15897 cards found
Temple of Falling Leaves

Temple of Falling Leaves

Land
Temple of Falling Leaves enters tapped.
{T}: Add {C}.
{T}: Add one mana of any color among cards in your graveyard.
  • Path of Shadows
Hadak, End of Progress

Hadak, End of Progress {B}{R}{G}{W}

Legendary Creature - Dragon Shaman
Flying
If a source you control would deal noncombat damage to a permanent or player, you may have it deal damage equal to Hadak's power instead.
4/4
Twisting Fissure

Twisting Fissure

Land
Twisting Fissure enters tapped.
{T}: Add {U} or {R}.
{1}, {T}: Add one mana of any color.
  • The Stage Presents: The Neverending Act
  • Alara
Cabin Golem

Cabin Golem {2}{G}

Artifact Creature - Golem
Invocation — Whenever you spend four or more mana to cast a spell or activate an ability during your turn, reveal the top four cards of your library. You may put a creature or land card from among them into your hand. Put the rest on the bottom of your library in a random order.
Still imbued with a spirit of hospitality, it welcomes those lost in the heart of the Somberwald.
3/3
  • Innistrad In Memoriam
Green Daywalker

Green Daywalker {2}{G}

Creature - Beast
When Green Daywalker enters, you may destroy target artifact or enchantment.
Augmented — At the beginning of each end step, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Green Daywalker.
2/1
  • Love Song
Scarred Brawler

Scarred Brawler {3}{G}

Creature - Human Warrior
{2}{G}: Scarred Brawler gets +2/+2 until end of turn.
For every wound she's gotten there have been ten she's given.
3/3
  • A Tourney at Whiterun
Shiverpass Taskmage

Shiverpass Taskmage {1}{U}

Creature - Cat Scout Wizard
Whenever you cast a noncreature spell, Shiverpass Taskmage explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
“The scenic route doesn't have to be the longest one.”
1/1
  • Karina's Explorations
Tenuous Alliance

Tenuous Alliance {R}{G}

Instant
Look at the top eight cards of your library. You may reveal up to one Elf and up to one Dwarf card from among them. Put the revealed cards into your hand and the rest on the bottom of your library in a random order. Tenuous Alliance deals 2 damage to you.
Twin Trifles

Twin Trifles {1}{U}{U}

Sorcery
Choose one —
• Scry 3. Draw a card.
• Fateseal 3. That player draws a card. (To fateseal 3, look at the top three cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
  • Oirohpo
Pilgrim's Vantage

Pilgrim's Vantage {2}{G}

Enchantment - Aura
Enchant land
When Pilgrim's Vantage enters, you may put a +1/+1 counter on target creature.
Enchanted land has “{T}: Add two mana of different colors.”
  • Panxiou
Young Chasqui

Young Chasqui {1}{G}

Creature - Human Scout
When Young Chasqui enters, if you cast it, reveal the top five cards of your library. Put any number of creatures named Young Chasqui from among them into your hand. Put the rest of the revealed cards on the bottom of your library in a random order.
A deck can have any number of cards named Young Chasqui.
2/1
  • Road to Carü Mapu
Envoy of Karametra

Envoy of Karametra {4}{G}

Enchantment Creature - Boar
Vigilance
When Envoy of Karametra enters, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
Karametra's bounty is a privilege. Her generosity is not a given.
3/5
  • Theros Triumphant
Erratic Arcanomancer

Erratic Arcanomancer {3}{U}

Creature - Human Wizard
Those with most unstable minds ended up losing them to the constant changes in reality, causing them to harm themselves and face early deaths.
3/3
  • Aftermath
Call of the Crossed

Call of the Crossed {1}{G}

Sorcery - Adventure
This spell can't be countered.
Search your library for a basic land or a Hydra card not named Aurora Hydra, reveal it, and put it into your hand. Then shuffle.
Card has other part: Aurora Hydra
Related card: Aurora Hydra
  • MSEM Masters: Legends
Rugged Dominion

Rugged Dominion

Land - Mountain Forest Plains
({T}: Add {R}, {G}, or {W}.)
Rugged Dominion enters tapped.
Zhedina Excursion Authority would like to remind travelers to remain with their guides at all times. The more ridiculous their orders seem, the more serious the situation likely is.
Drunau Engulfer
Drunau Egg

Drunau Engulfer

Creature - Leviathan
(Color indicator: Drunau Engulfer is blue)
Trample
“The portents are clear. All of Innistrad under rule of the tentacled god.”
—Runo Stromkirk
13/6
Card has other part: Drunau Egg
  • Innistrad In Memoriam
Krothuss, Abyssal Terror

Krothuss, Abyssal Terror {3}{U}{U}

Legendary Creature - Kraken Horror
Flying
When Krothuss, Abyssal Terror dies, return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Foreshadow {6}{U}{U} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
5/5
  • Innistrad In Memoriam
Silt Miner

Silt Miner {2}

Artifact Creature - Fish
When Silt Miner enters, you may salvage an artifact or creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
2/1
  • Elmare: Into the Abyss
Crinster Sheepdog

Crinster Sheepdog {1}{G}

Creature - Hound
Whenever another creature named Crinster Sheepdog enters, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
1/2
  • Harvest Festival
The Dreamer, Seeking

The Dreamer, Seeking {2}{R}{R}

Legendary Creature - Alien
Whenever The Dreamer enters or you play a card exiled with them, exile the top two cards of your library face down, then another face up.
You may play face up cards exiled with The Dreamer.
{T}, Sacrifice The Dreamer: Look at each face down card exiled with The Dreamer. You may cast one without paying its mana cost.
2/2
  • End of Wollensie
Shengin Heartland

Shengin Heartland

Land
{T}: Add {C}.
As long as Shengin Heartland is in your graveyard, lands you control have “{T}: Add {G} or {U}.”
Wailing Soul

Wailing Soul {2}{U}

Creature - Spirit
Flying
Wailing Soul has hexproof as long as it's not attacking or blocking.
3/1
  • Zero
Blessing of Golna
Golna's Heart

Blessing of Golna {G}

Instant
Put a +1/+1 counter on target creature you control.
Monument {1}{G} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Golna's Heart
  • Alkabah
Remarkable Hunter

Remarkable Hunter {3}{G}

Creature - Crocodile
Remarkable Hunter must be blocked if able.
“It seems to use its horns to distract its prey, to catch it before it runs.”
—Cypress
4/2
  • Eralou
Novaheart Dragon

Novaheart Dragon {6}{R}{R}

Creature - Dragon
Flying
Whenever Novaheart Dragon enters or attacks, you may take an extra turn after this one. If you do, you lose the game at the beginning of that turn's end step.
Born from the light of a dying star, called to Akieva by unstable magics.
8/8
  • Discoveries of Akieva