12192 cards found
Tzhai's Study

Tzhai's Study {4}{W}

Enchantment - Study
Archive 4 (As this enters the battlefield, shuffle the top four cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, destroy all nonland permanents you don't control with the same mana value as the drawn card.
  • Sparks of a Multiverse
Tzhai's Throne

Tzhai's Throne

Land
{T}: Add {C}.
{3}{B}: Until end of turn, Tzhai's Throne becomes a 2/2 creature. It's still a land. It gets +2/+2 if {R} was spent to activate this ability, gets +2/+2 if {G} was spent, and gets +2/+2 if {W} was spent.
Where some rule by fear or might, Emperor Tzhai rules by abundance and awe.
  • Sparks of a Multiverse
Uguisu, Kenshiro's Legacy

Uguisu, Kenshiro's Legacy {G}{G}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, creature spells you cast cost {2} less to cast this turn.
Equip {2}
  • Path of Shadows
Ujuraq, Elder Watcher

Ujuraq, Elder Watcher {2}{G}{G}

Legendary Creature - Elephant Monk
Whenever Ujuraq, Elder Watcher enters the battlefield or attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Ujuraq gets +3/+3 and has trample as long as there are eight or more cards in your graveyard.
5/5
  • MSEM Masters: Legends
Ulcerous Hellion

Ulcerous Hellion {5}{R}

Creature - Hellion Beast
Haste
Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
5/5
  • Dark Seas of Shiryen
Ulek Crusher

Ulek Crusher {4}{G}{G}

Creature - Plant Spirit
Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Ulek Crusher envisions a creature card, it gets +2/+2 until end of turn.
6/5
  • High Noon
Ulek Elder

Ulek Elder {1}{G}

Creature - Plant Spirit
When Ulek Elder enters the battlefield, look at the top card of your library. You may put it into your graveyard.
The elves of the Ulek often cull the ghosts that don't prove themselves useful.
2/2
  • High Noon
Ulek Guardian

Ulek Guardian {7}

Artifact Creature - Scarecrow
This spell costs {1} less to cast for each Scarecrow you control.
Other creatures you control get +0/+2 and have vigilance.
One of few to weather the trials of Daisite.
4/5
  • High Noon
Ulek Wayfinder

Ulek Wayfinder {2}{G}

Creature - Elf Scout
Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.)
As Ulek Wayfinder envisions a land card, you may put that card onto the battlefield tapped.
2/1
  • High Noon
Ulek Windrider

Ulek Windrider {U}

Creature - Elf Shaman
Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Ulek Windrider envisions an instant or sorcery card, it gets +1/+0 and gains flying until end of turn.
1/1
  • High Noon
Ultim Nox

Ultim Nox {2}{B}{B}

Sorcery
Cast this spell only if you control a creature.
Exile all creatures.
“Divine steel struck against divine flesh, tearing it and the world asunder.”
—Azamir, “The End Times”
  • Storytime
Umala, the Reverent

Umala, the Reverent {2}{R}{W}

Legendary Creature - Hound Knight
Other Hounds you control have trample.
{R/W}, {T}: Put a +1/+1 counter on target Hound you control.
4/3
  • Kahembo: Olde Dawn
Umberlure Angler

Umberlure Angler {1}{B}

Creature - Merfolk Warlock
If a creature card would be put into an opponent's graveyard from anywhere, instead exile it, then copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter the battlefield as tokens.)
“Fade away into my arms.”
2/1
  • Worlds Away
Umbral Stalker

Umbral Stalker {2}{B}{B}

Creature - Mutant Warrior
{2/B}: Umbral Stalker gains indestructible until end of turn. Tap it.
Day by day, step by step, he marches on, stained by the blood of his loved ones and inked with the names of their killers.
4/2
  • Al Tabaq
Umbral Wolf

Umbral Wolf {2}{G}{G}

Creature - Spirit Wolf
Resolute — Umbral Wolf can't be blocked by more than one creature as long as Umbral Wolf's power is greater than its base power.
In a cloud of ashen shadow, it was gone just as quickly as it had come.
4/4
  • Dark Seas of Shiryen
Unassuming Waif

Unassuming Waif {1}{U}

Creature - Human Warrior
Unassuming Waif can't be blocked.
Unassuming Waif gets +1/+0 for each other Warrior you control.
No matter how thick the night, even the smallest of beginnings can flourish when given the proper inspiration.
1/1
  • Plagues of Fretport
Unbalance

Unbalance {2}{U}

Instant - Adventure
Target creature gets -5/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Highpoint Guru
  • Adventurers of Onora
Unbalancing Strike

Unbalancing Strike {1}{U}

Instant
Choose one —
• Counter target spell unless its controller pays {2}.
• Tap target creature. It doesn't untap during its controller's next untap step.
  • Panxiou
Unbalancing Technique

Unbalancing Technique {1}{W}

Instant
You may pay {W} and tap an untapped Monk you control rather than pay this spell's mana cost.
The next 3 damage that would be dealt to you and/or permanents you control this turn is dealt to any target instead.
  • Adventurers of Onora
Unbeholden Navigator

Unbeholden Navigator {U}

Creature - Human Rogue
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.)
Whenever a creature deals combat damage to a player, if it was encouraged by Unbeholden Navigator this turn, draw a card.
1/1
  • Alara
Unbeholden to Death

Unbeholden to Death {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked.
{1}{G}: Enchanted creature gets +1/+1 and gains hexproof until end of turn.
  • Plagues of Fretport
Unbound Academic

Unbound Academic {3}{U}

Creature - Human Wizard
Whenever a Wizard you control deals damage to a player, draw a card.
“Brilliance should not be hoarded, it should be shared.”
—Azamir, “Mind Over Matter”
2/4
  • Storytime
Unbound Annihilus

Unbound Annihilus {2}{R}{R}

Creature - Elemental
Assault {X}{R}{R} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
Other Elementals you control get +1/+0.
When Unbound Annihilus assaults, create X 1/1 red Elemental creature tokens that are tapped and attacking.
4/4
  • Scriptures of Urshad
Unbound Horizons

Unbound Horizons {1}{U}

Instant
Escalate—Return another spell you control to its owner's hand. (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Draw a card.
• Draw a card.
  • Memorium Arcanum
Unbound Researchers

Unbound Researchers {3}{U}{R}

Creature - Human Wizard
Whenever you copy an instant or sorcery spell, you may pay {1}{U}. If you do, draw a card.
Whenever you cast an instant or sorcery spell, you may pay {1}{R}. If you do, Unbound Researchers deals 2 damage to target player or planeswalker.
3/3
  • Khaliz-Dorahn