3928 cards found
Excursion Contingent

Excursion Contingent {1}{U}

Creature - Human Wizard Scout
Spells you cast from anywhere other than your hand can't be countered.
Whenever an opponent casts a spell with the same name as a card they own in exile or in their graveyard, you may draw a card.
2/1
  • Worlds Away
Exenterate

Exenterate {1}{B}

Instant
Destroy target creature with power equal to its toughness.
Some ceremonial Matca rites take guts to perform.
  • Alara
Exhaust

Exhaust {B}{B}

Instant
Target creature gets -X/-X until end of turn, where X is its base toughness.
“No one is too big to fall.”
—Reytha, the Sandstorm
  • Riddles of Revio
Exhausted Farmhand

Exhausted Farmhand {B}{G}

Creature - Human Citizen
{1}, {T}, Exile a land card from your graveyard: Add two mana in any combination of colors.
{B}{G}, {T}, Discard a card: Nourish 2. (To nourish 2, either put two +1/+1 counters on this creature or create two 1/1 white Citizen creature tokens.)
2/3
  • Harvest Festival
Exhaustive Harvest

Exhaustive Harvest {1}{G}

Sorcery
Choose two or four —
• Search your library for a Forest card, reveal it, put it into your hand, then shuffle.
• You may put a land card from your hand onto the battlefield tapped.
• You gain 4 life.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
  • MSEM Masters Cube 2025
Exhaustive Toil

Exhaustive Toil {W/B}{W/B}

Enchantment
{1}: Put a -1/-1 counter on target creature you control. Untap that creature.
  • Plagues of Fretport
Exile's Vanguard

Exile's Vanguard {1}{U}

Creature - Human Scout
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
When Exile's Vanguard enters, tap target creature. That creature doesn't untap during its controller's next untap step.
2/1
Exotic Discovery

Exotic Discovery {1}{G}

Sorcery
Madness {4}{G}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Look at the top eight cards of your library. You may reveal a creature card from among them and put it into your hand, then put the rest on the bottom of your library in a random order. Then if this spell was cast for its madness cost, you may put a creature card from your hand onto the battlefield.
  • Dark Seas of Shiryen
Exotic Mask

Exotic Mask {1}{R}

Artifact - Equipment
Equipped creature gets +1/+0 and has menace.
Equip {1}
“Magic? No, it's something better: fashionable.”
  • Arkadai
Expansive Growth

Expansive Growth {1}{G}

Enchantment
Whenever you play a land, you may put a land card from your hand onto the battlefield tapped.
  • Spark of Revolution 121 195
Expedition Duo

Expedition Duo {1}{U}

Creature - Human Scout
Flash
When Expedition Duo enters, if you cast an Adventure spell or a permanent you controlled explored this turn, draw a card.
“What do you say, ready for another trip in a mystery ruin?”
1/3
  • Karina's Explorations
Expedition Post

Expedition Post {2}

Artifact
When Expedition Post enters, create a 1/1 Scout creature token that's all colors.
Creature tokens you control are every creature type.
{4}, {T}: Create a 1/1 Scout creature token that's all colors.
  • Worlds Away
Experienced Mentor

Experienced Mentor {1}{W}

Creature - Elf Wizard Avatar
Whenever another Avatar you control enters, upgrade it and Experienced Mentor. (Give each one of the listed counters it doesn't already have. Upgrades are independent.)
• +1/+1
• First strike
• Vigilance
1/1
  • Arkadai
Experimental Upgrades

Experimental Upgrades {2}

Artifact
{2}, {T}: Choose a permanent you control. Reveal the top five cards of your library. You may merge one of those cards that shares a card type with the chosen permanent under it. It has those card's abilities. Put the rest on the bottom of your library in any order.
  • Sparks of a Multiverse
Expert Belt

Expert Belt {2}

Artifact - Equipment
Vanguard — Whenever a creature you control attacks alone, you may put a charge counter on Expert Belt and attach it to that creature.
Equipped creature has hexproof.
Equipped creature gets +1/+0 for each charge counter on Expert Belt.
Equip {2}
  • Monsters of Chikyu
Exploit Fear

Exploit Fear {1}{B}

Enchantment - Aura
Enchant creature an opponent controls
Whenever enchanted creature attacks or blocks, fateseal 1. (Look at the top one cards of an opponent's library, then put any number on the bottom and the rest on top in any order.)
  • Oirohpo
Explore

Explore {1}{G}

Sorcery
You may play an additional land this turn.
Draw a card.
Explorer's Torch

Explorer's Torch {2}

Artifact - Equipment
When Explorer's Torch enters, draw a card.
Equipped creature gets +1/+1.
Equip {1}
No matter how innocuous the grotto, it's always nice to have a light.
  • Adventurers of Onora
Explosion Fanatic

Explosion Fanatic {1}{R}

Creature - Goblin
Explosion Fanatic can't attack unless an opponent was dealt damage this turn.
He'll refuse to join any fray without a minimum level of violence.
3/3
  • K15 Core Set
Exquisite Slash

Exquisite Slash {1}{G}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Target creature you control gets +1/+0 until end of turn if you're in a renaissance. Then that creature deals damage equal to its power to target creature you don't control.
  • Nangjiao In Bloom
Extant Decay

Extant Decay {1}{G}

Sorcery
Destroy target artifact or enchantment. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
It's a new day, but it all feels old.
  • Animus Vox
Extract the Truth

Extract the Truth {1}{B}

Sorcery
Choose one —
• Target opponent reveals their hand. You may choose a creature, enchantment, or planeswalker card from it. That player discards that card.
• Target opponent sacrifices an enchantment.
Dromothea wished to be free of her worries, and Phenax was happy to oblige.
  • Theros Triumphant
Exultant Oni

Exultant Oni {1}{R}

Creature - Demon Warrior
Art of war — At the beginning of your end step, if Exultant Oni dealt damage to an opponent this turn, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
2/2
  • Over the Horizon
Eyes of Cyrukan

Eyes of Cyrukan {1}{R}

Creature - Angel Soldier Scout
Flying
Eyes of Cyrukan can't block.
“Sahra would sooner grind you to dust beneath his hooves than look down. Under my master's guidance, your devotion demands mutual respect.”
2/1
  • Alkabah: The Rise of Soli
Fables of the Bold

Fables of the Bold {1}{B/G}

Enchantment
When Fables of the Bold enters, draw a card.
Enchanted creatures you control get +1/+1.
A dramatic tale is as good as any coin.
  • A Tourney at Whiterun