You gain life equal to the number of creatures you control. Each opponent loses life equal to the number of creatures they control. Destroy all creatures, then exile all graveyards.
“It may be the last night we see each other. But it sure is gorgeous.” —Tara, to Elise
At the beginning of your upkeep, you lose 1 life and choose one — • Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”) • You may sacrifice an artifact. If you do, draw a card.
Flying, vigilance At the beginning of your end step, if a creature you control dealt combat damage to an opponent this turn, put a +1/+1 counter on Horizon Prophet.
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Honorable Mentor mentors a creature, that creature and Honorable Mentor each gain first strike until end of turn.
Flying, trample Harbinger of Falling Skies enters with X +1/+1 counters on it. Whenever Harbinger of Falling Skies attacks, you may remove a +1/+1 counter from it. If you do, draw a card.
Flying As long as you control an equipped creature, Guide of Heroes gets +1/+1 and has first strike. As long as you control an enchanted creature, Guide of Heroes gets +1/+1 and has vigilance.
Whenever a land you control enters, add one mana of any color. Whenever Enraged Fangwurm attacks, you may sacrifice a land. If you do, Enraged Fangwurm deals 2 damage to target player or planeswalker.
Menace When The Duneborn Host enters, mill four cards. Whenever a card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life. Whenever a card leaves your graveyard, create a 2/2 black Zombie creature token.
Menace, haste Whenever another creature dies, you get a blood counter. {B}{R}, Pay two blood counters: Return Dthan, Who Bloodies the Sands from your graveyard to the battlefield.
Choose three. You may choose the same mode more than once. • Put a +1/+1 counter on up to one target creature you control, then you may have it fight target creature you don't control. • Target player creates a 2/2 green Lizard creature token. • You mill four cards and gain 4 life.
Vigilance {X}{G}, {T}: Ylda, the Wild Soul becomes a copy of target creature you control with mana value X, except it has this ability and vigilance. Activate only as a sorcery.
As Unlikely Growth enters, choose grow or maintain. Whenever a land you control enters, • Grow — Put a +1/+1 counter on target creature you control. • Maintain — Target creature you control gains trample and indestructible until end of turn.
Trample Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Tribal Guard mentors a creature, that creature gains trample until end of turn.