15282 cards found
Skymount Commander

Skymount Commander {4}{W}

Creature - Human Knight
Flying
Tap two untapped creatures you control: Skymount Commander gains double strike until end of turn.
A blur of feathers and steel from above.
3/4
  • The Unraveling
Skymount Reinforcements

Skymount Reinforcements {1}{W}{W}

Creature - Human Knight
Flying
When Skymount Reinforcements enters, put a +1/+1 counter on another target creature.
“Oswell and I, we fight as a pair. Dive together, strike together, escape together. The bloodless fleshlings can never match that.”
2/1
  • The Unraveling
Skysovereign Griffin

Skysovereign Griffin {2}{W}{U}

Creature - Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Skysovereign Griffin attacks, it gets +1/+0 until end of turn for each other attacking creature with flying you control.
2/2
Slaffield Caravan

Slaffield Caravan {3}{G}{G}

Creature - Beast
Trample
The first breach linked Pelastrov to the Slaffield, a parallel world where tall grasses replaced urban sprawl. The Pelaski settled it as farmland and put its native species to work.
5/5
  • The Unraveling
Slaffield Overseer

Slaffield Overseer {1}{G}

Creature - Human
Whenever you tap a creature for mana, put a +1/+1 counter on that creature.
{T}: Add {G}.
“City folks struggle when they arrive at the Slaffield. I help them adapt.”
0/1
  • The Unraveling
Soaring Dreams

Soaring Dreams {U}

Sorcery - Inscription
Create a 1/1 blue Bird creature token with flying.
Inscribe {2}{U} ({2}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Somber Marsh

Somber Marsh

Land - Swamp Forest
({T}: Add {B} or {G}.)
Somber Marsh enters tapped.
Spare the Meek

Spare the Meek {3}{W}{W}{W}

Sorcery
Destroy each creature with power 3 or greater.
As Pelastrov fell, the farmers of Slaffield could do nothing but bar their portals and pray.
  • The Unraveling
Speaker for the Flame

Speaker for the Flame {R/W}{R/W}

Creature - Human Cleric
Each creature you control that has been dealt damage this turn by a source you controlled has indestructible.
“The inversion twists the purity of fire, a cold smoldering core that does not consume. And fire takes offense.”
2/2
  • The Unraveling
Spectral Hunter

Spectral Hunter {3}{G}{G}

Creature - Centaur Warrior Spirit
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Spectral Hunter envisions a creature card, creatures you control get +1/+0 until end of turn.
5/4
Sphinx Mentor

Sphinx Mentor {4}{U}{U}

Creature - Sphinx
Flying, prowess
When Sphinx Mentor enters or dies, draw a card.
3/4
Sphinx of Ill Omens

Sphinx of Ill Omens {2}{U}{U}{U}

Creature - Sphinx
Flying
When Sphinx of Ill Omens enters, return target permanent to its owner's hand.
Discard a card: Target creature or player gains hexproof until end of turn.
4/4
  • The Unraveling
  • MSEM Champions 116 116
Spike Wall Trap

Spike Wall Trap {3}{B}

Instant - Trap
If an ability of a creature or planeswalker an opponent controls was activated this turn, you may pay {1}{B} rather than pay Spike Wall Trap's mana cost.
Destroy target creature or planeswalker.
  • MSEM Masters 2019
Spirits of the Shrine

Spirits of the Shrine {3}{B}{B}

Creature - Spirit
Flying, lifelink
Skip your draw step.
Pay 3 life: Draw three cards. Activate only as a sorcery and only once each turn.
3/3
Spiteful Domovoi

Spiteful Domovoi {3}{W/B}

Creature - Spirit Warrior
Flying
Whenever another creature you control dies, creatures you control get +1/+1 until end of turn.
2/3
  • The Unraveling
Splitting Phantasm

Splitting Phantasm {1}{W}

Creature - Reflection Rebel
Flying
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
1/1
Sprout Thought

Sprout Thought {1}{U}

Instant
Draw a card. Scry 2.
Orchestrate {U} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Starfall Singer

Starfall Singer {3}{W}{W}

Creature - Reflection
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
Each other creature you control gets +1/+1 for each creature you control with the same name as it. (A token's name is its creature types unless specified.)
2/2
Stoic Observation

Stoic Observation {1}{G}

Enchantment
When Stoic Observation enters, mill two cards, then you may return a creature card from your graveyard to your hand.
{3}{G}, Exile a creature card from your graveyard: Create a 2/2 green Wolf creature token. You gain 2 life.
Stonework Infantry

Stonework Infantry {1}

Artifact Creature - Construct
At the beginning of your upkeep, if Stonework Infantry is on the battlefield, each player returns all cards named Stonework Infantry from their graveyard to the battlefield.
1/1
Stormwing Raven

Stormwing Raven {1}{U}

Creature - Bird
Flying
Prophecy {0} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
1/2
Stormwing Ultrateryx

Stormwing Ultrateryx {3}{U}{U}

Creature - Dinosaur
This spell can't be countered.
Flying
Dominance — Whenever Stormwing Ultrateryx becomes the target of a spell an opponent controls, if you control the creature with the greatest power or tied for the greatest power, counter that spell.
4/4
  • MSEM Masters 2019
Student of Lightning

Student of Lightning {1}{R}

Creature - Human Wizard
Defender
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{T}: Student of Lightning deals damage equal to its power to target player.
0/2
  • The Unraveling
Sudden Drought

Sudden Drought {1}{B}

Instant
Target creature gets -3/-3 until end of turn. If that creature would die this turn, exile it instead.
Sylph Spawning

Sylph Spawning {2}{U}

Enchantment
At the beginning of your upkeep, you may sacrifice Sylph Spawning. If you do, create three 1/1 blue Nymph creature tokens with flying.