Defender Venerable Loremaster can attack as though it didn't have defender if it's in a pack. (Two or more creatures you control with equal power are in a pack.)
“Impatient as always, Barx. I see another recital of the Endless Tale of Jutou is in order.”
Flash Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {T}: Target creature gets +0/+4 until end of turn.
Flying Venerable Skyblade can't attack unless defending player controls a creature with flying. When Venerable Skyblade enters, you may put a +1/+1 counter on target creature you control.
Flying Whenever Venerated Sanctity deals combat damage to a player, put a faith counter on it. Then you may pay {X}{W} and sacrifice Venerated Sanctity. When you do, exile target nonland permanent with mana value less than or equal to X plus the number of faith counters on Venerated Sanctity.
Lifelink Whenever a creature without a bounty counter on it dies, you may pay 1 life. When you do, post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Whenever another creature you control dies, creatures you control get +1/+0 until end of turn. Whenever this creature attacks, you may pay {2}{R} and sacrifice another creature. If you do, this creature gains menace until end of turn.
Opponents drawing a card during your turn causes one death knell of a permanent you control to trigger. Death knell — Spells target opponent casts this turn cost {1} more to cast. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
A whole plane's worth of sorrows all came together, and decided it didn't want to be forgotten.
Deathtouch Menagerie — When Venomfrill Familiar enters, if there are five or more creature types among creatures you control, you may destroy target creature or planeswalker.
Primal {1}{B}{B}(During your turn, you may cast this spell for {1}{B}{B} instead of playing a land.) Deathtouch When Venomous Gorran enters, if you cast it for its primal cost, it fights target creature.
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) Whenever Venomous Haploc becomes blocked, other creatures you control gain deathtouch until end of turn.
(Add a quest counter as this enters. Sacrifice after 3.) Whenever you cast an Equipment or Adventure spell, add a quest counter. 1, 2 — Exile the top two cards of your library, then choose one of them. You may play that card until the end of your next turn. 3 — Until end of turn, target creature you control gets +1/+0 and gains double strike, vigilance, and indestructible.
Flying, haste Venwyn, the Dragon's Fang can't block. At the beginning of combat on your turn, you may pay {1}{R/G}. If you do, create a token that's a copy of target creature you control with mana value 3 or less, except it's not legendary and has haste. Exile that token at end of combat.