14928 cards found
Caldera Crawlers

Caldera Crawlers {B}{R}

Creature - Elemental Salamander
Whenever Caldera Crawlers attacks, you may sacrifice a land or exile a land card from your graveyard. If you do, target creature gets +1/+1 and gains menace until end of turn.
2/2
  • Worlds Away
Calmed Battleground

Calmed Battleground

Land
Calmed Battleground enters tapped unless you control a Plains.
{T}: Add {B} or {R}.
  • The Land Bundle
Captain Fina Redtail

Captain Fina Redtail {B}{R}

Legendary Creature - Fox Pirate
Captain Fina Redtail can't be blocked as long as you control another attacking Pirate.
Whenever Captain Fina Redtail deals combat damage to a player, you may pay {2}. If you do, create a 2/1 black and red Cat Pirate creature token with menace.
2/2
  • Adventurers of Onora
Catalina's Turf

Catalina's Turf

Land
Catalina's Turf enters tapped.
When Catalina's Turf enters, you may mill two cards.
{T}: Add {B} or {R}.
  • Rail War
Chained Ravager

Chained Ravager {1}{B/R}{B/R}

Creature - Horror
Trample
Chained Ravager can't attack or block unless a player has lost life this turn.
“I rejoice that these hellspawn are kept here, not joining the breach. But perhaps they are also a sign we should turn back.”
—Masha, three days into the Nav
5/4
  • The Unraveling
Chancellor's Inversion

Chancellor's Inversion {2}{B/R}{B/R}

Creature - Horror Knight
Menace
Creatures you control with mana value 1 get +2/+0 and have menace.
“As I signaled our retreat, I saw their leader surveying the field, arrogant and cruel. Monsters wear the same face on both sides of this breach.”
—Masha, in an unsent letter
3/4
  • The Unraveling
Chaos Module

Chaos Module {B}{R}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{2}{R}: Anarchy
Exile the top three cards of your library. You may cast up to one enchantment spell and play up to one other card exiled this way until the end of your next turn.
{2}{B}: Despair
Each cursed opponent sacrifices a creature.
{1}{B}{R}: Strife
Chaos Module gains “At the beginning of your end step, each cursed opponent loses life equal to the number of Curses attached to them.”
  • Beyond the Blackwall
  • MSEM Secret Lair Drops 1214 1215
Charbroiled Core

Charbroiled Core

Land
Charbroiled Core enters tapped unless you have two or more opponents.
{T}: Add {B} or {R}.
  • The Land Bundle
Claret Gorger
Wanton Cleaver

Claret Gorger {B/R}{B/R}

Creature - Human Vampire
Haste
Claret Gorger can't block.
Unveil {2}{B}{R} ({2}{B}{R}: Transform this. Unveil only as a sorcery.)
A life of hunger; first food, now blood.
2/1
Card has other part: Wanton Cleaver
  • Feanav: The Apothecary's Progress
Clawed Flame
Rending Fiend

Clawed Flame {B/R}{B/R}

Creature - Elemental
Whenever a creature enters under an opponent's control, you may have that player lose 1 life.
Unveil {2}{B}{R} ({2}{B}{R}: Transform this. Unveil only as a sorcery.)
1/1
Card has other part: Rending Fiend
  • Feanav: The Apothecary's Progress
Clocktower Hideout

Clocktower Hideout

Land
Clocktower Hideout enters tapped.
When Clocktower Hideout enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {B} or {R}.
  • The Empty Throne of Feanav
Corsair Sellsword

Corsair Sellsword {B}{R}

Creature - Human Pirate Warrior
Corsair Sellsword can't block.
Whenever you foretell a card or cast a foretold spell, you may return Corsair Sellsword from your graveyard to your hand.
“Don't worry — plenty more to go around.”
—Lysene, Aravant spymaster
3/2
  • Quest for the Roseblade
Craft Malice

Craft Malice {3}{B}{R}

Sorcery
For each creature you control, create a token that's a copy of it. They gain haste. Sacrifice them at the beginning of the next end step.
“Commit, Ardy. To anything. I'm done hanging around while you wait for the world to happen to you.”
— Dayang
  • Arcanum Academia
Crumbling Precipice

Crumbling Precipice

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Whenever Crumbling Precipice becomes tapped, you lose 1 life unless you control two or more basic lands.
Curtain Call

Curtain Call {4}{B}{R}

Sorcery
Return all creature cards from your graveyard to the battlefield. Those creatures gain haste until end of turn.
At the beginning of the next end step, you lose the game.
Cutting the Noose

Cutting the Noose {2}{B}

Sorcery - Tale
Return target creature or planeswalker card with mana value 3 or less from your graveyard to the battlefield. If it’s an Eli planeswalker, put a loyalty counter on it. (Cast a copy of this spell once while this planeswalker is on the battlefield.)
Card has other part: Marianne, the Heartstopper
  • Over the Horizon
Daemon Prince

Daemon Prince {1}{B}{R}

Enchantment Creature - Demon
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
At the beginning of your end step, you may choose a cursed opponent. If you do, draw a card unless that player pays 2 life for each Curse attached to them.
3/4
  • Beyond the Blackwall
Dawson's Negotiations

Dawson's Negotiations {1}{B}{R}

Sorcery
Dawson's Negotiations deals 3 damage to any target. Players discard cards equal to the amount of excess damage dealt to a permanent they control this way.
  • Over the Horizon
Death Pits Hawker

Death Pits Hawker {B}{R}

Creature - Orc Rogue
Haste
Whenever another creature you control dies, each opponent loses 1 life and you gain 1 life.
2/2
  • Scriptures of Urshad
Deprived Div

Deprived Div {1}{B}{R}

Creature - Horror
First strike
Whenever Deprived Div deals combat damage to an opponent, end the turn. (Creatures without first strike won't deal damage this turn.)
Each div is a mortal fear made physical. Divs believe that if they can find their creator, they can take their essence and become human themselves.
5/2
  • Alkabah
Depthlight Captain

Depthlight Captain {1}{B}{R}

Artifact Creature - Construct Scout
Menace
Other artifact creatures you control have menace.
{2}{B}{R}: Salvage an artifact or creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
3/3
  • Elmare: Into the Abyss
Descended Fissure

Descended Fissure

Land
Descended Fissure enters tapped.
{T}: Add {B} or {R}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • The Land Bundle
Dire Dive

Dire Dive

Land
Dire Dive enters tapped unless another player controls a land that could produce {B} or {R}.
{T}: Add {B} or {R}.
The world below the trees is thankfully very, very deep.
  • Ophorio
Doombringer Dragon

Doombringer Dragon {1}{B}{R}

Creature - Dragon
Flying, first strike, haste
Whenever Doombringer Dragon attacks, you may sacrifice another creature. If you do, Doombringer Dragon gets +3/+0 until end of turn.
1/5
Dthan, Who Bloodies the Sands

Dthan, Who Bloodies the Sands {1}{B}{R}

Legendary Creature - Human Warrior
Menace, haste
Whenever another creature dies, you get a blood counter.
{B}{R}, Pay two blood counters: Return Dthan, Who Bloodies the Sands from your graveyard to the battlefield.
3/1
  • Riddles of Revio