Augmented — Whenever you cast a spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, you may activate one of Glitch's loyalty abilities. [+1]: You gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield tapped. [–3]: Exile target nonland permanent. Glitch gains its activated and triggered abilities. [–6]: Choose a number. Each player sacrifices that many nonland, non-Glitch permanents.
Converge — Glitch enters with an additional loyalty counter on her for each color of mana spent to cast her. [+1]: Create two 1/1 blue Elemental creature tokens with flying. [–3]: Draw two cards. When you do, Glitch deals damage to any target equal to the number of cards in your hand. [–10]: Destroy all lands, enchantments, and artifacts you don't control.
Vigilance Whenever Glittering Narwhal is dealt damage, create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) You gain 6 life. If this spell's tithe was paid, draw a card.
“Celebrate while it is Plume de Val. Soon, comes the great tithe, and all shall pay it.” —Faradia
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Return to the battlefield up to X target nonland permanent cards from your graveyard that were put there from the battlefield this turn. 5 | If a permanent entering the battlefield causes an ability of a permanent you control to trigger this turn, that ability triggers an additional time.
Creatures you control gain first strike and vigilance until end of turn. Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
Exile target creature you control, then return it to the battlefield under its owner's control. Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
You get a glory counter, then gain life equal to the number of glory counters you have. (You lose glory counters before life. A player with ten or more glory counters wins the game.) Draw a card.
Whenever you cast an instant or sorcery spell, create a Treasure Clue token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color” and “{2}, Sacrifice this artifact: Draw a card.)
“Any trinket can give you great knowledge. Being a reliquarian is a matter of knowing what to do with it.”
Target creature gets +2/+2 until end of turn. You gain 2 life.
“I moved to kneel before Queen Hannaru, but she shook her head and took my hand. She didn't want my reverence; only to know that I wanted to serve.” —Lisseria, General of Kanaa
Create a 1/1 white Citizen creature token. If you control a different permanent of each of three colors, create three of those tokens instead. Whenever a land you control enters this turn, repeat that process.
Rudara wasted no time in establishing her realm on this new plane she found herself on.
At the beginning of your upkeep, you may discard a card. If you do, draw a card. {T}: You may put a creature card from your hand onto the battlefield. If you do, put a +1/+1 counter on that creature.
Concord — When Gold Pelt Responders enters, if there are four or more card types among permanents you control, you may exile target nonland permanent an opponent controls with mana value 4 or less until Gold Pelt Responders leaves the battlefield.
Golden Company Valiant can block any number of creatures. At the beginning of combat on each opponent's turn, Golden Company Valiant gets +1/+1 until end of turn for each creature that player controls.
Tap up to two target creatures. Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
“Thusly, all personages not of human blood are naught but refuse in the eyes of this great city and must be dealt as such.” —Mandates of Goldhill, vol XI
When Goldhill Guardian enters, choose a creature type. Goldhill Guardian has protection from creatures of the chosen type. (It can't be blocked, targeted or dealt damage by creatures of the chosen type.)