15897 cards found
Return to Earth

Return to Earth {1}{G}

Sorcery
Destroy target artifact or enchantment. If you controlled that artifact or enchantment, draw two cards.
When taken home, the experimental vehicle degraded quickly in the planet's atmosphere, unable to drive even on country roads.
Arrogant Knight

Arrogant Knight {1}{B}

Creature - Human Knight
“Asamund is no queen of mine. She is little more than a child playing at swords, coddled by her father and the life of the monarchy. She has never seen a real battle, never felt blood splatter across her face, never driven a blade through the heart of another.”
2/2
  • Quest for the Roseblade
Thornbriar Caryatid

Thornbriar Caryatid {1}{G}

Creature - Plant
{T}: Add {G}. If there are three or more creature cards in your graveyard, add {G}{G} instead.
“I've not known them to be so hostile. The earth around them has changed, turning them malign and bitter.”
—Telphe, druid of Nylea
0/3
  • Theros Triumphant
Fortress Arena

Fortress Arena

Land
Fortress Arena enters tapped.
{T}: Add {R} or {W}.
{2}{R}{W}, {T}, Sacrifice Fortress Arena: Draw a card.
The Kolophon forges both hope and the heroes that carry it in their hearts.
  • Theros Triumphant
Spellshatter

Spellshatter {1}{U}{U}

Instant
You may cast this spell without paying its mana cost if it's the only card in your hand.
Counter target spell.
“History is written in moments of great power, splendor, and victory. You lack those.”
—Edri, oracle of Caulte
  • Survive the Night
Long Shot

Long Shot {1}{R}

Sorcery
Choose target creature, then flip a coin. If you win the flip, Long Shot deals 5 damage to that creature. Otherwise, return Long Shot to its owner's hand.
“The odds are fifty-fifty. Either I hit, or I don't.”
  • Arkadai
Naturalize

Naturalize {1}{G}

Instant
Destroy target artifact or enchantment.
Night Shade

Night Shade {1}{B}

Sorcery
Target player loses X life and you gain X life, where X is the number of permanents you control with counters on them.
“Many of the creatures will be curious. Eager to meet a new friend or trainer. Others... let's just say they're called ‘monsters' for a reason.”
—Professor Maple
  • Monsters of Chikyu
Darutu's Plow

Darutu's Plow {2}{W}

Enchantment Artifact - Equipment
Harness (You may tap a creature you control as you cast this spell. If you do, reduce that spell's mana cost by that creature's power.)
When Darutu's Plow enters, if it was harnessed by an Ox, untap that Ox and attach Darutu's Plow to it.
Equipped creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.
Equip {3}
  • Over the Horizon
Mystery of the Dying Herds
Eta, Experimental Doctor

Mystery of the Dying Herds {W}

Enchantment - Mystery
(As you complete a condition, decode it. After all are decoded, you solve the mystery and transform it.)
When Mystery of the Dying Herds enters, create a 0/2 white Ox creature token.
A creature you control dies.
You have 4 or more life than your starting life total.
Card has other part: Eta, Experimental Doctor
  • Over the Horizon
Growing Up

Growing Up {2}{G}

Instant
Target creature +3/+3 and gains trample until end of turn.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
  • Love Song
Aid of the Ancients

Aid of the Ancients {3}{G}{G}

Sorcery
Cast this spell only if creatures you control have a total power of 10 or greater or you control six or more lands.
Create two 6/6 green and white Elk creature tokens.
  • Descent from the Highlands
Anran, Root Steward

Anran, Root Steward {5}{G}{G}

Legendary Enchantment Creature - Dragon
Reach, trample
When Anran, Root Steward enters, destroy up to three target noncreature permanents. For each permanent destroyed this way, its controller creates a colorless enchantment land token named Paradise with hexproof and “{T}: Add one mana of any color.”
7/7
  • Beyond the Blackwall
Moor-Witch's Brew

Moor-Witch's Brew {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Surveil 2, then draw a card. Create a Treasure token and a 1/1 black Bat creature token with flying and “This creature can't block.”
“A pinch of nightcap, a dash of newt . . .”
  • The Petals Wilt
Weoran the Fleshcarver

Weoran the Fleshcarver {3}{B}

Legendary Creature - Zombie Soldier
Menace
Whenever Weoran enters or attacks, you may exile a creature card from your graveyard. If you do, draw a card. If that creature card had toughness 4 or greater, you gain 4 life.
“Ah, such wanton gluttony! An abomination after our own hearts!”
—Corpus, Drawn to Death
2/5
  • The Petals Wilt
Twinforged Golem

Twinforged Golem {5}

Artifact Creature - Golem
When Twinforged Golem enters, create a 3/3 colorless Golem artifact creature token.
One always tells the truth. The other always lies. Unfortunately, they both also hit very hard.
3/3
Glum Oarfish

Glum Oarfish {G}

Enchantment Creature - Fish
Whenever you cycle a card, reveal the top two cards of your library. You may put a permanent card from among them into your hand. Put the rest on top of your library in any order or into your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
1/2
  • Elmare: Into the Abyss
Azohn, Familiar Handler

Azohn, Familiar Handler {G/U}{R}

Legendary Creature - Human Wizard
The first instant or sorcery spell you cast each turn has convoke. (Each creature you tap while casting that spell pays for {1} or one mana of that creature's color.)
“In the market for a raven? A toad, perhaps?”
1/3
  • Seasons of War
Distracted at Sea

Distracted at Sea {U}

Enchantment
Whenever you cast your second spell each turn, you may tap target creature and put a stun counter on it.
Absentminded and easily excitable, Captain Minnow often steered himself in towards places unfathomable, but never towards the bottom of the sea.
  • The Stage Presents: The Neverending Act
Glinthide Hero

Glinthide Hero {1}{G/U}{G/U}

Creature - Lizard Warrior
Prismatic — Whenever you cast a multicolored spell, draw a card.
In Kahembo's sparse bodies of water, a few lucky outcasts found both shelter and sustenance.
2/4
Vaeldan's Liberator

Vaeldan's Liberator {G}

Creature - Elf Warrior Knight
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
When Vaeldan's Liberator dies, you may exile it. If you do, return a permanent card with mana value less than or equal to Vaeldan's Liberator's power from your graveyard to your hand.
1/1
  • Seasons of War
Liturgy of Brine

Liturgy of Brine {1}{G}{U}

Enchantment
When Liturgy of Brine enters, draw a card, then you may put a land card from your hand onto the battlefield tapped.
Invocation — Whenever you spend four or more mana to cast a spell or activate an ability during your turn, Liturgy of Brine becomes a 5/5 Kraken Horror creature in addition to its other types until end of turn.
  • Innistrad In Memoriam
Violent Offensive

Violent Offensive {3}{R}{R}

Instant
This spell costs {1} less to cast for each creature that attacked this turn.
Violent Offensive deals 4 damage to any target.
  • Tides of War
Rising Temper

Rising Temper {X}{R}{R}

Sorcery
Target creature you control gets +X/+0 until end of turn. It deals damage equal to its power to up to one target creature.
Pulling a gun over a gambling dispute hardly drew attention. The bar didn't start to clear out until he threw the cheater through a wall.
  • Rail War
Priest of Forbiddance

Priest of Forbiddance {2}{W}{W}

Creature - Human Cleric
Spells your opponents cast cost {2} more to cast for each card with the same name as that spell in that player's graveyard and for each nonland permanent on the battlefield with the same name as that spell.
Very few can actually get around his will and determination.
1/6
  • Aftermath