose one — • Draw two cards, then discard a card. • Return another target nonland permanent to its owner's hand. • Choose any number of target creatures. Switch their power and toughness until end of turn.
When Warrior of the Folded Fan dies, invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
When one of the Folded Fan falls, his brothers do not mourn. Instead, they fight with increased resolve to ensure his death was not in vain.
Equipped creature gets +1/+1. As long as equipped creature is a Warrior, it has first strike. Equip {1}({1}: Attach to target creature you control. Equip only as a sorcery.)
Enchant creature When Warrior's Discipline enters, put a +1/+1 counter on enchanted creature. Whenever enchanted creature deals combat damage to a player, double the number of +1/+1 counters on it.
When Warrior's Perspective enters, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.) Whenever a creature you control with a +1/+1 counter on it becomes tapped, you may draw a card. If you do, discard a card.
Creatures you control get +1/+0 and attack each turn if able. As long as you control four or more Mountains, attacking creatures you control get an additional +1/+0 and have first strike.
Trample, prowess You may exert Wartorn Veteran as it attacks. When you do, double its power until end of turn. (An exerted creature won't untap during your next untap step.)