15897 cards found
Bee Hive

Bee Hive {2}{G}

Enchantment
Insects you control have hexproof.
At the beginning of your end step, if you control a nontoken Insect, create a 1/1 green Insect creature token.
“I'll do a lot for a new bug, but I'm not going anywhere near that!”
—Noriyuki, bug catcher
  • Monsters of Chikyu
Back-Alley Gnoll

Back-Alley Gnoll {1}{B}{R}

Creature - Hyena Warrior
First strike
Back-Alley Gnoll has lifelink as long as it's enchanted by a black Aura.
Back-Alley Gnoll gets +2/+0 as long as it's enchanted by a red Aura.
2/3
  • Kahembo: Olde Dawn
Enrapturing Grudge
Archaezus, Dark Salvation

Enrapturing Grudge

Legendary Enchantment - Aura Curse
(Color indicator: Enrapturing Grudge is black)
Enchant opponent
At the beginning of enchanted player's upkeep, they choose one that hasn't been chosen yet —
• They discard three cards.
• They sacrifice three nonland permanents.
• You transform Enrapturing Grudge.
If Enrapturing Grudge would be put into a graveyard from anywhere, exile it instead.
Card has other part: Archaezus, Dark Salvation
Xilreth, Dread Servant

Xilreth, Dread Servant {2}{G/U}{B}

Legendary Creature - Human Warlock
{1}, {T}, Sacrifice two or more nonland permanents: Return target creature card from your graveyard to the battlefield. If permanents with total mana value 4 or greater were sacrificed this way, draw a card.
“We live, we die, we live again.”
1/4
  • Seasons of War
Crossing the Fog

Crossing the Fog {U}

Sorcery
Journey three times. (Exile the top three cards of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.)
Deepstone Agitator

Deepstone Agitator {1}{R}{R}

Creature - Dwarf Rogue
Menace
Creatures you control get +1/+0 as long as you've foretold a card this turn.
Creatures you control get +1/+0 as long as you've cast a foretold spell this turn.
The Deepstone company work for Bugrund in the shadows as spies, informants, and thieves.
3/3
  • Quest for the Roseblade
Endrison Harvester

Endrison Harvester {3}{B}

Creature - Elf Rogue
When Endrison Harvester enters, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
{1}{B}: Endrison Harvester gets +1/+1 until end of turn.
1/2
  • Aftermath
Savants of the Ley
Tyrants of Bundan

Savants of the Ley {3}{G}{G}

Creature - Human Shaman
Untap all creatures and lands you control during each other player's untap step.
Ascend {4}{R}{R}{R} ({4}{R}{R}{R}: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.)
3/3
Card has other part: Tyrants of Bundan
  • Kaleidoscope
Brilliance Overbearing

Brilliance Overbearing {2}{U}

Sorcery
Tap up to four target nonland permanents. Nonland permanents your opponents control don't untap during their controller's next untap step.
With stolen research in his mind,
He could bring his gifts to mankind.
  • Villains: The Musical
Marsh Dweller

Marsh Dweller {1}{G}

Creature - Demon Imp
Whenever you sacrifice one or more permanents, put a +1/+1 counter on Marsh Dweller.
“Never be attracted to whimsy, lest you lose your footing.”
—Tales of the Wild, Vol. II
1/1
  • End of Wollensie
Benevolent Malach

Benevolent Malach {3}{W}

Creature - Angel
Flying
When Benevolent Malach enters, create a 1/1 colorless Construct artifact creature token.
Sacrifice Benevolent Malach: Artifacts you control gain indestructible until end of turn.
“Blessed be Phyrexia.”
2/2
Crippling Illness

Crippling Illness {1}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, put a -1/-1 counter on it.
Those few who survived the Evil One's touch died shortly after to its corruption.
  • Khaliz-Dorahn
Nightmare Chanter

Nightmare Chanter {4}{B}

Creature - Lizard Bard
Whenever a storied permanent you control enters, each opponent discards a card. (Enchantments and legendary permanents are storied.)
4/5
  • Kahembo: Olde Dawn
Spirited Florist

Spirited Florist {1}{G}

Creature - Human Druid
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{2}{G}: Put two +1/+1 counters on target land you control. If you're in a renaissance, you may have that land become a 0/0 green Elemental creature until end of turn. (It's still a land.)
1/3
  • Nangjiao In Bloom
Dragonglass Harp

Dragonglass Harp {1}

Artifact
Harmony — Add one mana of any color.
{1}, {T}: Harmonize. Then sacrifice Dragonglass Harp. (To harmonize, trigger up to one harmony of a permanent you control.)
When Dragonglass Harp is put into a graveyard from the battlefield, draw a card.
Handcrafted to play just a single, beautiful note.
  • Over the Horizon
Read the Entrails

Read the Entrails {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Look at the top X cards of your library, where X is the sacrificed creature's power. Put one of those cards into your hand and the rest into your graveyard.
  • Novea
Suspicious Gambler

Suspicious Gambler {2}{R}

Creature - Weasel Pirate
Haste
{T}, Discard a card: Flip a coin. If you win the flip, draw two cards. Otherwise, you may pay {R}. If you do, repeat this process.
“I win again, eh? What're the odds?”
2/3
  • Adventurers of Onora
Zhehan, the Mediator

Zhehan, the Mediator {1}{W}{B}

Legendary Creature - Human Wizard
Lifelink
When Zhehan, the Mediator enters, you may put an Aura card with mana value 3 or less from your hand onto the battlefield attached to a creature it could enchant.
2/3
  • Goliaths of Nangjiao
Spectacle of Arpechia

Spectacle of Arpechia {3}{B}

Instant
Rouse 4. Sacrifice a creature at the beginning of the next end step. (Distribute four +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
  • Arcanum Academia
Face of the Abyss

Face of the Abyss {2}{B}

Sorcery
Look at target player's hand. You choose a nonland card from it. That player discards that card.
Create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.)
  • Elmare: Into the Abyss
Conscript Reinforcements

Conscript Reinforcements {3}{W}

Instant
Create three 1/1 white Soldier creature tokens. Scry 3.
Between hydras, minotaurs, griffins, harpies, the Returned, and the leonin, new recruits become veterans quickly.
  • Theros Triumphant
Rallying Rector

Rallying Rector {1}{R}

Creature - Human Cleric
As long as it's your turn, Rallying Rector has first strike.
Whenever Rallying Rector attacks, you may discard a card. If you do, search your library for a card named Rallying Rector, reveal it, put it into your hand, then shuffle.
2/1
  • Eralou
Desert Slaughterer

Desert Slaughterer {B}

Creature - Human Warrior
Desert Slaughterer can't block.
{B}, Remove a +1/+1 counter from a creature you control: Return Desert Slaughterer from your graveyard to the battlefield with a +1/+1 counter on it.
2/1
  • Pyramids of Atuum
Akinel, Citadel Steward

Akinel, Citadel Steward {1}{B}{R}{G}

Legendary Creature - Dwarf Advisor
Skip your draw step.
If a card would be put into your graveyard, exile it instead.
At the beginning of your upkeep, return a card from your graveyard to your hand. If you can't, you draw a card and you lose 1 life.
“The Architect will return. The Architect will return. The Architect will return.”
4/4
  • Sparks of a Multiverse
Haughty Paladin

Haughty Paladin {3}{W}

Creature - Human Knight
When Haughty Paladin enters, you may sacrifice another artifact or creature. If you do, tap all creatures your opponents control.
“Your magic sets you apart, Ensouled, but it does not make you unique.”
4/3
  • Arkadai