15282 cards found
Fire and Ashes

Fire and Ashes {X}{R}

Sorcery
Fire and Ashes deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Firefish Assault

Firefish Assault {1}{R}{R}

Sorcery
Create three 1/1 red Elemental creature tokens.
Fleshcrawler

Fleshcrawler {B}

Creature - Horror
Fleshcrawler gets +1/+0 for each player that has lost life this turn.
“If you peer past the rot, every crawler wears the face of a soldier who fell to the Nav. Do they mock us, or are they a manifestation of our tragedy?”
1/2
  • The Unraveling
Flickercloak

Flickercloak {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Kindle 2—{2}{W} ({2}{W}, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Force Back

Force Back {X}{U}

Sorcery
Put target creature with power X or less on top of its owner's library.
Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Go back to your portal, fleshless scum!”
  • The Unraveling
Forestheart Elemental

Forestheart Elemental {2}{G}

Creature - Elemental
Forestheart Elemental enters with a +1/+1 counter on it for each land you control.
0/0
Foretold Strength

Foretold Strength {1}{G}

Instant
Target creature gets +2/+2 until end of turn. If you cast this spell from exile, that creature gets +4/+4 and gains trample until end of turn instead.
Prophecy {G} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Frilled Drakeling

Frilled Drakeling {R}

Creature - Lizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, Frilled Drakeling gains menace until end of turn.
1/1
From the Shadows

From the Shadows {2}{B}{B}

Instant
All creatures get -2/-2 until end of turn.
Frostfall Hunter

Frostfall Hunter {B}{B}

Creature - Human Warrior
At the beginning of your upkeep, mill a card.
Whenever you cast a spell from your graveyard, create a 2/2 green Wolf creature token.
2/2
  • The Unraveling
Fuhai-no-Oni

Fuhai-no-Oni {6}{G}

Creature - Demon Worm
This spell costs {1} less to cast for each creature card in your graveyard.
6/6
Gamble for Knowledge

Gamble for Knowledge {3}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw three cards.
Gate to the Nav

Gate to the Nav

Legendary Land
{T}, Pay 2 life: Add {B}.
{T}: Add one mana of any color. Spend this mana only to cast spells from your graveyard or activate abilities of cards in your graveyard.
  • The Unraveling
Gift of Fire

Gift of Fire {R}

Sorcery
Until end of turn, target creature you control gains “{T}: This creature deals 1 damage to any target.”
Draw a card.
  • The Unraveling
Glintfeather Mystic

Glintfeather Mystic {2}{U}{U}

Creature - Bird Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
3/2
Goblin Stormcaller

Goblin Stormcaller {3}{R}

Creature - Goblin
Whenever you cast an instant or sorcery spell, target creature can't block this turn.
2/2
Goblin Twinblades

Goblin Twinblades {1}{R}

Creature - Goblin Warrior
When Goblin Twinblades enters, create a 1/1 red Goblin creature token.
1/1
Graceful Angel
Patient Ascetic

Graceful Angel

Creature - Angel
(Color indicator: Graceful Angel is white)
Flying
3/3
Card has other part: Patient Ascetic
Graygulch Turncoat

Graygulch Turncoat {3}{B}

Creature - Spirit Rogue
When Graygulch Turncoat enters, you may post a bounty on target creature. If you do, each opponent loses life equal to the number of bounty counters on creatures. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
3/3
Grip of Paranoia

Grip of Paranoia {1}{B}

Enchantment - Aura
Enchant creature
When Grip of Paranoia enters, enchanted creature's controller loses 2 life.
Enchanted creature gets -3/-1 and can't block.
  • The Unraveling
Guardian of Dusk

Guardian of Dusk {B}{B}

Creature - Human Warrior
Guardian of Dusk gets +X/+X, where X is the amount of life you've lost this turn.
When Guardian of Dusk has power 13 or greater, sacrifice it. If you do, you gain life equal to its power.
2/2
  • The Unraveling
Guardian of the Circle

Guardian of the Circle {1}{G}

Creature - Human Druid Warrior
Untap up to two permanents you control during each other player's untap step.
“You look for puzzles? The forest holds many. But rush in with swords drawn, and you will find naught but trees.”
2/2
  • The Unraveling
Guardian's Revocation

Guardian's Revocation {X}{X}{G}{G}

Sorcery
Put up to X target noncreature, nonland permanents on top of their owners' libraries in any order.
You gain 6 life.
  • The Unraveling
Gusma's Darkcycler

Gusma's Darkcycler {3}{B}

Creature - Human Cleric
{2}{B}, Sacrifice a creature: Manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a creature you control is turned face up, it gains deathtouch until end of turn.
3/3
Hall of Lost Histories

Hall of Lost Histories

Conspiracy
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{1}, Sacrifice two Clues: Unlock Hall of Lost Histories and put the revealed card into your hand.
  • The Unraveling