14928 cards found
Tentacled Grip

Tentacled Grip {1}{U}

Sorcery - Revelation
Tap up to one target nonbasic permanent. It doesn't untap during its controller's next untap step.
Coalesce {5}{U} (You may cast this from your graveyard for {5}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
A revenge delayed and misdirected, but no less brutal.
4/4
  • Rail War
Tracing Leylines

Tracing Leylines {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has hexproof.
{U}: Enchanted creature can't be blocked by target creature this turn.
“Trust me, Anne. There's nowhere else they could perform that ritual. We've got them.”
—Mei Liva
  • Rail War
Darken the Sky

Darken the Sky {2}{B}{B}

Sorcery - Revelation
All creatures get -3/-2 until end of turn.
Coalesce {6}{B}{B} (You may cast this from your graveyard for {6}{B}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/5
  • Rail War
Dawn of the Final Day

Dawn of the Final Day {4}{B}

Sorcery - Revelation
Return up to one target creature card from a graveyard to the battlefield under your control.
Coalesce {9}{B} (You may cast this from your graveyard for {9}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Indestructible
7/7
  • Rail War
Dead Man's Ambush

Dead Man's Ambush {1}{B}

Sorcery
Target opponent reveals their hand. You choose a creature or sorcery card from it and exile that card.
“Sorry, folks. I'm not here to hurt anyone, but Miz Liva needs something from the luggage compartment.”
—Erdene of the Sullivan Gang
  • Rail War
Derail

Derail {B}

Instant
Choose one —
• Target creature gets -2/-2 until end of turn.
• Remove up to two counters from target permanent.
Nothing ever goes exactly as planned.
  • Rail War
Determined Slayer

Determined Slayer {B}

Creature - Human Rogue
{2}{B}, Sacrifice Determined Slayer: Exile up to three target cards from target player's graveyard. They lose that much life.
“I don't care how many tentacles it has. Nothing survives six bullets to the head.”
—Winston Galloway, last words
1/1
  • Rail War
Forsaken Gunfighter

Forsaken Gunfighter {2}{B}

Creature - Spirit Rogue
Whenever you cast a noncreature spell, each opponent loses 1 life and you gain 1 life.
“This isn't right. We should be helping these spirits find peace, not leading them to war.”
“You're talking like there's still peace to be found anywhere.”
1/2
  • Rail War
Guiying's Gambit

Guiying's Gambit {2}{B}

Instant
As an additional cost to cast this spell, sacrifice an artifact or enchantment.
You draw three cards and you lose 3 life.
“Those new bio-devisers are up to something. Now how to trick them into tipping their hand?”
—Marshal Jin Guiying
  • Rail War
Hartwin, Cunning Lieutenant

Hartwin, Cunning Lieutenant {1}{B}

Legendary Creature - Vampire
Hartwin, Cunning Lieutenant can't block.
If spell or ability would cause an opponent to discard a card, instead that player discards a card at random. When a nonland card with mana value 2 or less is discarded this way, you may cast it without paying its mana cost.
“Sorry to waste your time, boys. I'm just the distraction.”
2/2
  • Rail War
Lostrite Evoker

Lostrite Evoker {1}{B}

Creature - Human Druid
Lifelink
{B}, Sacrifice Lostrite Evoker: Add {B}{B}{B}.
“I have seen the truth, and it will burn you to ash before you can begin to comprehend it.”
1/3
  • Rail War
Mei Liva's Emissary

Mei Liva's Emissary {3}{B}

Creature - Vampire Rogue
Lifelink, menace
Mei Liva found kindred spirits on Feraguo: other vampires who thirsted for secrets, not blood.
3/3
  • Rail War
Pained Ascension

Pained Ascension {1}{B}

Sorcery - Revelation
Search target player's library for a card and exile it, then that player shuffles.
Coalesce {5}{B} (You may cast this from your graveyard for {5}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
4/6
  • Rail War
Shadow of Izumito

Shadow of Izumito {B}

Creature - Human Assassin
When Shadow of Izumito dies, choose one —
• Destroy target creature that was dealt damage this turn.
• You may put a progress counter on a Project you control.
1/1
  • Rail War
Teeth Without Number

Teeth Without Number {1}{B}

Sorcery - Revelation
Each player sacrifices a creature.
Coalesce {5}{B} (You may cast this from your graveyard for {5}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Each tooth is like a petal of a flower, spiraling into more fractal teeth.
4/3
  • Rail War
Thoughtslick Engineer

Thoughtslick Engineer {1}{B}

Creature - Vampire Artificer
When Thoughtslick Engineer enters, each player discards a card at random.
“An ingenious device. How unfortunate for you that I'll be the one building it.”
2/1
  • Rail War
Treacherous Toss

Treacherous Toss {3}{B}{B}

Instant
Destroy target creature. Mill a number of cards equal to its power.
Neither minds nor buildings can withstand a strike of that force.
  • Rail War
Unorthodox Methods

Unorthodox Methods {2}{B}

Enchantment - Project
Whenever a creature dies, you may put a progress counter on Unorthodox Methods.
[progress 2-6] Whenever you cast a noncreature spell, Unorthodox Methods deals 2 damage to any target and you gain 2 life.
[progress 7+] Whenever you cast a noncreature spell, Unorthodox Methods deals 4 damage to any target and you gain 4 life.
Whenever you cast a noncreature spell, CARDNAME deals 4 damage to any target and you gain 4 life.
  • Rail War
Ancestral Warlord

Ancestral Warlord {2}{R}

Creature - Spirit Samurai
Flash
When Ancestral Warlord enters, it deals 1 damage to each blocking creature.
“I never fear for my safety in battle. Grandmother's always watching my back.”
2/1
  • Rail War
Bank Job

Bank Job {3}{R}

Sorcery
Gain control of target artifact or creature until end of turn. Untap it. If it's a creature, it gains haste until end of turn and up to one target creature can't block it this turn.
Desperate times call for desperate measures committed by desperate people with desperate trigger fingers.
  • Rail War
Blind Sharpshooter

Blind Sharpshooter {3}{R}

Creature - Human Scout
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
When Blind Sharpshooter becomes renowned, it deals 2 damage to target creature defending player controls.
2/3
  • Rail War
Clutch Shot

Clutch Shot {R}

Instant
Clutch Shot deals 2 damage to target creature or planeswalker. If you control six or more lands, Clutch Shot deals 4 damage instead.
Better lucky and good.
  • Rail War
Douse in Flame

Douse in Flame {3}{R}

Instant
Douse in Flame deals 5 damage to target creature without flying. When that creature leaves the battlefield this turn, exile its controller's graveyard.
“By the Worldsoul, how strong was that drink?”
—Xiu, to Lucky Catalina
  • Rail War
Flamearrow Partisan

Flamearrow Partisan {3}{R}

Creature - Human Archer
Reach
Whenever you cast a noncreature spell, you may pay {R}. If you do, target creature can't block this turn.
“The cold nights of Dellan must be so unpleasant for the Midnight Order. Why don't I send them a little something to warm them up?”
3/3
  • Rail War
Gilded Gunman

Gilded Gunman {1}{R}

Creature - Human Rogue
Prowess
Gilded Gunman gets +1/+1 as long as you control an artifact.
“Never count on a man with a gun made of gold. It shows he cares more about style than reliability.”
—Winston Galloway, gunslinger
2/1
  • Rail War