The renegade vampire Kahra slew the Belmord bloodsire who first bit her in a bitter struggle. Now she seeks the power to reanimate him, and bind him to her will.
Flying Nectarkin enters with a +1/+1 counter on it. Whenever Nectarkin deals combat damage to a player, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
Choose a creature card name. Each player sacrifices a creature, then each player who controls a creature with the chosen name gets a poison counter. Draw a card.
“I don't know what's more insulting— that you thought I wouldn't see that coming, or that you thought it would actually work.” —La of the Highpoint Three
Whenever another enchantment you control enters, put a +1/+1 counter on Neo-Soul Prophet and conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Whenever Neon Claw Knight enters or attacks, choose one. Create a Function token with that effect. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.) • This spell can't be countered. • This spell costs {R} less to cast. • If this spell would deal damage to a permanent or player, it deals that much damage plus 1 instead.
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [Lore I-II] Each player loses 1 life. [Lore III] Create a 1/1 black Harpy creature token with flying.
Whenever you conjure a card, if its name isn't noted for Neural Dreams, you may note its name. Spells you cast with a name noted for Neural Dreams cost one mana of any color less to cast. (If it doesn't have a colored mana symbol in its cost, it costs {1} less.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Reconstruct {X}{G}{G}{G}(You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) You can't sacrifice creatures or lands to pay Never Enough's reconstruct cost.
Choose one — • Exile target permanent you control, then return that card to the battlefield under its owner's control. • Return target permanent you control to its owner's hand. Draw a card.
Whenever a creature you control enters, it gets +2/+1 until end of turn.
“I've been a soldier for near thirty years now. But some days you just can't match the freshly bearded savage who refuses to wear a shirt.” —Boris, Sergeant of the Tenth
If you would choose one or more modes, you may choose an additional mode. (Modal spells and abilities are indicated by • listed modes.) {1}, {T}: Add one mana of any color. {6}, {T}: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}.
{U/B}{U/B}: Return Nherix, the Soulcage from your graveyard to the battlefield tapped. {6}: Return target creature card with mana value 2 or less from your graveyard to the battlefield tapped.