6704 cards found
Colpah Mystic

Colpah Mystic {G}{G}

Creature - Cat Reflection Mystic
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
When Colpah Mystic enters, you may discard a card. If you do, creatures you control named Colpah Mystic get +2/+2 until end of turn.
1/1
  • Oirohpo
Combat Shard

Combat Shard {G}

Sorcery
Until end of turn, target creature you control gets +1/+0 and gains “{T}: This creature deals damage equal to its power to up to one target creature.”
In the realm beyond the Blackwall, one can be anything their mind can power.
  • Beyond the Blackwall
Combatant Conflagration

Combatant Conflagration {2}{R}

Sorcery
Creatures you control get +2/+0 until end of turn.
Whenever an opponent fails a trial, if Combatant Conflagration is in your graveyard, target creature you control gets +2/+0 until end of turn.
  • Mious
Combined Generator
Cheerful Generator

Combined Generator

Artifact Creature - Construct
Combined Generator can't be blocked except by three or more creatures.
“The unnatural creatures have been coming in bigger clusters, each stronger than the sum of their parts. Someone needs to find the source.”
—Professor Maple
6/6
Card has other part: Cheerful Generator
  • Monsters of Chikyu
Combustion Display

Combustion Display {2}{R}

Sorcery
Exile the top two cards of your library. You may play those cards until the end of your next turn. Whenever you play one of those cards, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
  • Arcanum Academia
Come Crashing Down

Come Crashing Down {2}{G}

Instant
Destroy target creature with flying. If that creature had power 4 or greater, you gain 4 life.
Three collars are attainable by Nangjiao Hunters by catching the plane's most elusive prey—a kraken from the deep, a mammoth from the land, and a dragon from the sky.
  • Goliaths of Nangjiao
Come Out and Play

Come Out and Play {1}{G}

Sorcery
Put a +1/+1 counter on target creature you control. It can't be blocked by more than one creature this turn.
Whenever a creature you control attacks alone, return Come Out and Play from your graveyard to your hand.
A never ending spree of death and violence.
  • Love Song
Command Respect
Demand Submission

Command Respect

Enchantment - Aura
(Color indicator: Command Respect is green)
Enchant creature
Enchanted creature must be blocked if able.
“Victory by overwhelming victory, hate gave way to fear, fear to awe, and awe to fealty.”
—Hemley Eggfeather
Card has other part: Demand Submission
  • Glacia: Hail to the Queen
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
Even alone, it commands armies of one.
Commander of the War Song

Commander of the War Song {4}{R}

Creature - Human Rebel Warrior
{R}: You may put a Rebel creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
“Charge forward!”
3/4
  • Tides of War
Commander's Guidance

Commander's Guidance {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
  • Alkabah: The Rise of Soli
Commander's Stronghold

Commander's Stronghold

Land
{T}: Add {C}.
{T}: Untap target legendary creature you control. Activate only once each turn.
No location is as coveted as the high ground.
  • Seasons of War
Commence Hostilities

Commence Hostilities {2}{R}

Sorcery
Target creature you control deals damage equal to its power to up to one other target creature. Then if you've cast another spell this turn, the creature you control gains double strike until end of turn.
  • End of Wollensie
Commoners' Favored

Commoners' Favored {G}

Creature - Human Warrior
Adorned — Commoners' Favored gets +2/+2 as long as it's equipped and/or enchanted.
“To be a Norwick's hero, your back must be strong enough to carry their hopes.”
—Byron
1/1
Commune With Nature

Commune With Nature {G}

Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
  • Zero
Commune with Kantra

Commune with Kantra {G}

Sorcery
Look at the top five cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
  • Eralou
Commune with the Land

Commune with the Land {1}{G}

Sorcery
Look at the top five cards of your library. You may reveal a land or Nomad card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
You may play an additional land this turn.
  • MSEM Masters: Legends
Communion

Communion {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
“We reached for the stars. They reached back.”
—“The Crash Site”
  • Video Horror System
Competing Design

Competing Design {1}{R}

Instant
Create a 1/1 colorless Construct artifact creature token. For each other card named Competing Design in your graveyard, create a colorless Canister artifact token with “{T}, Sacrifice this artifact: Add {C}.”
“Tell that Valinov fella that we ain't buying a speck of his stuff ‘til he shows us the specs.”
—Pidge, tinkering courier
  • Karina's Explorations
Compromised Vault

Compromised Vault {2}

Artifact
If a player would draw one or more cards except for the first one they draw in each of their draw steps, they exile a card from their hand before they draw those cards.
{1}, {T}: Until end of turn, you may play target card exiled with Compromised Vault, and you may spend mana as though it was mana of any color to cast that spell.
  • Sparks of a Multiverse
Concentrated Blast

Concentrated Blast {2}{R}{R}

Sorcery
Concentrated Blast deals 5 damage to target creature.
“She must have misinterpreted me when I said we had to level the playing field.”
— Mieng Sun
  • Surging Tide
Conchspear Hunter

Conchspear Hunter {R}

Creature - Merfolk Warrior
{T}: Conchspear Hunter deals 1 damage to any target. Activate only if you control three or more artifacts.
A cunning eye and a spear that never misses is a deadly combination.
2/1
  • Elmare: Into the Abyss
Concoquo, Wiedfree Sage

Concoquo, Wiedfree Sage {2}{G}{G}

Legendary Creature - Human
At the beginning of combat on your turn, you may exile a creature card from your graveyard. Then if a card exiled with Concoquo has flying, creatures you control gain flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
4/4
  • End of Wollensie
Concordant Palace

Concordant Palace

Land
{T}: Add {G} or {W}. You lose 1 life unless you have less life than an opponent.
For all the care the farmers had shown Barx, dominion over rice fields could only satisfy a mind destined to rule for so long.
  • Panxiou
Conduit of Rage

Conduit of Rage {2}{R}

Creature - Human Wizard
Ferocious — At the beginning of your first main phase, if you control a creature with power 4 or greater, add {R}.
“Through me, power. Through me, justice. Through me, vengeance.”
2/3