Kicker {1}{R}(You may pay an additional {1}{R} as you cast this spell.) Attacking creatures get +2/+0 until end of turn. Those creatures also gain first strike until end of turn if this spell was kicked.
Flying Glorious end — When Shattered Valkyrie dies, if it was tapped, draw a card for each creature that died this turn. Sacrifice another creature: Shattered Valkyrie gains indestructible until end of turn.
Flying {U}: Put Cloud Sovereign on top of its owner's library. Foresee — As you draw Cloud Sovereign, you may reveal it and pay {1}{W}. When you do, create a 1/1 white Bird creature token with flying.
Trample Ward {3}(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Cycling {2}({2}, Discard this card: Draw a card.)
History shows again and again how nature points out the folly of men.
Prevent all combat damage that would be dealt this turn. Satrapycycling {2}({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
Flying, lifelink When Cloudshaper Pilgrim enters, return target creature or enchantment card with mana value 3 or less from your graveyard to your hand.
This spell can't be countered. Whenever another nontoken creature you control dies, return it to its owner's hand at the beginning of the next end step. {6}{G}: Transform Krendel of Kessig. Activate only if it's attacking.
[+2]: Exile any number of target artifacts and/or enchantments you control, then return them to the battlefield under your control. You may draw that many cards. [–4]: Search your library for an enchantment card, put that card onto the battlefield, then shuffle. [–12]: Put any number of permanent cards you own from outside the game onto the battlefield tapped.
Look at the top five cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of combat on your turn, if you control a creature with power greater than Ever-Gnawing Rat's, put a +1/+1 counter on Ever-Gnawing Rat.
Whenever you attack, create an X/X red Elemental creature token that's tapped and attacking, where X is the number of attacking creatures. Fleeting {1}{R}(You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
Target player discards two cards. Coalesce {8}{B}(You may cast this from your graveyard for {8}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
When Ominous Presence enters, search your library for a Curse card, reveal it, then shuffle. If it has mana value 4 or less, you may put it onto the battlefield. Otherwise, put it into your hand. Ominous Presence gets +1/+1 for each Curse attached to your opponents.
When Sandwurm's Might enters, you may have target creature you control fight target creature you don't control. Each creature you control enters with an additional +1/+1 counter on it.
Counter target spell. You may draw four cards. If you do, skip your next turn.
“The problem with driving your library guards mad is that sometimes, the random words they string together form powerful spells by accident.” —Witch-Queen Yarag