15897 cards found
King Gjarbrand

King Gjarbrand {2}{R}

Legendary Creature - Dwarf Warrior Noble
Improve {R/W} ({R/W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever an embattled creature you control attacks, you may exile the top card of your library. During any turn you attacked with an embattled creature, you may play that card. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
3/3
  • Seasons of War
Azutah's Abundance

Azutah's Abundance {4}{U}{U}

Sorcery
Draw X cards, where X is the number of differently named lands you control.
Crops grown in the fields at the Azutahn delta feed mouths all across the empires of Urshad.
  • Scriptures of Urshad
Vigorous Caldera

Vigorous Caldera {3}{R}{R}

Enchantment
Whenever you attack, create an X/X red Elemental creature token that's tapped and attacking, where X is the number of attacking creatures.
Fleeting {1}{R} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
  • End of Wollensie
Towering Stag

Towering Stag {2}{G}{G}

Creature - Elk
Trample
At the beginning of your upkeep, return another creature you control to its owner's hand.
An ordinary beast stretched to mythic proportions.
5/5
Alone in the Universe

Alone in the Universe {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature loses all abilities except for mana abilities.
  • Animus Vox
Monument of the Masses

Monument of the Masses {5}

Artifact
Whenever a creature you control enters, put a devotion counter on Monument of the Masses.
At the beginning of your upkeep, if Monument of the Masses has thirty-five or more devotion counters on it, you win the game.
  • K15 Core Set
Imperial Katana

Imperial Katana {2}

Artifact - Equipment
Equipped creature gets +3/+2.
Equip {3}
  • Path of Shadows
Mother Roo

Mother Roo {3}{U}

Creature - Kangaroo
{B}{G}{U}: Mother Roo gets +2/+2 and gains flying until end of turn.
3/3
Card has other part: Bounding
  • Karina's Explorations
Midnight Predator

Midnight Predator {2}{G}{G}

Creature - Wolf
Flash
“I do not fear the dark. I fear what lurks within it.”
— Kuan, the Wildwalker
4/4
  • Goliaths of Nangjiao
Impish Delights

Impish Delights {R}

Enchantment - Aura
Enchant creature
When Impish Delights enters, draw a card.
Enchanted creature gets +2/+0.
  • Al Tabaq
Memorial Ground

Memorial Ground

Land
Memorial Ground enters tapped.
{T}: Add {C}.
{4}, {T}, Sacrifice Memorial Ground: Return target card from your graveyard to your hand.
Recollection seeps into the earth like water here.
  • Lovi Awoken
Worldweary Pangolin

Worldweary Pangolin {2}{G}

Creature - Pangolin
Vigilance
Whenever a creature you control survives damage, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
Each scale is tempered by its own fight.
1/4
  • Karina's Explorations
Broken Spirit

Broken Spirit {2}{W}{W}

Creature - Spirit
When Broken Spirit enters, exile target creature an opponent controls until Broken Spirit leaves the battlefield.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/2
  • Feanav: The Apothecary's Progress
Ecological Refuge

Ecological Refuge

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {G}.
{6}{G}, {T}, Sacrifice Ecological Refuge: Create two 3/3 green Wurm creature tokens. Activate only as a sorcery.
  • Riddles of Revio
Spelunking

Spelunking {2}{U}{B}

Sorcery - Tale
Return target nonland card from your graveyard to your hand. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Cave Eel
  • Kahembo: Olde Dawn
Fleetfooted Survivalist

Fleetfooted Survivalist {1}{G}

Creature - Human Scout
You may exert Fleetfooted Survivalist as it attacks. (An exerted creature won't untap during your next untap step.)
Whenever an exerted creature you control deals combat damage to a player, draw a card.
3/2
  • End of Wollensie
Knight-Academic

Knight-Academic {U}

Creature - Human Wizard Knight
Prowess
Whenever Knight-Academic attacks, scry 1.
Armor of steel, to safeguard the flesh. Armor of possibility, to safeguard the mind.
1/2
Reorganized Thoughts

Reorganized Thoughts {1}{U}{U}

Instant
Kicker {U} (You may pay an additional {U} as you cast this spell.)
Counter target spell. If this spell was kicked, look at the top three cards of your library, then put them back in any order.
  • Tides of War
Portal Guide

Portal Guide {2}{U}

Creature - Human Wizard
{2}{U}: Target creature can't be blocked this turn.
“This almost always works, so if any of you find yourselves way out in Skarvith instead of Trossingen, your next drink's on me.”
2/3
  • Seasons of War
Beneath the Horizon

Beneath the Horizon {3}{G}{W}{U}

Instant
Aetherize each permanent you control. Exile Beneath the Horizon. (To aetherize a permanent, create a token that's a copy of it, then exile that token.)
Where earth and sky become one, aether swirls with limitless potential.
  • Over the Horizon
Mukal Butcher

Mukal Butcher {3}{B}

Creature - Construct Warrior
Deathtouch
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
“My greatest weapon is useless here. I'm relieved that I'll never have to wield it.”
—Revela Ylerne
3/2
  • Arkadai
Gale Mediator

Gale Mediator {1}{W}{W}

Creature - Griffin
Flying
Whenever a player casts a spell, if it isn't that player's main phase, each of their opponents may draw a card.
When sailing through griffin territory, always bring gold to spare.
2/3
  • Dark Seas of Shiryen
Search for a New Land

Search for a New Land {1}{U}

Enchantment
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{2}{U}{U}, Sacrifice Search for a New Land: Draw two cards.
Exploration feels like running away.
  • End of Wollensie
Deathmask Dancer

Deathmask Dancer {1}{B}{B}

Creature - Human Warrior
Creatures you control have menace.
The ritual began like any other, except the chief's mask, covered in a brilliant gold. The flames surrounded him, riling the Gorru as much as their own rituals.
2/2
  • Novea
Brand New Species

Brand New Species {4}{G}

Creature - Horror
When Brand New Species enters, create a tapped 3/2 green Horror creature token.
Augmented — At the beginning of each end step, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on up to one target Horror you control.
2/1
  • Animus Vox