14930 cards found
Dthan's Daggers

Dthan's Daggers {2}{R}

Artifact - Equipment
When Dthan's Daggers enters, you may attach it to target creature you control.
Whenever equipped creature attacks, it gets +3/+0 and gains first strike until end of turn.
Equip {3}{R}
Gifted by his father, the Raider King, Dthan's daggers cut with the heat of the blazing sands.
  • Riddles of Revio
Dthan's Confluence

Dthan's Confluence {2}{R}{R}

Sorcery
Choose three. You may choose the same mode more than once.
• Target player creates two 1/1 white Soldier creature tokens. They gain haste until end of turn. Exile them at the beginning of the next end step.
• Dthan's Confluence deals 2 damage to target creature or planeswalker.
• Target creature gains double strike until end of turn.
  • Riddles of Revio
Drysand Mole

Drysand Mole {2}{R}

Creature - Mole Beast
Haste
Ward—Pay 3 life.
{R}, Tap an untapped artifact you control: Drysand Mole gets +1/+0 until end of turn. Up to one target creature can't block it this turn.
2/2
  • Riddles of Revio
Dismissive Pyromancer

Dismissive Pyromancer {1}{R}

Creature - Human Wizard
{R}, {T}, Discard a card: Draw a card.
{2}{R}, {T}, Sacrifice Dismissive Pyromancer: It deals 4 damage to target creature.
“‘Into the Inferno' goes into the inferno.”
2/2
  • Riddles of Revio
Desert Surveyors

Desert Surveyors {4}{R}

Creature - Human Scout
Prowess
At the beginning of combat on each of your turns, you may draw a card. If you do, discard a card.
“I see a storm on the horizon. I suggest we prepare.”
3/5
  • Riddles of Revio
Ciel's Cavalry

Ciel's Cavalry {3}{R}

Creature - Human Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Under the Raider King's rule, his allies felt no fear. His enemies, however, live in terror.
4/2
  • Riddles of Revio
Calamity Scholar

Calamity Scholar {1}{R}

Creature - Human Wizard
Whenever Calamity Scholar attacks, if you control an artifact, put a +1/+1 counter on it.
Hundreds of years later, scholars still study the effects and causes of the Calamity that ravaged Revio in its distant past.
2/1
  • Riddles of Revio
Armed Vendor

Armed Vendor {1}{R}

Creature - Human Merchant
As long as Armed Vendor is enchanted or equipped, it gets +1/+0 and has menace.
The wealthiest merchants employ armed guards for the sake of defending their supply.
2/2
  • Riddles of Revio
Archaeologist's Discovery

Archaeologist's Discovery {2}{R}

Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Artifacts dating back to before the Calamity are a precious commodity, able to be traded for vast fortunes if in good condition.
  • Riddles of Revio
Alrathan Outcast

Alrathan Outcast {1}{R}{R}

Creature - Human Warrior
Double strike
Whenever an opponent casts a spell that targets you or a spell or permanent you control, Alrathan Outcast deals damage equal to twice its power to that player.
Alrathan Outcast gets +1/+1 for each Aura and Equipment you control.
1/2
  • Riddles of Revio
Aeren Hellfire

Aeren Hellfire {4}{R}

Instant
Aeren Hellfire deals 4 damage to any target.
You may draw a card. If you do, discard a card.
In the first calamity, the sun's heat and boiled blood permanently stained the sand red.
  • Riddles of Revio
Vicious Stinger

Vicious Stinger {B}

Creature - Scorpion
Menace
When Vicious Stinger dies, each opponent loses 2 life. You gain life equal to the life lost this way.
Scorpions will sting anything, regardless of the risks it poses to them.
1/1
  • Riddles of Revio
Unnerving Assistant

Unnerving Assistant {1}{B}

Creature - Human Warlock
Menace
Foresight — Whenever you draw your second card each turn, target player loses 2 life and you gain 2 life.
“Great minds destroy the competition.”
2/2
  • Riddles of Revio
Turn Up

Turn Up {B}

Sorcery
Choose one —
• Return target creature card from your graveyard to your hand.
• Pay {4}. If you do, return target creature card from your graveyard to the battlefield.
  • Riddles of Revio
Trail of Bones

Trail of Bones {B}

Enchantment
At the beginning of your end step, you may mill a card.
{3}{B}, Exile two cards from your graveyard: Target player loses 2 life.
  • Riddles of Revio
Telani Scammer

Telani Scammer {2}{B}

Creature - Human Merchant
Menace
Foresight — Whenever you draw your second card each turn, put a +1/+1 counter on Telani Scammer.
“If the end of the world is approaching, might as well make the most of it.”
2/2
  • Riddles of Revio
Summoned Skeleton

Summoned Skeleton {B}

Creature - Skeleton
Pay 2 life, Sacrifice a Clue: Draw a card.
“Darna's dark powers don't stop with Duneborn, his army of undead consisted of all sorts of heinous creations.”
—Dthan, Who Bloodies the Sands
1/2
  • Riddles of Revio
Spoiled Oracle

Spoiled Oracle {3}{B}

Creature - Human Cleric
Lifelink
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Spoiled Oracle mentors a creature, that creature gains lifelink until end of turn.
3/3
  • Riddles of Revio
Skelephant

Skelephant {4}{B}

Creature - Skeleton Elephant
When Skelephant enters, you may mill three cards.
Foresight — Whenever you draw your second card each turn, you may put target creature card from your graveyard on top of your library.
4/4
  • Riddles of Revio
Sink Beneath the Sands

Sink Beneath the Sands {3}{B}

Enchantment - Aura
Enchant creature
When Sink Beneath the Sands enters, target player loses 2 life and you gain 2 life.
Enchanted creature gets -4/-4.
  • Riddles of Revio
Screeching Duneborn

Screeching Duneborn {1}{B}

Creature - Zombie
{3}{B}, Exile Screeching Duneborn from your graveyard: You gain 1 life and draw a card.
“Products of the calamity, duneborn ravage the dunes with unified, yet unknown, purpose. How might we harness this power?”
—Darna, notes
2/1
  • Riddles of Revio
Scholar of Necromancy

Scholar of Necromancy {1}{B}

Creature - Human Warlock
Flash
When Scholar of Necromancy enters, if a creature died this turn, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
2/2
  • Riddles of Revio
Scavenging Sandwurm

Scavenging Sandwurm {5}{B}

Enchantment Creature - Sand Wurm
As Scavenging Sandwurm enters, choose decay or remain.
When Scavenging Sandwurm dies,
• Decay — Draw a card.
• Remain — Create a 2/2 black Zombie creature token.
6/5
  • Riddles of Revio
Qalami Barbarian

Qalami Barbarian {2}{B}

Creature - Human Warrior
Whenever Qalami Barbarian attacks, you may discard a card. If you do, it gets +1/+2 and gains menace until end of turn.
“I may not have been born in Qalam, but it's still my home.”
3/2
  • Riddles of Revio
Qalam Surveyor

Qalam Surveyor {3}{B}

Creature - Human Wizard
Deathtouch
Foresight — Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
{1}{B}: Qalam Surveyor gains menace until end of turn.
3/3
  • Riddles of Revio