14928 cards found
Sparkline Harness

Sparkline Harness {U}{R}

Enchantment - Project
At the beginning of your end step, you may put a progress counter on Sparkline Harness.
[progress 1-3] Whenever an artifact creature you control attacks, it deals 1 damage to target opponent.
[progress 4+] Whenever a creature you control attacks, it deals 1 damage to target opponent.
Whenever a creature you control attacks, it deals 1 damage to target opponent.
  • Rail War
Sullivan's Heralds

Sullivan's Heralds {R}{G}

Creature - Human Scout
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Sullivan's Heralds or another creature you control becomes renowned, add mana equal to the number of +1/+1 counters on it in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.
2/2
  • Rail War
Taste Brilliance

Taste Brilliance {3}{U}{R}

Sorcery
Discard your hand. Draw a card for each artifact you control, then add {U} for each artifact you control. Exile Taste Brilliance.
Every deviser lives for those moments when the mundane world fades away and leaves only the beauty of perfect creation.
  • Rail War
Technology Transfer

Technology Transfer {W}{U}

Enchantment - Project
At the beginning of your end step, you may put a progress counter on Technology Transfer.
[progress 2-5] Whenever an enchantment you control enters, draw a card.
[progress 6+] Whenever an enchantment you control enters, draw three cards.
Whenever an enchantment you control enters, draw three cards.
  • Rail War
Tenne, Thief of Destiny

Tenne, Thief of Destiny {G}{W}

Legendary Creature - Human Rogue
{8}: Exile target nonbasic permanent. Its controller gains life equal to its mana value.
Limitless power doesn't always come with a practical use. Fortunately for Tenne, the five years since Maram and Heddwyn left the Heart with him was plenty of time to master it.
2/2
  • Rail War
Truth Unveiled

Truth Unveiled {1}{G}{U}

Sorcery
Shuffle any number of cards from your graveyard into your library. You gain that much life.
Draw a card.
“Two minutes until the planets align. There's nothing left to do but wait and watch.”
—Riv, blind prophet
  • Rail War
Twinblade Paragon

Twinblade Paragon {R}{G}

Creature - Human Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
{4}{R}{G}: Twinblade Paragon gains double strike until end of turn.
“Sure, they can usually survive being stabbed. That's why I brought another sword.”
2/2
  • Rail War
Weary Sentinel

Weary Sentinel {R}{W}

Creature - Human Monk
Haste
Whenever Weary Sentinel attacks, you may pay {2}{R}{W}. If you do, it gets +2/+0 and gains first strike until end of turn.
“I understand your desire for peace, but if this world is to know peace again, first we must fight.”
—Xiong Mao
2/2
  • Rail War
Witchlock Sniper

Witchlock Sniper {W}{U}

Creature - Human Soldier
First strike, hexproof
“I'll start worrying when they start returning fire.”
1/1
  • Rail War
Xiong Mao, the Protector

Xiong Mao, the Protector {B}{R}{G}

Legendary Planeswalker - Xiong Mao
[+1]: You may sacrifice a creature. If you do, return a creature card with lesser mana value from your graveyard to the battlefield.
[–1]: Other creatures and planeswalkers you control gain indestructible and can't have counters removed from them until your next turn.
[–X]: Exile X target cards from graveyards. Xiong Mao deals X damage to any target.
Loyalty:
2
  • Rail War
Xiu, the Sharpshooter

Xiu, the Sharpshooter {2}{G}{W}

Legendary Creature - Human Scout
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Each creature you control with a +1/+1 counter on it has indestructible.
3/3
  • Rail War
Armored Transports

Armored Transports {3}

Artifact - Project
At the beginning of your end step, you may put a progress counter on Armored Transports.
[PROGRESS 1-2] Creatures you control get +0/+1.
[PROGRESS 3+] Creatures you control get +0/+1 and have vigilance.
  • Rail War
Brazen Blackguard

Brazen Blackguard {3}

Artifact Creature - Rogue
First strike
Other Rogues you control get +1/+0 and have first strike.
{2}, Sacrifice a permanent: Return target Rogue card from your graveyard to your hand.
3/1
  • Rail War
Devised Battlesuit

Devised Battlesuit {1}

Artifact - Equipment
Equipped creature gets +2/+2 and has flying.
At the beginning of your upkeep, if Devised Battlesuit is attached to a non-Artificer creature, sacrifice Devised Battlesuit.
Equip {4}
Out of the hands of its creator, a deviser's craft is radically unpredictable; sometimes it breaks down, sometimes it explodes, and occasionally it just works.
  • Rail War
Elderbane Rifle

Elderbane Rifle {3}

Artifact - Equipment
Equipped creature gets +2/+0.
Whenever a creature blocks equipped creature, you may sacrifice Elderbane Rifle. If you do, destroy that creature.
Equip {2}
  • Rail War
Elections Tampering

Elections Tampering {1}

Artifact - Project
[progress 2+]
[progress 5+]
Whenever a creature enters, each opponent loses 1 life.
  • Rail War
Imperial Titan

Imperial Titan {7}

Artifact Creature - Golem
Flash
You may cast this spell from your graveyard, but not from anywhere else. When you do, destroy target permanent.
“This thing's been buried for centuries—what makes you think you can get it working again?”
“It's awake! Run!”
7/7
  • Rail War
Lumenbay Jailer

Lumenbay Jailer {5}

Artifact Creature - Construct
When Lumenbay Jailer enters, you may exile target nonartifact creature until Lumenbay Jailer leaves the battlefield.
“Some criminals don't deserve human contact. Thanks to recent inventions, we can safely deny it to them. If it were up to me, they'd just hang.”
—Marshal MacLain
2/2
  • Rail War
Modular Mercenary

Modular Mercenary {3}

Artifact Creature - Construct
Modular Mercenary gets +1/+0 and has first strike as long as you control a creature with a +1/+1 counter on it.
If he's not the right man for the job, he will be with an hour in the shop.
2/2
  • Rail War
Snowclearer

Snowclearer {1}

Artifact - Project
At the beginning of your end step, you may put a progress counter on Snowclearer.
[PROGRESS 1-2] Sacrifice Snowclearer: Add {C}.
[PROGRESS 3+] Sacrifice Snowclearer: Add two mana of any one color.
  • Rail War
Sovereign Skies

Sovereign Skies {2}

Artifact - Project
Whenever you cast a noncreature spell, you may put a progress counter on Sovereign Skies.
[PROGRESS 2+] Indestructible
{T}: Add {C}.
[PROGRESS 9+] Sovereign Skies is a 9/9 Ship artifact creature with flying.
  • Rail War
Sparkline Dancer

Sparkline Dancer {1}

Artifact Creature - Construct
{2}: Sparkline Dancer gains flying until end of turn.
“I'll never work for a rail baron. They don't understand that beauty is more important than profit.”
—Anika Brandr, deviser
1/1
  • Rail War
Steam Daimyo's Gauntlets

Steam Daimyo's Gauntlets {3}

Artifact - Equipment
Equipped creature gets +1/+0 for each artifact you control.
Equip—Sacrifice an artifact.
“We must learn to balance the old and the new, tradition and innovation. Men like Mr. Yoshida thrive on the imbalance we've created.”
—General Ito Tsubasa
  • Rail War
Steamcharged Armor

Steamcharged Armor {2}

Artifact - Equipment
Equipped creature has menace.
Sacrifice an artifact or enchantment: Equipped creature gets +2/+2 until end of turn.
Equip {1}
“Oh, it's fine, this one's completely safe. I've learned a lot in the last five years.”
—Riga van Tarren
  • Rail War
Steamwork Musicians

Steamwork Musicians {2}

Artifact Creature - Construct Bard
When Steamwork Musicians enters, creatures you control get +1/+0 until end of turn.
The Empress knew the last place anyone would search for concealed weapons was inside her own personal orchestra.
1/1
  • Rail War