1259 cards found
Traitor's Touch

Traitor's Touch {1}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn. Remove two loyalty counters from each planeswalker.
Seven generations of her descendants saw in their nightmares the wailing spirits of the nobles she beheaded.
Tranquil Ascetic

Tranquil Ascetic {U}

Creature - Human Wizard
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
0/2
  • Imperial Legacies
Tranquil Shrine

Tranquil Shrine

Land
Tranquil Shrine enters tapped.
When Tranquil Shrine enters, if you don't control a legendary creature, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
  • Seasons of War
Transdimensional Visitor

Transdimensional Visitor {2}

Creature - Weird
You may exile a land card from your hand rather than pay this spell's mana cost.
As time, she passes, unnoticed. As sky, she watches, unbroken. As life, she goes, unfulfilled.
2/2
  • Worlds Away
Transnaturalist

Transnaturalist {1}{U}

Creature - Human Wizard
Wanderlust — When Transnaturalist enters, if you control four or more differently named lands, you may return target creature to its owner's hand.
“There's a cycle that rules over all, and I'm a special guest at its center.”
2/1
  • Worlds Away
Transposition Portal

Transposition Portal {4}

Artifact
You may reveal creature cards with mana value 3 or less as you draw them. Once each turn, when you reveal a card this way, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
“Arion, I've a feeling we're not in Daeland anymore.”
— Carac, Daelish knight
  • Worlds Away
Treacherous Ways

Treacherous Ways {B}{R}

Sorcery - Inscription
Target player sacrifices a creature.
Inscribe {3}{B}{R} ({3}{B}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Trinket Smuggler

Trinket Smuggler {1}{U}{B}

Creature - Elf Rogue
Whenever an opponent casts their first spell each turn, that player may pay {1}. If they don't, you may create a Treasure token and you may draw a card.
“Some inspectors benefit more when you don't pay their fees.”
—Cyril, Volaris Captain
2/3
  • Seasons of War
Trossingen Warden

Trossingen Warden {1}{W}

Creature - Human Knight
At the beginning of your upkeep, if you control a legendary creature, put a +1/+1 counter on Trossingen Warden.
“If you have no business with my liege, you will not pass this point.”
2/1
  • Seasons of War
Trossingen's Finest

Trossingen's Finest {3}{W}

Instant
Create two 1/1 white Soldier creature tokens with melee. (Whenever that creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
“Through day and night, on land or sea, against man or beast— We will fight to our last.”
—Sanctum creed
  • Seasons of War
Trove Keeper

Trove Keeper {4}{R}{R}

Creature - Dragon
Flying
When Trove Keeper dies, create two Treasure tokens.
“It's not a question of whether she'll spot me or not, but of whether she'll think killing me is worth pausing her nap.”
—Ceridwen, Gladefolk Filcher
4/3
  • Seasons of War
Tsang Jin, Master of the Jade Sea

Tsang Jin, Master of the Jade Sea {2}{G}

Legendary Creature - Human Warrior
Flash
When Tsang Jin, Master of the Jade Sea enters, put target land card from a graveyard onto the battlefield under your control.
3/2
Turn Back Time

Turn Back Time {3}{U}{U}

Sorcery
Return all nonland permanents to their owners' hands. Each player shuffles their graveyard into their library. Exile Turn Back Time.
“I think we almost had them. What say we try one more time before turning in?”
—Hallos, Battlefield Sorcerer
  • Seasons of War
Tyrant's Breath

Tyrant's Breath {1}{B}{R}

Instant
When you cast this spell, copy it for each Dragon permanent you control. You may choose new targets for the copies.
Tyrant's Breath deals 7 damage to target creature or planeswalker.
“This seems unwinnable.”
Uguisu, Kenshiro's Legacy

Uguisu, Kenshiro's Legacy {G}{G}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, creature spells you cast cost {2} less to cast this turn.
Equip {2}
  • Path of Shadows
Umberlure Angler

Umberlure Angler {1}{B}

Creature - Merfolk Warlock
If a creature card would be put into an opponent's graveyard from anywhere, instead exile it, then copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.)
“Fade away into my arms.”
2/1
  • Worlds Away
Umbral Hunter

Umbral Hunter {1}{R}{R}

Creature - Horror
Flying
{1}{R}{R}{R}: Return Umbral Hunter from your graveyard to your hand. If it's the declare attackers step, up to one target attacking creature gets +3/+1 until end of turn.
“You're as likely to escape it as you are to escape your own shadow.”
—Darren Hunter
3/1
  • Toll Midnight
Undermarket Favors

Undermarket Favors {U}{B}

Enchantment
When Undermarket Favors enters, target player discards a card, then mills four cards.
{1}, Sacrifice Undermarket Favors: Draw a card.
“If you don't want your little secret to get out, then you'll take a small trip in my name...”
  • Worlds Away
Undermarket Guildmaster

Undermarket Guildmaster {3}{B}

Creature - Human Rogue
Flash
If an opponent would draw a card, that player exiles the top card of their library instead. During each player's turn, that player may play that card for as long as it remains exiled.
“Oh but you do understand how things work around here, yes?”
2/4
  • Worlds Away
Undermarket Hawker

Undermarket Hawker {B}

Creature - Goblin Rogue
{T}, Pay 1 life: Add one mana of any color that a land an opponent controls could produce.
“‘Is it cursed? Why does it cost so little? Why is there blood on the handle?' People these days ask so many questions.”
1/1
  • Worlds Away
Unearth the Fallen

Unearth the Fallen {1}{B}

Instant
Return up to two target creature cards from your graveyard to your hand. You lose 2 life.
  • Imperial Legacies
Unearthly Grace

Unearthly Grace {2}{U}

Enchantment
Whenever a creature you control dies, you may return all cards that were inscribed onto that creature and all Auras that were attached to that creature to their owners' hands.
Unguarded Relics

Unguarded Relics {1}{R}

Enchantment
At the beginning of your upkeep, you may create a Treasure token. If you do, an opponent of your choice creates a tapped Treasure token.
“With the guards dead, you could say I'm doing my part in preserving our city's history.”
  • Toll Midnight
Unhallow

Unhallow {B}

Sorcery - Inscription
Return target creature card from your graveyard to your hand.
Inscribe {3}{B} ({3}{B}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Unleash the Dragon

Unleash the Dragon {1}{R}

Sorcery
Unleash the Dragon deals 1 damage to any target for each spell cast this turn.
Another inglorious end for another “chosen” one.