2644 cards found
Here With You

Here With You {1}{R}

Sorcery
Target opponent may draw two cards. If they do, you draw four cards. Otherwise, you create four 1/1 red Elemental creature tokens.
Hero's Command

Hero's Command {2}{W}{W}

Instant
Choose two —
• Create two 1/1 white Soldier creature tokens.
• Creatures you control get +1/+1 until end of turn.
• You gain 5 life.
• Choose a creature. It gains indestructible until end of turn.
Hero's Downfall

Hero's Downfall {1}{B}{B}

Instant
Destroy target creature or planeswalker.
Hero's Statue

Hero's Statue {3}

Artifact
{T}: Add one mana of any color.
{7}, {T}, Sacrifice Hero's Statue: Draw three cards.
Makodonis the Bold, inspiration to gods and mortals alike.
—Statue inscription
Heroic Crusader
Faradia's Ascendant

Heroic Crusader {1}{W}{W}

Creature - Human Soldier
Lifelink
Tap three other untapped creatures and/or artifacts you control: Transform Heroic Crusader.
Even after Faradia was gone...
3/3
Card has other part: Faradia's Ascendant
Hesediel, the Reborn

Hesediel, the Reborn {1}{W}{W}

Legendary Creature - Elk Spirit
First strike, lifelink
Once each turn, when another nontoken creature you control dies, you may create a 2/2 white Elk Spirit creature token with first strike and lifelink named Fawn of Hesediel.
3/3
Hidden Garden Entrance
Cosmic Contraption

Hidden Garden Entrance

Land
{T}, Sacrifice Hidden Garden Entrance: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Monument {W}{U}{B}{R}{G} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Cosmic Contraption
Hierarch Ranger

Hierarch Ranger {G}

Creature - Human Druid Ranger
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.)
{T}: Add {G}.
Whenever Hierarch Ranger encourages a creature, add one mana of any color.
0/1
High Chancellor Kazimir

High Chancellor Kazimir {2}{W}{W}

Legendary Creature - Human Advisor
Whenever a player casts a noncreature spell, create a 1/1 white Human Soldier creature token.
{1}{U}, Tap four untapped creatures you control: Counter target noncreature spell.
“The city needs order. Not heroics.”
3/4
High-Priestess Nebti

High-Priestess Nebti {1}{W}{W}

Legendary Creature - Human Cleric
Whenever High-Priestess Nebti attacks or blocks, create a 2/2 white Cat creature token.
{1}{R}{R}, Tap an untapped Cat creature you control: That creature fights target creature you don't control.
3/3
Highland Dunes

Highland Dunes

Land - Mountain Desert
({T}: Add {R}.)
As Highland Dunes enters, you may pay 1 life. If you don't, Highland Dunes enters tapped.
Highland Vale

Highland Vale

Land - Mountain Forest
({T}: Add {R} or {G}.)
Highland Vale enters tapped.
Highlands Champion

Highlands Champion {2}{G}{G}

Creature - Bear Warrior
Flash
If a spell or ability an opponent controls would cause you to discard a creature card, you may put that card onto the battlefield instead.
A real barbearian.
4/4
Hill of Souls

Hill of Souls

Land
Whenever a creature you control dies, put a soul counter on Hill of Souls.
{T}: Add {C}.
{T}, Remove a soul counter from Hill of Souls: Add one mana of any color.
Hinterland Ritualist

Hinterland Ritualist {R}

Creature - Human Shaman
{2}{R}, {T}, Exert Hinterland Ritualist, Sacrifice another creature: Hinterland Ritualist deals damage equal to the sacrificed creature's power to any target. Activate only as a sorcery. (An exerted creature won't untap during your next untap step.)
2/1
Hoarding Dragon

Hoarding Dragon {3}{R}{R}

Creature - Dragon
Flying
When Hoarding Dragon enters, you may search your library for an artifact card, exile it, then shuffle.
When Hoarding Dragon dies, you may put the exiled card into its owner's hand.
4/4
Holcomb of the Peregrine

Holcomb of the Peregrine {1}{G}{U}

Legendary Creature - Human Pirate
First mate—Each nonland card in your starting deck has the same name as exactly one other card in your starting deck. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Vigilance
Whenever you cast a spell with the same name as a card in your graveyard, draw a card.
3/3
Hold Life in Taloned Grasp

Hold Life in Taloned Grasp {1}{G}

Sorcery - Revelation
Reveal the top three cards of your library. Put up to one creature or Revelation card from among them into your hand and the rest into your graveyard.
Coalesce {6}{G} (You may cast this from your graveyard for {6}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Hold Life in Taloned Grasp's power is equal to the number of cards in your graveyard.
*/4
Holy War

Holy War {2}{R}{W}

Enchantment
When Holy War enters, create three 1/1 white Cleric creature tokens.
Creature tokens you control have first strike and lifelink.
Even under the canopy of mutual respect, the friction of fundamental difference can ignite the flames of conflict.
Honor and Glory

Honor and Glory {1}{W}

Instant
Create a 1/1 white Human Samurai creature token, then create an additional one of those tokens for each card named Honor and Glory in your graveyard.
Honorable Enforcer

Honorable Enforcer {1}{W}

Creature - Human Samurai
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a creature you control blocks or becomes blocked, it gets +1/+1 until end of turn for each +1/+1 counter on it.
2/1
Hopebearer Pilgrimage

Hopebearer Pilgrimage {1}{W}

Sorcery
Create two 1/1 white Cleric creature tokens with lifelink.
“May your journey be arduous and your homecoming joyous.”
—Pilgrim's blessing
Hopebringer Cherub

Hopebringer Cherub {6}{W}

Creature - Angel
Flying
Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When you turn Hopebringer Cherub face up, creatures you control get +1/+1 until end of turn.
“The gods may not notice you, but I do.”
4/2
  • MSEM Secret Lair Drops
  • Mious
Horizon Wayfarer

Horizon Wayfarer {1}{G}

Creature - Elf Scout
Horizon Wayfarer's power and toughness are each equal to the number of differently named lands you control.
“Not everybody who ventures through Vraniveer does so in search of a great reward.”
*/*
Horizon of Origins

Horizon of Origins

Land
As Horizon of Origins enters, you may reveal an Island or Mountain card from your hand. If you don't, Horizon of Origins enters tapped.
{T}: Add {U} or {R}.