4437 cards found
Dunesea Cartographer

Dunesea Cartographer {1}{W}{U}

Creature - Human Knight Scout
Whenever you scry, put a +1/+1 counter on Dunesea Cartographer for each card you looked at while scrying this way.
{3}{W}{U}: Scry 2.
“The evershifting dunes always leaves me with work to accomplish.”
2/2
  • Alkabah
Dunesea Dreadstalker

Dunesea Dreadstalker {R}{G}{W}

Creature - Horror
Whenever Dunesea Dreadstalker or another nontoken creature you control dies, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
3/3
  • Alkabah: The Rise of Soli
Dunesea Merchant

Dunesea Merchant {3}{W}

Creature - Human Merchant
When Dunesea Merchant enters, tap up to X target creatures, where X is the number of Satrapies you control.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
3/4
  • Alkabah: The Rise of Soli
Dunesea Ranger

Dunesea Ranger {1}{G}

Creature - Azra Druid Ranger
Reach
{T}: Add one mana of any color. Spend this mana only to cast an Azra or Demon spell, and that spell can't be countered.
“We're this land's predators, not its stewards. It's time we taught our prey its place.”
1/3
  • Alkabah: The Rise of Soli
Dusk Chord

Dusk Chord {3}{R}{R}

Creature - Reflection
Protection from Dawn Chord (This creature can't be blocked, targeted, dealt damage, or enchanted by anything named Dawn Chord.)
{1}{R}: Target Reflection's base power becomes equal to Dusk Chord's power until end of turn.
As brilliant as the setting sun.
4/3
Related card: Dawn Chord
  • Oirohpo
Dusk Occultist

Dusk Occultist {2}{G}{U}

Creature - Elf Warrior Shaman
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Dusk Occultist envisions a creature card, draw a card.
3/2
  • High Noon
Dusk Rider

Dusk Rider {1}{W}{B}

Creature - Spirit Mercenary
Lifelink
{W}{B}, {T}: Dusk Rider deals X damage to target attacking creature, where X is the number of Spirits you control.
2/3
  • High Noon
Duskscale Marauder

Duskscale Marauder {1}{B}

Creature - Snake Rogue
Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter.)
Duskscale Marauder can't be blocked.
1/2
  • Path of Shadows
Duskwood Thicket

Duskwood Thicket

Land - Swamp Forest
({T}: Add {B} or {G}.)
Duskwood Thicket enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Duskwood Wildcaller

Duskwood Wildcaller {2}{G}

Creature - Elf Shaman
Landfall — Whenever a land you control enters, you may pay {1}{G}. If you do, create a 2/2 green Wolf creature token.
Throughout all the conflicts and changes within it, the Duskwood was never left undefended.
3/2
Dust Barrens

Dust Barrens

Land - Desert
{T}: Add {C}.
{T}: Target player exiles a nonland card from their graveyard.
  • Descent from the Highlands
Dusty Record

Dusty Record {1}

Artifact
{T}: Target player mills a card.
{4}, {T}, Exile Dusty Record: Target player shuffles their graveyard into their library.
Dutybound Ghul

Dutybound Ghul {2}{B}

Creature - Zombie Rogue
Menace
Whenever you cast a spell from anywhere other than your hand, each opponent discards a card if it's your turn. Otherwise, each opponent loses 2 life.
“These grand angels and demons demand worship and respect. People love to follow to give up their own feelings of responsibility.”
3/2
  • Alkabah: The Rise of Soli
Dwindling Peace

Dwindling Peace {2}{U}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creatures get -1/-0.
{1}{W}: You gain 1 life for each time counter on Dwindling Peace.
  • Plagues of Fretport
Dwindling Stores

Dwindling Stores {2}{R/G}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Remove a time counter from Dwindling Stores: Add one mana of any color.
  • Plagues of Fretport
Dying Wishes

Dying Wishes {2}{G}{G}

Instant
Until end of turn, creatures you control gain “When this creature dies, return a noncreature card from your graveyard to your hand.”
  • Novea
Dynamic Wyvern

Dynamic Wyvern {3}{R}

Creature - Dragon
Whenever you cast a noncreature spell, Dynamic Wyvern gains flying until end of turn.
“It doesn't need empowerment. It needs encouragement.”
— Xiusheng
3/4
Eager Guide

Eager Guide {2}{R}{R}

Creature - Human
Haste
Whenever Eager Guide attacks, tap up to two target creatures you don't control.
“To the left are the doors to Professor Shayle's classroom and to the counselors offices. Placed next to each other for no reason in particular.”
3/2
  • Arcanum Academia
Earlymorning Hart

Earlymorning Hart {1}{G}

Creature - Elk
Creatures you control enter with a +1/+1 counter on them if you spend three or more colors of mana to cast them.
“Oh, no, I said hart attack. But that's a very understandable mistake.”
—Mia Reyes, Xenobiologist
3/2
  • Animus Vox
Earnest Labourer

Earnest Labourer {R}

Creature - Human Warrior
{1}{R}: Earnest Labourer gets +2/+0 until end of turn.
{4}{G}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
0/2
Earthcraft Meditation

Earthcraft Meditation {4}{G}{G}

Enchantment
When Earthcraft Meditation enters, put three +1/+1 counters on each land you control.
At the beginning of combat on each player's turn, you may have any number of lands you control become 0/0 creatures with haste in addition to their other types until end of turn.
  • Arcanum Academia
Earthenlore Disciple

Earthenlore Disciple {4}{G}

Creature - Elf Druid
When Earthenlore Disciple enters, you may destroy target artifact, enchantment, or land.
“We all come from the earth, and to the earth we shall return.”
3/3
Earthrend

Earthrend {1}{R}

Instant
Each land doesn't untap during its controller's next untap step.
At the naiad's command, the ocean overtook the world. At the monkey's prayer, her world melted away.
  • Novea
East Ward Halberdier

East Ward Halberdier {1}{W}

Creature - Dwarf Warrior
Resolute — At the beginning of combat on your turn, East Ward Halberdier gains double strike until end of turn if its power is greater than its base power.
“A good warrior knows his blade. A great warrior knows the whole weapon.”
1/3
  • Dark Seas of Shiryen
Easy Peckings

Easy Peckings {U}{B}

Sorcery - Tale
Target player reveals their hand. You choose a nonland card from it. That player discards that card.(Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Darkwing Wretch
  • Kahembo: Olde Dawn