At the beginning of your upkeep, you may discard a card. If you do, draw a card. {T}: You may put a creature card from your hand onto the battlefield. If you do, put a +1/+1 counter on that creature.
Hexproof, crew 6 (Tap any number of creatures you control with total power 6 or greater: This Vehicle becomes an artifact creature until end of turn.) Whenever The Ark Project deals combat damage to an opponent or planeswalker, gain control of target creature until The Ark Project leaves the battlefield. Whenever The Ark Project blocks a creature, gain control of that creature.
This spell costs {X} less to cast, where X is the greatest power among creatures you control. {1}{R}{G}: Warriors you control get +1/+0 and gain trample until end of turn.
Trample Rift Prowler enters with X +1/+1 counters on it, where X is your fealty to Forests. (Each Forest you control counts towards your fealty to Forests.)
“Against Abwad, Soli's infantry fell like leaves in the wind—but Golna's old guard surged forth, outnumbered yet throne-loyal to the last.” —The Tale of Kings
Exile cards from the top of your library until you exile an instant or sorcery card. Put that card into your hand, then Overzealous Tutor deals damage to up to one target creature equal to the number of cards you own in exile.
Flash Flying When Spectrum Archmage enters, return target spell to its owner's hand, then abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
Choose one — • Create a 2/2 green Wolf creature token. You may discard a card. If you do, draw a card. • Destroy target artifact. Flashback {3}{R}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
When Meadow Songstress enters, conjure three cards named Meadow Songstress and shuffle them into your main library. Whenever a nontoken creature you control enters, if it shares a name with one or more other creatures you control, draw a card.
Creatures with power greater than Aspiring Recluse's can't block it. Whenever Aspiring Recluse deals combat damage to a player, you may pay {2}. If you do, transform it.
“There is only one role fit for such a face.” —Lily, talent scout
Foretell {2}{U}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Put target nonland permanent on top of its owner's library. Scry 2.
You gain 7 life. Coalesce {5}{G}{G}(You may cast this from your graveyard for {5}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
This life is sweeter than fiction There you stand, next to me All at once, the rest is history
Haste Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Legendary creatures you control have haste.