14101 cards found
Belligerence

Belligerence {2}{G}{G}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +3/+3.
When Belligerence enters, enchanted creature fights target creature an opponent controls.
When enchanted creature dies, if it's a Warrior, return Belligerence to its owner's hand.
  • Adventurers of Onora
Belligerent Mob

Belligerent Mob {1}{B}

Creature - Human Citizen
Whenever another creature you control dies, put a +1/+1 counter on Belligerent Mob.
Sacking the neighboring castle is a Vraniveer tradition dating back centuries.
1/1
  • Seasons of War
Belligerent's Augur

Belligerent's Augur {1}{G}{G}

Creature - Human Warrior Druid
Trample
Whenever Belligerent's Augur or another Warrior you control deals combat damage to a player, you may pay {1}{U}. If you do, draw a card.
3/3
  • Plagues of Fretport
Bellow of the Highlands

Bellow of the Highlands {2}{G}{G}

Instant
Reprise {4}{G} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Target creature gets +3/+3 until end of turn. Then create an X/X green Elk creature token, where X is the amount this spell increased that creature's power.
  • Over the Horizon
Bellowing Giant

Bellowing Giant {5}{R}

Creature - Giant
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
The giant's deep shout knocked Xiong flat on his back long before its club had the chance.
6/4
  • Glacia: Hail to the Queen
Bellowing Thoctar

Bellowing Thoctar {1}{R}{G}{W}

Creature - Beast
Creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, Bellowing Thoctar gets +2/+2 until end of turn.
Louder and larger the stampede grew, more and more the jungle surrendered.
5/3
  • Alara
Bellowing Warleader

Bellowing Warleader {4}{R}

Creature - Orc Warrior
Orcs make the best leaders when the legions they command are formed entirely of brainless creatures.
5/3
  • Tides of War
Belmord Bloodcurdler

Belmord Bloodcurdler {2}{B}

Creature - Vampire Noble Knight
Other Knights and Soldiers you control get +1/+0.
Cowards can't block Knights and Soldiers you control.
When Belmord Bloodcurdler enters, target creature an opponent controls becomes a Coward in addition to its other types. (This effect last indefinitely.)
4/2
Bend the Knee

Bend the Knee {3}{W/B}{W/B}

Sorcery
Choose target creature with the greatest power or tied for the greatest power, then destroy all other creatures.
“I hereby swear fealty to King Florence, and the kingdom of Caulder.”
—Duke Hoff
  • A Tourney at Whiterun
Beneath the Horizon

Beneath the Horizon {3}{G}{W}{U}

Instant
Aetherize each permanent you control. Exile Beneath the Horizon. (To aetherize a permanent, create a token that's a copy of it, then exile that token.)
Where earth and sky become one, aether swirls with limitless potential.
  • Over the Horizon
Beneath the Lilies

Beneath the Lilies {2}{G}

Sorcery
Destroy target artifact or enchantment.
Draw a card.
  • A Tourney at Whiterun
Beneath the Zhedina

Beneath the Zhedina {1}{B}

Instant
Mill four cards, then you may return a creature or planeswalker card from your graveyard to your hand.
As long as Beneath the Zhedina is in your graveyard, other cards in your graveyard can't be the target of spells or abilities your opponents control.
Benevolent Malach

Benevolent Malach {3}{W}

Creature - Angel
Flying
When Benevolent Malach enters, create a 1/1 colorless Construct artifact creature token.
Sacrifice Benevolent Malach: Artifacts you control gain indestructible until end of turn.
“Blessed be Phyrexia.”
2/2
Benign Whisper

Benign Whisper {2}{U}

Creature - Zombie
When Benign Whisper enters, return another target creature to its owner's hand.
“Children should not be wandering the wilds at this time of year. You are lucky, then, that I am old enough to control my hunger. Let us return you home.”
— Grey Saenni
2/2
  • Harvest Festival
Bennett Brooks

Bennett Brooks {2}{R}{R}

Legendary Planeswalker - Bennett
[+1]: Creatures you control get +1/+0 and gain haste until end of turn.
[0]: Bennett Brooks deals 2 damage to each opponent. If you have an insight counter, create two Treasure tokens.
[0]: You get an insight counter.
[–2]: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
Loyalty:
4
  • Toll Midnight
Benthic Alchemist

Benthic Alchemist {1}{U}{R}

Creature - Merfolk Wizard
When Benthic Alchemist enters, draw a card, then discard a card, then mill a card.
Whenever you cast an instant or sorcery spell, create a 1/1 colorless Elemental creature token. It gains haste until end of turn.
0/4
  • The Empty Throne of Feanav
Benthic Shipcrasher

Benthic Shipcrasher {5}{U}

Creature - Djinn Warrior
When Benthic Shipcrasher enters, scry 3.
Djinn age in size. The bigger they are, the more powerful the wish.
4/5
  • Alkabah
Benthic Thaumaturge

Benthic Thaumaturge {U}

Creature - Merfolk Shaman
{T}: Until end of turn, target land is every basic land type in addition to its other types and its name becomes Morphic Sea.
“The depths are not barren. There is more life in these fathoms than you or I will ever know.”
1/1
  • Worlds Away
Benthic Tidebreaker

Benthic Tidebreaker {3}{U}{U}

Creature - Octopus Horror
When Benthic Tidebreaker enters, reveal the top card of each player's library and exile one of those cards. You may play that card for as long as it remains exiled, and you may spend blue mana as though it were mana of any color to cast it.
Evoke {1}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
5/4
  • Toll Midnight
Beragnian Blacksmith

Beragnian Blacksmith {1}{R}

Creature - Human Warrior Artificer
Armed — Beragnian Blacksmith can't attack unless it's equipped.
When Beragnian Blacksmith enters, you may pay {2}. If you do, arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to this creature.)
2/3
  • Over the Horizon
Beragnian Blizzard

Beragnian Blizzard {4}{U}

Instant
Tap up to two target creatures. They don't untap during their controller's next untap step.
Reprise {3}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
  • Aftermath
Beragnian Brawlmaster

Beragnian Brawlmaster {2}{R}{W}

Creature - Human Barbarian Warrior
Whenever Beragnian Brawlmaster or another Warrior you control enters, that Warrior fights target creature an opponent controls.
{R}{W}: Target Warrior creature gets +1/+1 until end of turn.
3/3
  • Aftermath
Beragnian Intimidator

Beragnian Intimidator {5}{R}

Creature - Human Barbarian Warrior
Armed — Whenever Beragnian Intimidator attacks, if it's equipped, target creature can't block this turn.
Even the most experienced warriors couldn't help but cower when they say enormous brutes heading their way wielding their weapons.
5/4
  • Aftermath
Beragnian Savage

Beragnian Savage {R}

Creature - Human Barbarian Warrior
Armed — Beragnian Savage gets +1/+0 and has first strike as long as it's equipped.
Humans living in Beragnos gave away their humanity and gave into their instincts to survive the hostile environment.
1/1
  • Aftermath
Berbarus Unsealed

Berbarus Unsealed {4}{B}{B}

Legendary Creature - Demon
Flying
Sacrifice six Swamps: Return Berbarus Unsealed from your graveyard to the battlefield with an indestructible counter on it. You draw six cards and you lose 6 life.
A living plague, unleashed once more on the unprepared.
6/6