2347 cards found
King of Bones

King of Bones {4}{B}{B}

Creature - Skeleton Wizard
When King of Bones enters, exile up to ten target creature cards in graveyards. Each opponent loses X life and you gain X life, where X is the number of cards exiled this way.
4/6
Kinjiru Assailant

Kinjiru Assailant {R}

Creature - Human Rogue
Kinjiru Assailant has haste as long as an opponent controls a nonbasic land.
What the Kinjiru couldn't achieve with two thousand soldiers on the streets, they could solve with a single assassin on the rooftops.
2/1
Kinken, the Dragon's Breath

Kinken, the Dragon's Breath {1}{R}

Legendary Enchantment
When Kinken, the Dragon's Breath enters, draw a card, then choose a creature card name.
Whenever a creature you control with the chosen name attacks, you may pay {1}. If you do, create a token that's a copy of it and that's tapped and attacking, except it isn't legendary. Exile the token at the beginning of the end step.
Kiyomi's Disciple

Kiyomi's Disciple {3}{B}

Creature - Human Wizard
When Kiyomi's Disciple enters, put target creature card from a graveyard onto the battlefield under your control. When Kiyomi's Disciple is no longer on the battlefield, that creature's controller sacrifices it.
2/2
Knight of Valimir

Knight of Valimir {2}{W}

Creature - Human Knight Avatar
Whenever one or more other creatures you control enter, upgrade each creature you control. (Give each one of the listed counters it doesn't already have. Upgrades are independent.)
• +1/+1
• Flying
• First strike
• Vigilance
• Lifelink
2/2
Knight-Academic

Knight-Academic {U}

Creature - Human Wizard Knight
Prowess
Whenever Knight-Academic attacks, scry 1.
Armor of steel, to safeguard the flesh. Armor of possibility, to safeguard the mind.
1/2
Knightly Escort

Knightly Escort {4}{W}

Sorcery
Create a 2/2 white Knight creature token with vigilance, then populate. (Create a token that's a copy of a creature token you control.)
Koisoul Diver

Koisoul Diver {5}{R}{R}

Creature - Merfolk Wizard
Creatures you control get +1/+0 for each color among permanents you control and have haste.
Whenever you cast a white, blue, black, or green instant or sorcery spell, copy it for each of its colors. You may choose new targets for the copies.
4/4
  • MSEM Secret Lair Drops
  • Novea
Korrinary Warcaller

Korrinary Warcaller {2}{W}

Creature - Human Rebel Soldier
Kicker {X} (You may pay an additional {X} as you cast this spell.)
When Korrinary Warcaller enters, if it was kicked, search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle.
3/2
Kotis, Promised General

Kotis, Promised General {2}{W}{W}

Legendary Creature - Spirit Soldier
Other creatures you control get +1/+1.
When Kotis, Promised General dies, you may return it to its owner's hand.
“He gave up the peace of death to protect the chaos of our lives.”
—Tobias, Priest of Vaea
2/2
  • MSEM Masters: Jumpstart
  • Zero
Kou, Primal Shepherd

Kou, Primal Shepherd {1}{G}

Legendary Creature - Dryad
Whenever you cast a creature spell, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Whenever you sacrifice an Idol, draw a card.
1/2
Krismite Purveyor

Krismite Purveyor {R}

Creature - Human Wizard
Once each turn, when you sacrifice a land, you may add one mana of any color. Until end of turn, you don't lose this mana as steps and phases end.
For every shard she sells, a hundred stones had to be turned to no avail.
1/1
Krismite Vault

Krismite Vault

Legendary Land
{T}: Add {C}.
When Krismite Vault is put into a graveyard from the battlefield, create a tapped colorless artifact token named Mox Krismite with “{T}: Add one mana of any color.”
Kruphix, Patron of Mystery

Kruphix, Patron of Mystery {2}{G}{U}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.
Spells you cast from anywhere other than your hand cost {2} less to cast.
At the beginning of your upkeep, if there are no cards exiled with Kruphix, exile the top card of your library face down. You may look at and play that card for as long as it remains exiled.
6/6
Kuma Strike

Kuma Strike {R}{G}

Sorcery - Inscription
Target creature you control deals damage equal to its power to target player or planeswalker.
Inscribe {4}{R}{G} ({4}{R}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Kveta, Lion of Trossingen

Kveta, Lion of Trossingen {2}{B/R}{W}

Legendary Creature - Human Knight
Whenever a creature token you control deals combat damage to an opponent, it deals that much damage to each other opponent.
At the beginning of combat on your turn, you may sacrifice another creature. If you do, create a 2/2 red, white, and black Knight creature token with haste.
4/4
LH-6 Brutality

LH-6 Brutality {2}{B}{R}

Artifact Creature - Construct
Haste
LH-6 Brutality can't attack or block unless you have two or fewer cards in hand.
{T}: Each player discards a card. Activate only as a sorcery.
“BWEEE BWEEE BWEEEEEEEOH.”
5/5
Lackeybot

Lackeybot {1}{R}{W}

Artifact Creature - Goblin Construct
Whenever Lackeybot deals damage to a player, choose an artifact card with mana value X or less at random, where X is the amount of damage dealt. You may create a token that's a copy of that card.
3/2
Lady Genvieve of Caulder

Lady Genvieve of Caulder {4}{B}{R}

Legendary Creature - Human Noble Warrior
Bleed {1}{B}{R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
At the beginning of each end step, if an opponent lost life this turn, draw two cards, then discard a card at random.
4/4
Lady's Master-of-Arms

Lady's Master-of-Arms {2}{W}{W}

Creature - Human Soldier
Vigilance, lifelink
3/4
Landbound Connoisseur

Landbound Connoisseur {2}{G}

Creature - Elf Druid
Landfall — Whenever a land you control enters, Landbound Connoisseur gets +1/+1 until end of turn, then you may have another target creature get +X/+X until end of turn, where X is Landbound Connoisseur's power.
1/1
Last Request

Last Request {1}{G}{U}{R}

Sorcery
Exile the top seven cards of your library. Choose up to one card of each card type and put those cards into your hand.
“If I could, I'd only want to make you smile, if you were to stay with me a while.”
Last of the Poisonblades

Last of the Poisonblades {3}{B}

Creature - Elf Rogue
Deathtouch
Vanishing 4 (This creature enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
4/4
Latent Potential

Latent Potential {R}

Sorcery
Target creature gets +X/+0 until end of turn, where X is the number of instant and sorcery cards in your graveyard.
Lava Plume

Lava Plume {1}{R}{R}

Sorcery
Lava Plume deals 3 damage to any target.
At the beginning of each end step, if you have 5 or less life, you may pay {R} and exile Lava Plume from your graveyard. If you do, it deals 3 damage to any target.
The earth's anger boils beneath the surface, waiting until the worst moment to erupt.