6341 cards found
Coralight Lifebloom

Coralight Lifebloom {1}{G}

Creature - Merfolk Aurashaper Druid
Flash
When Coralight Lifebloom enters, create a green Aura enchantment token named Kelpcrown attached to target creature you control. The token has enchant creature and “Enchanted creature has hexproof.”
2/2
  • Elmare: Into the Abyss
Coralkeeper

Coralkeeper {1}{R}{R}

Creature - Merfolk
Whenever you cast a white spell, creatures you control get +1/+0 until end of turn.
Whenever you cast a blue spell, draw a card, then discard a card.
2/2
  • Novea
Cordial Ticketmaster

Cordial Ticketmaster {1}{G}

Creature - Construct Scout
Reach
When Cordial Ticketmaster enters, put a +1/+1 counter on target creature.
“Buy now!”
1/1
  • The Stage Presents: The Neverending Act
Core Collusion

Core Collusion {1}{R}{R}

Enchantment - Aura Curse
Enchant opponent
Whenever enchanted opponent casts a spell, you may reveal cards from the top of your library until you reveal a nonland card that costs less. Exile that card, and put the rest on the bottom in a random order. You may play the exiled card until the end of your next turn.
  • Beyond the Blackwall
Core Ignition

Core Ignition {X}{R}

Sorcery
Core Ignition deals X damage to target creature or planeswalker.
Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Much like the beasts of ancient times, Anran leaves little in her wake but embers.
Related card: Data-Point
  • Beyond the Blackwall
Cornrose, the Mighty

Cornrose, the Mighty {3}{R}{G}

Legendary Planeswalker - Cornrose
[+2]: Put two +1/+1 counters or loyalty counters on up to one other target creature or planeswalker.
[0]: Cornrose, the Mighty deals 3 damage to target creature. That creature deals damage equal to its power to Cornrose.
[–2]: Until end of turn, target creature gets +X/+X and gains trample, where X is its power.
Loyalty:
6
  • Villains: The Musical
Cornucopia Crescendo

Cornucopia Crescendo {X}{X}{G}{G}

Sorcery
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.)
Search your library for a creature card with mana value X or less and put it onto the battlefield. Then shuffle.
  • Harvest Festival
Corpsebark

Corpsebark {1}{G}

Creature - Plant
Defender
Whenever a land you control enters, you may exile target permanent card from your graveyard.
Sacrifice a land: Put a card exiled with Corpsebark into its owner's hand.
“The dead crawl out of every crevice they can.”
—“Midnight Hike”
0/4
  • Video Horror System
Corpsebed

Corpsebed

Land - Swamp
({T}: Add {B}.)
Corpsebed enters tapped.
When Corpsebed enters, exile up to two target cards from graveyards.
Corpulent Gibberer

Corpulent Gibberer {4}{R}

Creature - Ooze Horror
Menace
Sacrifice another creature: Corpulent Gibberer deals 1 damage to any target.
Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
3/3
  • Toll Midnight
Corrignos' Rage

Corrignos' Rage {3}{R}

Creature - Elemental
First strike, trample
{2}{R}, Sacrifice a land: Corrignos' Rage gets +3/+0 until end of turn.
Phyrexia taunted the Titans, and they responded to the taunt.
4/1
  • Tides of War
Corrupted Guardian

Corrupted Guardian {2}{R}

Creature - Elemental Berserker
Rhapsody {5}{R}{R} (Pay {5}{R}{R} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
When Corrupted Guardian enters, it deals damage equal to its power to up to one target player or planeswalker.
In pursuit of obtaining power to protect Olten, some Guardians become what they most fear.
2/3
  • Animus Vox
Cortex Coil

Cortex Coil {2}

Artifact - Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw a card. This ability triggers only once each turn.
Equip {1}
Corym's Elite

Corym's Elite {2}{G}

Creature - Elf Warrior
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Corym's Elite can't be blocked by creatures with power 2 or less.
“Who could be better equipped to fight a guerilla war than those who can listen to the trees?”
2/1
  • Seasons of War
Corym, Gyrewood Ranger

Corym, Gyrewood Ranger {2}{G}

Legendary Creature - Elf Ranger
Reach
Improve {1}{G/W} ({1}{G/W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
3/3
  • Seasons of War
Cosmic Catastrophe

Cosmic Catastrophe {4}{R}

Instant
Cosmic Catastrophe deals 6 damage to target creature or planeswalker. If you control a creature with power greater than its base power, Cosmic Catastrophe deals 3 damage to each opponent.
Cosmic Chart

Cosmic Chart {3}

Artifact
{T}: Add one mana of any color.
{5}, {T}, Sacrifice Cosmic Chart: Search your library for a card, put it into your hand, then shuffle.
Cosmic Contraption
Hidden Garden Entrance

Cosmic Contraption

Artifact
When Cosmic Contraption enters or leaves the battlefield, you may reveal a noncreature card you own from outside the game and put it into your hand.
“One journey ends, another begins.”
Card has other part: Hidden Garden Entrance
Cosmic Tendrils

Cosmic Tendrils {2}

Artifact
Whenever you cast a spell, you may pay 3 life. If you do, draw a card.
Inscribed in reality like stone, a law saying “Give up what you love before it does you in.”
Cosmonaut Pioneer

Cosmonaut Pioneer {4}{G}

Creature - Human Scientist
When Cosmonaut Pioneer enters or leaves the battlefield, choose one—
• Scry 1, then draw a card.
• Create a 3/3 green Alien creature token with trample.
• You gain 5 life.
“Who knows what we'll find out there?”
3/3
  • MSEM Masters Cube
Cosmostorm Rider

Cosmostorm Rider {3}{R}

Creature - Human Shaman
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
Whenever a creature you control enters, if you didn't cast it from your hand, target land you control becomes a 7/1 red Elemental creature with trample and haste. It's still a land.
2/2
  • Mious
Counsel of Bahet

Counsel of Bahet {2}{G}

Sorcery
Purge, then you may tap an untapped creature you control. If you do, purge again. (To purge, exile two cards that share a type from graveyards. If you do, draw a card.)
The gods show themselves to mortals only once a century, if even then. Their worshipers learn their will from either the angels or from subtle cues within the world itself.
  • Mious
Counteredge Blade

Counteredge Blade {3}

Artifact - Equipment
Equipped creature gets +2/+1.
Whenever equipped creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Equip {2}
  • Spark of Revolution
Counteroffense

Counteroffense {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+1.
Enchanted creature deals combat damage equal to its toughness rather than its power.
  • Aftermath
Courageous Charge

Courageous Charge {1}{G}

Sorcery
Move any number of +1/+1 counters from creatures you control onto target creature you control, then that creature deals damage equal to its power to target creature you don't control.