Flying Morph {3}{W}{B}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Wings of Reckoning is turned face up, target tapped creature gets -2/-2 until end of turn.
Everyone knows magic on Mious comes only from the gods, one way or another. There are those who make sure it remains that way.
When Embodiment of Abundance enters, choose one — • Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle. • Create a 1/1 green Elf Druid creature token for each creature you control.
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.) Vigilance, haste {T}: Add {G}. If a creature died under your control this turn, add {G}{G} instead.
Return target spell or creature to its owner's hand. If you controlled that spell or creature, catalyze. (The next spell you cast this turn costs {1} less to cast.)
Repetition is the key to success. Repetition is the key to success.
Copy target instant or sorcery spell you control. You may choose new targets for the copy.(Cast a copy of this spell once while this creature is on the battlefield.)
Counter target spell unless its controller pays {1} or if it has the same name as a permanent or a card in a graveyard.
In first contact work, one never knows what to expect. Trainees are taught how to react to everything the organization has ever encountered, and how to improvise.
When Sire of the Wild enters, reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. Shuffle the rest into your library.
Menace When Kai'Zhou enters, you may have all legendary nonland permanents phase out until your next turn. Whenever Kai'Zhou deals combat damage to a player, they sacrifice a legendary permanent.
Converge — Let It Burn enters with a charge counter on it for each color of mana spent to cast it. {1}{R}, Remove a charge counter from Let It Burn: It deals 3 damage to any target. When there are no charge counters on Let It Burn, return it to its owner's hand.
Flying At the beginning of your upkeep, for each seven cards in your graveyard, Devotee of Winds explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Flash When Ceaseless Valiant enters, another target permanent gains indestructible until end of turn. Recite {1}{W}(You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
Flash You may cast Elemental spells as though they had flash. Once each turn, when you cast an instant spell, you may put a +1/+1 counter on target Elemental you control.
Destroy target creature or planeswalker. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Every claimant needed help to seize power, and Wormwood needed every claimant dead.
Stoic Djinn has flying as long as it has a counter on it.
The few humans that live long enough on Alkabah to be swayed by neither angelic or demonic influences eventually become detached mediators of knowledge.
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Whenever Happy Manta deals combat damage to a player, draw a card for each card type among spells you've cast this turn.
(Add a quest counter as this enters. Sacrifice after 4.) Whenever a creature you control enters, add a quest counter. 1 — Exile target nonland permanent an opponent controls until target creature you control leaves the battlefield. 2, 3 — Each player may scry 1. 4 — Put all cards exiled with Bind the Great Evil into their owners' graveyards.