15897 cards found
Naturalize

Naturalize {1}{G}

Instant
Destroy target artifact or enchantment.
Nature Charm

Nature Charm {1}{G}

Instant
Choose one —
• Target creature gets +3/+3 until end of turn.
• Target creature blocks this turn if able.
• Scry 1, then draw a card.
  • Riddles of Revio
Nebula's Majesty

Nebula's Majesty {W}{U}

Sorcery
Return target nonland permanent to its owner's hand.
Exile target nonland permanent you control, then return it to the battlefield under your control.
“Daisy, you're as beautiful as the stars. What a match; I'm half-doomed and you're semisweet.”
— Dr. Sadie Dal to Lieutenant Saxon
  • Love Song
Necromancer Trainee

Necromancer Trainee {1}{B}

Creature - Human Wizard
“Nimunot belongs to those standing at the top of the food chain, lucky for us, we control the ones who do.”
—Vythraktos, Master Necromancer
2/2
  • K15 Core Set
Necromantic Experiment

Necromantic Experiment {1}{U}

Creature - Zombie
When this creature enters, draw a card.
The renegade vampire Kahra slew the Belmord bloodsire who first bit her in a bitter struggle. Now she seeks the power to reanimate him, and bind him to her will.
1/1
  • The Petals Wilt
Necropolis Battlemage

Necropolis Battlemage {1}{B}

Creature - Human Wizard
{3}{U}: Draw a card.
{2}{R}: Necropolis Battlemage deals 1 damage to target player. Scry 1.
“I am the tomb where legions shall rest.”
2/1
  • Alara
Necrosavant's Staff

Necrosavant's Staff {2}

Artifact - Equipment
Equipped creature has all activated abilities of all creature cards in your graveyard.
Equip {3}
“Let's make sure all that talent doesn't goes to waste.”
  • Tides of War
Nectarkin

Nectarkin {1}{U}

Creature - Bird
Flying
Nectarkin enters with a +1/+1 counter on it.
Whenever Nectarkin deals combat damage to a player, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
0/0
  • Kahembo: Olde Dawn
Needless Atrocities

Needless Atrocities {U}{B}

Sorcery
Choose a creature card name. Each player sacrifices a creature, then each player who controls a creature with the chosen name gets a poison counter.
Draw a card.
Negate

Negate {1}{U}

Instant
Counter target noncreature spell.
“I don't know what's more insulting— that you thought I wouldn't see that coming, or that you thought it would actually work.”
—La of the Highpoint Three
Nemesis Eidolon

Nemesis Eidolon {1}{B}

Enchantment Creature - Spirit
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Nemesis Eidolon. Draw a card. Activate only as a sorcery.
Split from the body and split from the mind: lost, bitter, and alone.
2/2
  • Theros Triumphant
Neo-Soul Envoy

Neo-Soul Envoy {1}{W}

Enchantment Creature - Avatar
Whenever you gain life, put a +1/+1 counter on Neo-Soul Envoy.
“Beyond the constraints of our broken sleeves rest the tools of our salvation, and a final path to unity.”
2/2
  • Beyond the Blackwall
Neo-Soul Prophet

Neo-Soul Prophet {G}{W}

Enchantment Creature - Avatar
Whenever another enchantment you control enters, put a +1/+1 counter on Neo-Soul Prophet and conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
“The vessel speaks, and we listen.”
2/2
Related card: Data-Point
  • Beyond the Blackwall
Neon Claw Assassin

Neon Claw Assassin {1}{R}

Creature - Human Assassin
Neon Claw Assassin gets +1/+0 and has first strike as long as you've discarded a card this turn.
“Welcome to Oyatke. It's a shame you won't be around for the Dream Moon festival, it's truly a beauty.”
2/1
  • Beyond the Blackwall
Neon Claw Knight

Neon Claw Knight {1}{R}

Artifact Creature - Droid Knight
Whenever Neon Claw Knight enters or attacks, choose one. Create a Function token with that effect. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
• This spell can't be countered.
• This spell costs {R} less to cast.
• If this spell would deal damage to a permanent or player, it deals that much damage plus 1 instead.
3/1
Nephilim Wisdomancer

Nephilim Wisdomancer {1}{U}

Creature - Nephilim Wizard
When Nephilim Wisdomancer enters, mill three cards. Then you may pay {W}{B}. If you do, return a nonland card from your graveyard to your hand.
“Look into the future and all will become clear. Chaos always settles and the past is forgotten in time.”
1/4
  • Alkabah: The Rise of Soli
Nestraider

Nestraider {1}{B}

Enchantment Creature - Horror
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Each player loses 1 life.
[Lore III] Create a 1/1 black Harpy creature token with flying.
3/2
  • Theros Triumphant
Network Sabotage

Network Sabotage {1}{B}

Sorcery
As an additional cost to cast this spell, tap an untapped artifact you control.
Target player discards two cards.
  • Tides of War
Neural Dreams

Neural Dreams {G}{U}

Enchantment
Whenever you conjure a card, if its name isn't noted for Neural Dreams, you may note its name.
Spells you cast with a name noted for Neural Dreams cost one mana of any color less to cast. (If it doesn't have a colored mana symbol in its cost, it costs {1} less.)
  • Beyond the Blackwall
Never Enough

Never Enough {X}{G}{G}

Sorcery
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Reconstruct {X}{G}{G}{G} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
You can't sacrifice creatures or lands to pay Never Enough's reconstruct cost.
  • Animus Vox
New Alores Charmer

New Alores Charmer {1}{W}

Creature - Human Wizard
Whenever New Alores Charmer attacks, you may tap target creature.
“I do hate having to dance alone.”
1/3
  • Eralou
New State of Mind

New State of Mind {1}{W}

Instant
Choose one —
• Exile target permanent you control, then return that card to the battlefield under its owner's control.
• Return target permanent you control to its owner's hand. Draw a card.
“Now we forget.”
  • End of Wollensie
Newcomer's Luck

Newcomer's Luck {1}{R}

Enchantment
Whenever a creature you control enters, it gets +2/+1 until end of turn.
“I've been a soldier for near thirty years now. But some days you just can't match the freshly bearded savage who refuses to wear a shirt.”
—Boris, Sergeant of the Tenth
  • The Unraveling
Nexus of Possibilities

Nexus of Possibilities {2}

Legendary Artifact
If you would choose one or more modes, you may choose an additional mode. (Modal spells and abilities are indicated by • listed modes.)
{1}, {T}: Add one mana of any color.
{6}, {T}: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}.
Nherix, the Soulcage

Nherix, the Soulcage {1}{B}

Legendary Creature - Horror Warlock
{U/B}{U/B}: Return Nherix, the Soulcage from your graveyard to the battlefield tapped.
{6}: Return target creature card with mana value 2 or less from your graveyard to the battlefield tapped.
1/1