15282 cards found
Heat of Battle

Heat of Battle {1}{R}

Enchantment
Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
“Save your thoughts for later. Only instincts and reflexes matter now.”
—Utsenchep disciple
  • Pyramids of Atuum
Haze Raptor

Haze Raptor {2}{R}

Creature - Lizard Illusion
Haste (This creature can attack and {T} as soon as it comes under your control.)
Mirage {R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
2/2
  • Pyramids of Atuum
Haughty Priest

Haughty Priest {R}

Creature - Human Cleric
Whenever you cast a spell during an opponent's turn, Haughty Priest deals 1 damage to that player.
“Tachet's flames won't hurt me. They only burn his foes.”
1/1
  • Pyramids of Atuum
Fire from Above

Fire from Above {1}{R}{R}

Sorcery
Fire from Above deals 2 damage to target opponent and each creature with flying that player controls.
It's not as if he had to worry about his landing anymore.
  • Pyramids of Atuum
Ferocious Desert-Hunter

Ferocious Desert-Hunter {4}{R}{R}

Creature - Dragon
Haste
Menace (This creature can't be blocked except by two or more creatures.)
{4}{R}{R}: Ferocious Desert-Hunter gets +X/+0 until end of turn, where X is its power.
It might have lost the ability to fly, but not its greed for prey.
5/5
  • Pyramids of Atuum
Dune Scorpion

Dune Scorpion {1}{R}

Creature - Scorpion
Reach (This creature can block creatures with flying.)
“What stings more than the midday sun or a sand flood?”
—Desert riddle
3/1
  • Pyramids of Atuum
Dune Peregrination

Dune Peregrination {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't be blocked as long as defending player controls a Desert.
  • Pyramids of Atuum
Desert Warriors

Desert Warriors {2}{R}

Instant
Create two 1/1 red and white Sand Warrior creature tokens.
Appearing out of nowhere, always eager for a fight.
  • Pyramids of Atuum
Dance for the Heavens

Dance for the Heavens {1}{R}

Sorcery
Exile target card from your graveyard. You may play it this turn.
“Don't think. Feel. Let your body move by the sky's rhythms.”
  • Pyramids of Atuum
Caravan Engulfer

Caravan Engulfer {4}{R}{R}

Creature - Beast
Haste
When Caravan Engulfer enters, creatures you don't control can't block this turn.
4/1
  • Pyramids of Atuum
Brute Force

Brute Force {R}

Instant
Target creature gets +3/+3 until end of turn.
Being subtle has never been her forte.
  • Pyramids of Atuum
Basat Priest

Basat Priest {3}{R}

Creature - Human Cleric
Menace
Cat creatures you control have menace.
When Basat Priest enters, create a 2/2 white Cat creature token.
2/1
  • Pyramids of Atuum
Tireless Vulture

Tireless Vulture {2}{B}{B}

Creature - Zombie Bird
Flying
Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.)
When Tireless Vulture enters, if tribute wasn't paid, each opponent loses 3 life. You gain life equal to the life lost this way.
3/1
  • Pyramids of Atuum
Terrifying Ankh

Terrifying Ankh {4}{B}

Sorcery
Choose target opponent. Scry 3, then reveal the top card of your library. The chosen player discards an amount of cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • Pyramids of Atuum
Tendrils of Corruption

Tendrils of Corruption {3}{B}

Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Darkness isn't always hiding a threat. Sometimes darkness is the threat itself.
  • Pyramids of Atuum
Sinister Pact

Sinister Pact {B}{B}

Sorcery
Pay any amount of life. Look at twice that many cards from the top of your library and put one into your hand. Exile the rest.
“It shall be done. And now pay.”
  • Pyramids of Atuum
Ruthless Monstrosity

Ruthless Monstrosity {4}{B}{B}

Creature - Beast
{2}, Remove a counter from another permanent you control: Ruthless Monstrosity gets +2/+2 until end of turn.
Hiding underneath the sands during daytime, hunting in the night.
4/4
  • Pyramids of Atuum
Poisoned Well

Poisoned Well {2}{B}

Sorcery
Search your library for a land card and put that card onto the battlefield tapped with a venom counter on it. It gains “Whenever this land is tapped for mana, you lose 1 life.” Then shuffle.
On Atuum, there exists no greater crime.
  • Pyramids of Atuum
Njel Crocodile

Njel Crocodile {1}{B}

Creature - Crocodile
When Njel Crocodile enters, you may have it fight target creature. (Each deals damage equal to its power to the other.)
A dignified descendant of Senmut to some, a ferocious beast to others.
2/1
  • Pyramids of Atuum
Mummification

Mummification {B}

Instant
As an additional cost to cast this spell, exile a creature card from your graveyard.
Create a tapped 2/3 black Mummy creature token.
  • Pyramids of Atuum
Menes, the Great Pyramid

Menes, the Great Pyramid {4}{B}{B}{B}

Legendary Planeswalker - Fortress
Whenever one or more creatures attack Menes, the Great Pyramid, create a tapped 2/3 black Mummy creature token.
[+1]: You get an emblem with “Black creatures you control get +1/+1.”
[–3]: Exile target creature card from a graveyard. Create a tapped token that's a copy of it except it's a black Mummy.
Loyalty:
5
  • Pyramids of Atuum
Lasis Persecutor

Lasis Persecutor {B}

Creature - Human Rogue
Tribute 1 (As this creature enters, an opponent of your choice may put a +1/+1 counter on it.)
When Lasis Persecutor enters, if tribute wasn't paid, it gains deathtouch. (This effect lasts indefinitely.)
1/1
  • Pyramids of Atuum
Kill the Competition

Kill the Competition {3}{B}{B}

Sorcery
Destroy target creature. If you do, you may put a +1/+1 counter on a creature you control.
The priests of Atuum know more gods than there are stars in the sky. The existence of rivalry is to be expected.
  • Pyramids of Atuum
Haggard Jackal

Haggard Jackal {2}{B}

Creature - Zombie Hound
Tribute 1 (As this creature enters, an opponent of your choice may put a +1/+1 counter on it.)
When Haggard Jackal enters, if tribute wasn't paid, each opponent discards a card.
2/2
  • Pyramids of Atuum
Gruesome Transport

Gruesome Transport {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has trample.
“If they wouldn't want to get hurt, they wouldn't get into my way.”
—Achet-Aton
  • Pyramids of Atuum