15897 cards found
Weedy Wanderer

Weedy Wanderer {1}{G}

Creature - Plant
When Weedy Wanderer leaves the battlefield or phases out, put a +1/+1 counter on a creature you control.
“Some of the creatures live a lot closer to humans, and they seem a lot more curious about both humans and other monsters.”
—Karina Oblay, field notes
2/2
  • Monsters of Chikyu
Welcome What Comes

Welcome What Comes {1}{G}

Sorcery - Revelation
Put two +1/+1 counters on up to one target creature.
Coalesce {6}{G}{G} (You may cast this from your graveyard for {6}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/6
  • Beyond Our Ken
Wellspring of Life

Wellspring of Life {2}{G}{G}

Enchantment
At the beginning of your upkeep, you may pay {G}. If you do, you may put a +1/+1 counter on target creature you control and you gain 2 life.
  • Zero
Wharling Willow

Wharling Willow {4}{G}

Creature - Treefolk
When Wharling Willow dies, you may search your library for up to three basic land cards and put them onto the battlefield tapped. If you do, shuffle.
When Trossingers encroached upon the Gyrewood, the Gyrewood encroached back.
4/4
  • Seasons of War
What Lurks Beyond

What Lurks Beyond {G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library, hand, or graveyard for a creature card with mana value 1 greater than the sacrificed creature's and put it onto the battlefield. If you searched your library this way, shuffle.
What Remains of Samuel Quinn

What Remains of Samuel Quinn {X}

Legendary Creature - Ooze Horror
(Color indicator: What Remains of Samuel Quinn is green)
You may cast What Remains of Samuel Quinn from your graveyard and from the battlefield. It costs {G}{G} more to cast this way.
What Remains of Samuel Quinn enters with your choice of X counters from among +1/+1, vigilance, reach, and trample.
Some bodies are meant to stay missing.
0/0
  • Toll Midnight
Whisper of the Wild

Whisper of the Wild {2}{G}

Sorcery
Return target card from your graveyard to your hand.
{1}{G}, Tap an untapped Shaman you control, Exile Whisper of the Wild from your graveyard: Return target card from your graveyard to your hand.
  • Adventurers of Onora
Whispers of the Dark

Whispers of the Dark {2}{G}

Sorcery
You may play an additional land this turn.
Return target permanent card from your graveyard to your hand. Exile Whispers of the Dark.
  • Novea
Whisperwoods Reclaimer

Whisperwoods Reclaimer {1}{G}

Creature - Human Druid
When Whisperwoods Reclaimer enters, if there are three or more land cards in your graveyard, return target land card from your graveyard to the battlefield tapped.
2/2
  • Survive the Night
Whitney Banks, Ace Mechanic

Whitney Banks, Ace Mechanic {G}

Legendary Creature - Human Warrior
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Other creatures you control have improve {1}.
“Cheat me like that again and I'll fix more than just your ride, scurf.”
1/1
  • Toll Midnight
Wiedfree Behemoth

Wiedfree Behemoth {4}{G}{G}

Creature - Elk Demon
You may exert Wiedfree Behemoth as it attacks. When you do, it gets +3/+3 and gains trample until end of turn. (An exerted creature won't untap during your next untap step.)
“Witness majesty. Witness monstrosity. Witness death. Witness life.”
—Tales of the Wild, Vol. II
6/6
  • End of Wollensie
Wiedfree Spider

Wiedfree Spider {2}{G}

Creature - Spider
Voracious 1 (As this enters, you may sacrifice an artifact or creature. If you do, it enters with a +1/+1 counter on it.)
Vigilance, reach
Mobility is a traveler's greatest asset.
2/3
  • End of Wollensie
Wild Bearmaster

Wild Bearmaster {3}{G}

Creature - Bear Warrior
Whenever Wild Bearmaster attacks, each other attacking creature you control gets +X/+X until end of turn, where X is Wild Bearmaster's power.
“Forsake your codes and your plays at civilization. We were once beasts like any other, and all the stronger for it.”
2/2
  • Glacia: Hail to the Queen
Wild Dogs of the Night

Wild Dogs of the Night {2}{G}

Creature - Hound Horror
Whenever Wild Dogs of the Night or another Horror you control enters, exile up to one target card in a graveyard. If that card was a creature card, you gain 2 life and put two +1/+1 counters on that Horror.
2/1
Wild Entourage

Wild Entourage {4}{G}

Creature - Construct Actor
When Wild Entourage enters, create two 1/1 colorless Construct Actor creature tokens.
{4}{G}: Wild Entourage gets +2/+2 and gains trample until end of turn.
So great is their chemistry that they're either cast as a group or not at all.
3/3
  • The Stage Presents: The Neverending Act
Wild Fervor

Wild Fervor {3}{G}

Instant
Target creature gets +2/+2 and gains trample until end of turn.
Primal fury and wild savagery refined into an unstoppable force.
  • Zero
Wild Festivities

Wild Festivities {4}{G}{G}

Enchantment
When Wild Festivities enters or at the beginning of your upkeep, you may put a creature card from your hand onto the battlefield. If you do, each opponent creates a 1/1 blue Frog creature token.
  • Eralou
Wild Germination

Wild Germination {2}{G}{G}

Sorcery
Gain control of target land.
Nothing man has crafted is immune to the creeping grasp of nature.
  • Goliaths of Nangjiao
Wild Gravetender

Wild Gravetender {5}{G}{G}

Creature - Elf Shaman
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
When Wild Gravetender enters, you gain 2 life for each creature card in your graveyard.
{1}{G}, Sacrifice a creature: Return Wild Gravetender from your graveyard to your hand.
4/4
  • Mious
Wild Hermit

Wild Hermit {3}{G}{G}

Creature - Shaman
When Wild Hermit dies, create a 2/2 white Cat creature token.
Revive—{3}{G}{G}, Sacrifice a creature. ({3}{G}{G}, Sacrifice a creature, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/3
  • Oirohpo
Wild Instincts

Wild Instincts {3}{G}

Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls.
“People of Eralou have been known to fear large marshcroakers. The fae don't stop at large.”
—Lotus Hunter's Almanac
  • Eralou
Wild Invocation

Wild Invocation {X}{G}{G}

Sorcery
As an additional cost to cast this spell, you may tap two untapped creatures you control.
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. If you tapped two creatures as you cast this spell, create a token that's a copy of that creature, except the token isn't legendary if the creature is legendary.
  • Seasons of War
Wild Lifescale

Wild Lifescale {2}{G}

Creature - Dinosaur
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Whenever Wild Lifescale attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
2/2
Wild Outlander

Wild Outlander {1}{G}

Creature - Human Scout Avatar
Whenever you cast a creature spell, if it has a creature type no creature you control has, upgrade Wild Outlander. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Vigilance
• Trample
2/2
  • Arkadai
Wild-Trail Chimera

Wild-Trail Chimera {1}{G}

Creature - Chimera
Colossal 4—{5}{G} (You may cast this for its colossal cost to have it enter with four +1/+1 counters; or pay {5}{G} as a sorcery: Put four +1/+1 counters on it if it has none.)
Trample
“I win the Games for you and you get me one of those. And a basilisk. Plus a hydra. Deal?”
—Vivien Reid, to Nylea
3/2
  • Theros Triumphant