[+1]: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. [–2]: Return target card from your graveyard to the battlefield face down. [–6]: Turn any number of face-up nonland permanents of your choice face down.
You may pay {2}{U}{U} and tap an untapped Wizard you control rather than pay this spell's mana cost. Choose up to one target creature on the battlefield and up to one target instant or sorcery card in your graveyard. Return those cards to their owner's hands, then exile Ingenious Solution.
When Inner-Eye Obscurist enters, return each other creature that isn't in Inner-Eye Obscurist's pack to their owners' hand. (Two or more creatures you control with equal power are in a pack.)
[+1]: Each opponent puts a -1/-1 counter on a creature they control. [–1]: Exile target card in a graveyard. You gain life equal to its mana value. [–6]: Choose a number. You draw that many cards and you lose that much life.
Whenever Insatiable Abomination or another Horror you control enters, each player mills four cards. Exile a creature card from your graveyard: Tap target Horror you control. It gains indestructible until end of turn.
At the beginning of your upkeep, put a lore counter on Inspirational Copse, discard your hand, then draw a card for each lore counter on Inspirational Copse.
Harmony — Target creature gets +2/+2 until end of turn. When Inspiring Band enters, harmonize. (Trigger up to one harmony of one permanent you control.)
Whenever a creature enters, it deals damage equal to its power to any target of its controller's choice. When Interplanar Raid enters, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
This spell costs {1} less to cast for each creature type among creatures you control. Return up to two target cards from your graveyard to your hand. Exile Intersection of Fates.
Although the weary travelers didn't know it yet, their humble beginnings in that tavern would soon lead to the greatest adventuring party in Onoran history.
“Ana, please don't cry. While my body serves me no more, I have simply moved to a better place. To a home where I can breathe, where I am finally free.” —Isobel Sianova, final notes
If a card would be put into your graveyard from anywhere, exile it instead. If you would draw a card, return two cards from your graveyard to your hand instead. If you can't, you lose the game.
“The darkness in any common person's heart runs deeper than Cuxuri itself.” —Turi of Hollow Depths
Draw three cards, then you may submerge a card from your hand. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
The depths are as majestic as the open sky, in their own mysterious ways.
Gain control of target creature until end of turn. Put a +1/+1 counter on it and another target creature you control and untap them. Those creatures gains haste until end of turn.
Create two 2/2 blue Drake creature tokens with flying. Metamorph {1}{U}{U}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
Look at the top eight cards of your library. You may put a creature card from among them onto the battlefield and exile an instant or sorcery card from among them. Put the rest on the bottom of your library in a random order. As long as that creature is on the battlefield, whenever it deals combat damage to a player, copy the exiled card and you may cast the copy without paying its mana cost.