14930 cards found
Tentacled Grip

Tentacled Grip {1}{U}

Sorcery - Revelation
Tap up to one target nonbasic permanent. It doesn't untap during its controller's next untap step.
Coalesce {5}{U} (You may cast this from your graveyard for {5}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
A revenge delayed and misdirected, but no less brutal.
4/4
  • Rail War
Suborn Humanity's Works

Suborn Humanity's Works {4}{U}

Sorcery - Revelation
Gain control of target noncreature permanent.
Coalesce {8}{U}{U} (You may cast this from your graveyard for {8}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
8/8
  • Rail War
Spectacle of Innovation

Spectacle of Innovation {2}{U}

Enchantment - Project
[progress 1+]
[progress 3+]
Artifact creatures you control have flying and hexproof.
  • Rail War
Severin, Broken Genius

Severin, Broken Genius {1}{U}

Legendary Creature - Human Artificer
Whenever an artifact is put into your graveyard from the battlefield, you may draw a card. If you do, discard a card.
{T}, Exile three noncreature cards from your graveyard: Create a 1/1 colorless Construct artifact creature token.
0/1
  • Rail War
Secret-Hoarder

Secret-Hoarder {1}{U}

Creature - Bird
Flying
Instant and sorcery spells you cast cost {1} less to cast.
{2}{U}: Target player mills two cards.
1/1
  • Rail War
Reckless Research

Reckless Research {U}

Enchantment - Project
[progress 2+] At the beginning of your end step, mill two cards.
[progress 7+]
At the beginning of your upkeep, choose target instant or sorcery card in your graveyard. You may cast it from your graveyard this turn.
  • Rail War
Lurk at Vision's Edge

Lurk at Vision's Edge {U}

Sorcery - Revelation
Look at the top three cards of target player's library. Put one back and exile the rest.
Coalesce {5}{U} (You may cast this from your graveyard for {5}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Whenever Lurk at Vision's Edge attacks, defending player exiles the top five cards of their library.
4/4
  • Rail War
Lightning Draw

Lightning Draw {U}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +1/+1.
{1}{U}: Return Lightning Draw and enchanted creature to their owners' hands.
Strike like lightning; vanish like the wind.
  • Rail War
Hostile Takeover

Hostile Takeover {2}{U}

Enchantment
Flash
When Hostile Takeover enters, you may counter target noncreature spell.
At the beginning of your upkeep, you may put a progress counter on a Project you control.
“It's been great doing business with you.”
—Emmerich Arbeit, troubleshooter
  • Rail War
Grizzled Stoker

Grizzled Stoker {1}{U}

Creature - Human Artificer
Prowess
Grizzled Stoker can't be blocked as long as you control an artifact.
“I've been working the Lumenbay Flier for years, and it's never once been late. No saboteur's changing that on my watch.”
1/2
  • Rail War
Gleeful Deviser

Gleeful Deviser {2}{U}

Creature - Human Artificer
When Gleeful Deviser enters, create a 1/1 colorless Construct artifact creature token.
“There's nothing better than waking up with an idea that could change the world.”
—Severin, Union Rail deviser
2/2
  • Rail War
Failing Defenses

Failing Defenses {1}{U}

Instant
Counter target creature or Revelation spell unless its controller pays {3}.
Devisers and horrors alike were faced with violence of a sort they'd never seen before. Many couldn't handle the pressure.
  • Rail War
Aetheric Disarm

Aetheric Disarm {1}{U}

Instant
Counter target instant or sorcery spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Shooting a spell out of a mage's hand isn't so different from shooting a gun out of an outlaw's, if you know the trick of it.
  • Rail War
Xiu's Escape

Xiu's Escape {1}{W}

Instant
When target creature you control dies this turn, return that card to the battlefield tapped. Put two +1/+1 counters on it. It becomes renowned.
“How'd you get out of Izumito? I thought for sure you were a goner.”
“I walked.”
  • Rail War
Watchful Signalman

Watchful Signalman {3}{W}

Creature - Human Scout
Vigilance
Whenever you cast a noncreature spell, you gain 2 life.
“I may not be able to stop Union Rail's saboteurs, but at least I can keep our trains well away from them.”
1/4
  • Rail War
Traveling Marshal

Traveling Marshal {W}

Creature - Human Detective
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as Traveling Marshal is renowned, it has first strike.
Have gun, will travel.
1/1
  • Rail War
Steelclad Investigator

Steelclad Investigator {W}{W}

Creature - Human Scout Detective
Vigilance
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is Steelclad Investigator's power.
1/1
  • Rail War
Stay On Guard

Stay On Guard {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+3.
As long as enchanted creature has a +1/+1 counter on it, it has vigilance.
“Fire at the first sight of tentacles.”
  • Rail War
Specialist Saboteur

Specialist Saboteur {2}{W}

Creature - Human Advisor
When Specialist Saboteur enters, choose one —
• Put a +1/+1 counter on Specialist
Saboteur.
• Destroy target enchantment.
“Fortunately for us, Union Rail is experiencing unexpected delays.”
2/2
  • Rail War
Renegade Spiritualist

Renegade Spiritualist {4}{W}

Creature - Human Shaman
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Renegade Spiritualist becomes renowned, create a 1/1 green Spirit creature token.
2/4
  • Rail War
Marshal Jin Guiying

Marshal Jin Guiying {2}{W}

Legendary Creature - Human Scout
Renown 1
When Marshal Jin Guiying becomes renowned, you may search your library for an artifact or enchantment card, reveal it, put it into your hand, then shuffle.
“I don't care if you work for the Empress herself. I swore an oath to enforce the law.”
2/3
  • Rail War
Laconic Deputy

Laconic Deputy {W}

Creature - Human Scout
{4}{W}: Tap target creature.
He prefers to let his irons do the talking.
1/1
  • Rail War
Keep the Peace

Keep the Peace {1}{W}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent can't attack and its activated abilities can't be activated.
The Delilah Sisters had keen eyes, but it was their mean glare that really kept trespassers away.
  • Rail War
Guardian of Rawthlin

Guardian of Rawthlin {1}{W}

Creature - Human Scout
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
A single well-placed shot turned Rawthlin's least popular resident into its most popular.
2/2
  • Rail War
Fortunate Exorcist

Fortunate Exorcist {3}{W}

Creature - Human Artificer Cleric
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever Fortunate Exorcist attacks, if it's renowned, exile up to one target card from defending player's graveyard.
Unaware that his success was a coincidence, he travels Feraguo sharing his techniques.
3/3
  • Rail War