3388 cards found
Floofy Familiar

Floofy Familiar {1}{W}{B}

Creature - Cat Bird
Flying
Menagerie — At the beginning of combat on your turn, if there are five or more creature types among creatures you control, create a 1/1 black Insect Spirit creature token with flying and you gain 1 life.
2/2
  • Adventurers of Onora
Flourish in the Slipsands

Flourish in the Slipsands {1}{W}{B}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
At the beginning of your end step, if you have more life than an opponent, add a quest counter.
1, 2 — Mill two cards. You may put one of those cards into your hand. If you do, you lose 3 life. Otherwise, you gain 3 life.
3 — Return target creature or planeswalker card from your graveyard to the battlefield.
  • Adventurers of Onora
Flurry of Bolts

Flurry of Bolts {1}{W}{W}

Instant
Destroy target attacking or blocking creature. Flurry of Bolts deals 1 damage to each other attacking or blocking creature that creature's controller controls.
“Crossbows are a coward's weapon. They make a mockery of any honest battle.”
—Isak, captured knight
  • Seasons of War
Flush With Arcor

Flush With Arcor {1}{G}{W}

Instant
Permanents you control gain hexproof and indestructible until end of turn.
Prevent all damage that would be dealt to you this turn.
You gain hexproof until end of turn.
  • Plagues of Fretport
Flying Scorpion

Flying Scorpion {2}{R}{W}

Creature - Scorpion Bat
Flying
Whenever Flying Scorpion attacks, it gets +1/+0 until end of turn for each creature you control that's not attacking.
The sounds on the ground are just distractions for the silence in the sky.
2/2
  • Monsters of Chikyu
Focused Savior
Listless Maneli

Focused Savior

Creature - Angel Merfolk Cleric
(Color indicator: Focused Savior is white)
Flying
Whenever a creature you control attacks, you gain 1 life.
“I was lost, spinning in a cage of my own creation. With Atieh, I have direction and purpose.”
2/2
Card has other part: Listless Maneli
  • Alkabah: The Rise of Soli
Folded Fan Recruit

Folded Fan Recruit {1}{W}

Creature - Human Warrior
When Folded Fan Recruit enters, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
New members of the Folded Fan soon learn that either all succeed or all fail.
1/1
  • Goliaths of Nangjiao
Folkvar, Galdurheim Brawler

Folkvar, Galdurheim Brawler {2}{G/W}{R}

Legendary Creature - Dwarf Warrior
Improve {R} ({R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever another creature you control with power less than or equal to Folkvar, Galdurheim Brawler's power attacks, Folkvar deals 1 damage to the player or planeswalker that creature is attacking and you gain 1 life.
2/3
  • Seasons of War
Folsen, King of Valimir

Folsen, King of Valimir {2}{W}

Legendary Creature - Human Noble
Whenever a Plains you control enters, create a 1/1 white Soldier creature token.
Whenever you attack, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle.
2/4
For Hearth and Home

For Hearth and Home {2}{G}{W}

Instant
Choose one —
• Create three 1/1 white Peasant creature tokens.
• Creatures you control get +1/+2 until end of turn. Untap them.
“For Norwick! For Yroncaster! For Edelber! For Caer Crann!”
  • The Petals Wilt
For Queen and Country

For Queen and Country {3}{W}

Instant
Creatures you control get +2/+1 until end of turn. Citizens and Peasants you control gain first strike until end of turn.
“If we die here, we die protecting our rightful queen! With me, Norwick!”
—Byron, Unlikely Hero
  • Quest for the Roseblade
Forager's Lore

Forager's Lore {W}

Enchantment
{2}{W}: Reappropriate. When you do, choose X, where X is one plus the number of artifact and/or enchantment cards exiled this way. You may choose the same mode more than once. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
• Exile target creature you own. At the beginning of the next end step, return that card to the battlefield under your control.
• Scry 2.
• Gain 3 life.
  • Lovi Awoken
Forceglow Shield

Forceglow Shield {W}

Artifact - Equipment
Equipped creature gets +1/+1.
Sacrifice Forceglow Shield: Prevent all damage a source of your choice would deal to equipped creature this turn.
Equip {2}
  • Arkadai
Forebear of Hibernation

Forebear of Hibernation {1}{W/U}{G}

Creature - Panda Bear Monk
When Forebear of Hibernation enters, each player may search their library for a creature card, reveal it, put it into their hand, then shuffle. Then you choose a nonland card name.
Spells with the chosen name cost {2} more to cast.
2/3
  • Panxiou
Foretold Cataclysm

Foretold Cataclysm {3}{W}{W}

Sorcery
{W}, Exile Foretold Cataclysm from your hand: Exile target creature you control until the end of your next turn. You may cast Foretold Cataclysm from exile during your next turn. Activate only as a sorcery.
Destroy all creatures.
  • Arkadai
Forged Alliance

Forged Alliance {2}{W}

Instant
Up to two target creatures each get +1/+0 until end of turn. Put a first strike counter on each of them.
Giradrus took pause at the anvil of an unfazed dwarven smith. He may yet have a use for these tiny creatures.
  • Dark Seas of Shiryen
Forget the World

Forget the World {1}{W}{W}{U}{U}

Sorcery
For each creature you don't control, create a token that's a copy of that creature.
Destroy all creatures.
All of reality is a garden, bursting into life, then withering just as easily.
  • Animus Vox
Forgotten Consequences

Forgotten Consequences {R/W}

Instant
Forgotten Consequences deals 2 damage to target attacking or blocking creature.
When misdeeds rise to the attention of the living, punishment is soon to follow.
  • Plagues of Fretport
Forgotten Heir

Forgotten Heir {W}

Creature - Human Peasant
{W}{W}, Exile a legendary creature card from your graveyard: If Forgotten Heir is a Peasant, it becomes a Human Noble Knight with base power and toughness 3/3, lifelink, and vigilance.
“I'm meant for more. I can feel it.”
2/1
  • MSEM Masters: Legends
Forlorn Farmhand

Forlorn Farmhand {1}{W}

Creature - Human Scout
When Forlorn Farmhand dies, create a 1/1 colorless Spirit creature token.
Many citizens of Daisite wish they could explore the world like the drifters, who are just as willing to take their place.
2/2
  • High Noon
Forlorned Knight

Forlorned Knight {3}{W}{B}

Creature - Human Knight
When Forlorned Knight enters, you may sacrifice another creature. If you do, create two 1/1 white Human creature tokens.
Whenever you attack, if another creature died under your control this turn, creatures you control get +1/+1 until end of turn.
Fleeting {W}{B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
5/4
  • End of Wollensie
Form of the Sunbird
Cradle of the Sun

Form of the Sunbird {3}{R}{W}

Legendary Enchantment
When Form of the Sunbird enters, it deals 4 damage to each creature. Your life total becomes 4.
If you would lose the game, instead transform Form of the Sunbird.
Card has other part: Cradle of the Sun
  • Panxiou
Forsake

Forsake {2}{W}

Sorcery
Exile all creatures with power 4 or greater.
The sun set upon Festenya's newest orphan. She'd never see it rise again.
  • Karina's Explorations
Forsaken Soulherd

Forsaken Soulherd {2}{W}

Creature - Bird Spirit Cleric
Flying
Whenever a creature in Forsaken Soulherd's pack dies, look at the top card of your library. If it's a creature card with equal or lesser power, you may reveal it and put it into your hand. If you didn't put that card into your hand, you may mill it. (Two or more creatures you control with equal power are in a pack.)
2/2
  • Panxiou
Forsaken Sunseeker

Forsaken Sunseeker {1}{W}{W}

Creature - Harpy
Forsaken Sunseeker gets +1/+1 and has flying as long as it's not your turn.
The twisted new sundancers are unable to bask in the Lotus' light, but find new freedom in the darkness.
3/3
  • Novea