15282 cards found
Giant Scarab

Giant Scarab {4}{B}

Creature - Insect
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Some scarabs don't even leave behind the bones of their victims.
2/2
  • Pyramids of Atuum
Gates to the Afterlife

Gates to the Afterlife {1}{B}{B}

Creature - Wall
Defender (This creature can't attack.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Sealing the tombs' vally, they represent the border between the living and the dead.
1/6
  • Pyramids of Atuum
Essence Dehydration

Essence Dehydration {2}{B}

Enchantment
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
Is there a more gruesome sight than your own life pouring out of your body?
  • Pyramids of Atuum
Double Arming

Double Arming {B}{B}

Enchantment - Aura
Enchant creature
When Double Arming enters, put a +1/+1 counter on enchanted creature.
Enchanted creature has menace.
{5}: Return Double Arming to its owner's hand.
  • Pyramids of Atuum
Doomed Journey

Doomed Journey {2}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player discards a card.
  • Pyramids of Atuum
Despise

Despise {B}

Sorcery
Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
“You dare disobey your god?”
—Achet-Aton
  • Pyramids of Atuum
Desert Slaughterer

Desert Slaughterer {B}

Creature - Human Warrior
Desert Slaughterer can't block.
{B}, Remove a +1/+1 counter from a creature you control: Return Desert Slaughterer from your graveyard to the battlefield with a +1/+1 counter on it.
2/1
  • Pyramids of Atuum
Descendant of Caaseb

Descendant of Caaseb {4}{B}

Creature - Snake
Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.)
At the beginning of your upkeep you lose life equal to the number of +1/+1 counters on Descendant of Caaseb.
4/5
  • Pyramids of Atuum
Depraved Disciple

Depraved Disciple {B}

Creature - Human Cleric
{T}, Exile a card from your graveyard: Add {B}.
Many priests are humble followers of their god. Others prefer to be worshiped as such themselves.
1/1
  • Pyramids of Atuum
Avatar of Amosis

Avatar of Amosis {2}{B}{B}

Creature - Avatar
Deathtouch
Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.)
When Avatar of Amosis enters, if tribute wasn't paid, you may destroy target creature.
2/2
  • Pyramids of Atuum
Amosis Charm

Amosis Charm {B}

Sorcery
Choose one —
• Target opponent discards a card.
• Amosis Charm deals 1 damage to any target and you gain 1 life.
  • Pyramids of Atuum
Wall of Fog

Wall of Fog {U}

Creature - Wall Illusion
Defender (This creature can't attack.)
Mirage {0} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
0/3
  • Pyramids of Atuum
Wachet Charm

Wachet Charm {U}

Instant
Choose one —
• Target player mills four cards.
• Draw a card.
  • Pyramids of Atuum
Through the Dust

Through the Dust {4}{U}{U}{U}

Enchantment
When Through the Dust enters, it becomes an Aura with enchant creature. Reveal the top seven cards of your library, put a creature card revealed this way onto the battlefield and attach Through the Dust to it. Then put the rest on the bottom of your library in any order. When Through the Dust is no longer on the battlefield, enchanted creature's controller sacrifices it.
Mirage {1}{U}{U}{U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Pyramids of Atuum
Streaming Waters

Streaming Waters {U}{U}

Sorcery
Return target creature to its owner's hand.
Draw a card.
The pyramids are known for their manifold, malicious traps.
  • Pyramids of Atuum
Sphinx of Riddles

Sphinx of Riddles {5}{U}{U}

Legendary Creature - Sphinx
Flying
When Sphinx of Riddles enters, secretly choose a card name. You may reveal the chosen name any time.
Whenever a spell an opponent controls with the chosen name resolves, you may draw two cards.
5/7
  • Pyramids of Atuum
Spell Dilution

Spell Dilution {2}{U}

Instant
Choose target spell. Scry 3, then reveal the top card of your library. Counter the chosen spell unless its controller pays {X}, where X is that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • Pyramids of Atuum
Sharp Eyed Sentinel

Sharp Eyed Sentinel {1}{U}{U}

Creature - Bird Warrior
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Spell you cast cost {1} less to cast as long as it's not your turn.
2/2
  • Pyramids of Atuum
Scaled Lurker

Scaled Lurker {1}{U}{U}

Creature - Crocodile Rogue
When Scaled Lurker enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Possessing intelligence doesn't make Senmut's descendants any kinder.
2/3
  • Pyramids of Atuum
Sandborn Mage

Sandborn Mage {3}{U}{U}

Creature - Wizard Illusion
When Sandborn Mage enters, you may return target instant or sorcery card from your graveyard to your hand.
Mirage {2}{U}{U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
2/3
  • Pyramids of Atuum
Priestess of Menhet

Priestess of Menhet {3}{U}

Creature - Human Cleric
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
“Granted wings to experience the heavens.”
1/4
  • Pyramids of Atuum
Preserving Cloak

Preserving Cloak {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+1 and has hexproof.
Mirage {U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Pyramids of Atuum
Pharaoh Guardian

Pharaoh Guardian {5}{U}

Creature - Human Soldier
Creatures with power less than Pharaoh Guardian's power can't block it.
He gave away his eyesight to not be blinded by the living god's appearance.
5/3
  • Pyramids of Atuum
Life-Giving Waters

Life-Giving Waters {1}{U}

Instant
Untap up to two target lands you control. Those lands become the basic land type of your choice until end of turn.
Draw a card.
“If the Njel were ever to dry up, our kingdom would be doomed.”
—priest of Senmut
  • Pyramids of Atuum
Gift of the Sphinx

Gift of the Sphinx {4}{U}

Enchantment
Whenever you cast a spell during an opponent's turn, put a charge counter on Gift of the Sphinx.
At the beginning of your upkeep, draw a card for each charge counter on Gift of the Sphinx.
  • Pyramids of Atuum