15897 cards found
Civilized Debate

Civilized Debate {1}{U}

Sorcery
Draw a card, then each player draws a card.
“...and stop calling me suspicious, I'm the one who sounded the alarm in the first place!”
Immortal Ascension
Mortal Resurrection

Immortal Ascension

Enchantment - Aura
(Color indicator: Immortal Ascension is white)
Enchant creature
Enchanted creature gets +3/+3 and has flying.
“Only after they renounced hope of a reward for their virtue did the gods deem them worthy of it.”
—Hemley Eggfeather
Card has other part: Mortal Resurrection
  • Glacia: Hail to the Queen
Devious Naiad

Devious Naiad {2}{R}

Creature - Merfolk Wizard
Flash
When Devious Naiad enters, exchange control of it and target creature until end of turn. Untap that creature. It gains haste until end of turn.
2/1
  • Novea
Proffered Heirloom

Proffered Heirloom {0}

Artifact - Equipment
Equipped creature gets +0/+3.
Whenever equipped creature dies, draw a card.
Equip {3}
No gift was too small.
  • Tales of Old Jidai
Tandem Glory

Tandem Glory {G}{W}

Instant
Until end of turn, target creature gets +2/+2, then an additional +2/+2 for each card and token merged with it.
The individual is a curse. A denial of the self. Only together can we experience the world in full. Only as one are we made whole.
  • Beyond Our Ken
Dredging Aberration

Dredging Aberration {4}{B}

Creature - Zombie Horror
{1}{B}, Mill three cards: Return Dredging Aberration from your graveyard to your hand.
3/3
Arcane Harvesters

Arcane Harvesters {1}{U}{R}

Creature - Human Wizard
{U}, Exile an instant or sorcery card from your graveyard: Draw a card, then discard a card.
{R}, Exile an instant or sorcery card from your graveyard: Arcane Harvesters deals 1 damage to any target.
2/2
  • Khaliz-Dorahn 166 270
Occult Mastermind

Occult Mastermind {3}{B}{B}

Creature - Human Wizard
When Occult Mastermind enters, create two 2/2 black Zombie creature tokens. When Occult Mastermind is no longer on the battlefield, sacrifice two Zombies.
2/3
  • Arkadai
Miss Leticia Wormwood

Miss Leticia Wormwood {1}{B}{G}

Legendary Planeswalker - Lettie
[+2]: Create a Vial token. (It's an artifact with “1, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
[–3]: Sacrifice another nonland permanent. If you do, destroy target nonland permanent.
[–9]: You get an emblem with “At the beginning of your end step, create Fallen One, a legendary 6/6 black Faerie Angel Avatar creature token with flying.”
Loyalty:
4
Divine Shell

Divine Shell {4}{W}{W}

Artifact Creature - Avatar
When Divine Shell enters, create three Function tokens with “Tap target creature.” (They're enchantments. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Beneath the Chapel of Elder Saints an idol awaits the coming of a savior, though not the one honored two dozen feet above.
4/4
  • Beyond the Blackwall
Fulfill the Contract

Fulfill the Contract {2}{B}

Instant
Fulfill the Contract deals X damage to target creature or planeswalker and you gain X life, where X is the number of Satrapies you control.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
Alliance's Aid

Alliance's Aid {1}{G}

Instant
Choose one —
• Exile target artifact.
• Exile target creature with flying.
• Exile target card in a graveyard.
Dwarven strength and elven precision allowed Asamund to break through the undead lines, and reach the center of the battlefield.
  • The Petals Wilt
Faithless Deserter

Faithless Deserter {3}{B}

Creature - Human Pirate
When Faithless Deserter enters, you may sacrifice a creature. If you do, each opponent sacrifices a creature.
“They call it cowardice. I say savvy.”
3/3
  • Dark Seas of Shiryen
Sha'Iv, God of Order

Sha'Iv, God of Order {U}{R}{W}

Legendary Enchantment
{U}{R}{W}, Discard a card named Sha'Iv, God of Order: Sha'Iv gains indestructible and becomes a God creature in addition to its other types.
Whenever Sha'Iv enters or attacks, choose target creature an opponent controls. Untap it, then tap each other creature that player controls. They don't untap during their controller's next untap step.
5/5
  • Mious
Gaze Over the Wilds

Gaze Over the Wilds {2}{G}{G}

Sorcery
Search your library for three land cards with different names, reveal them, then shuffle. Put one of those cards onto the battlefield, one into your hand, and one into your graveyard.
  • Survive the Night
Ghastly Scraper
Blinding Fiddler

Ghastly Scraper

Creature - Spirit Wizard
(Color indicator: Ghastly Scraper is white and blue)
Creatures can't attack you or a planeswalker you control unless their controller pays {2} for each of those creatures.
Creatures can't block Ghastly Scraper unless their controller pays {2} for each of those creatures.
4/3
Card has other part: Blinding Fiddler
  • Feanav: The Apothecary's Progress
Spawns of Dementia

Spawns of Dementia {5}{B}{B}

Sorcery
Manifest all cards from all players' hands. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
“Face your every insecurity, now given form.”
—Ha'tana, high accuser
  • Mious
Joys and Burdens Shared

Joys and Burdens Shared {4}{R}{R}

Enchantment
Once each turn for each card type, when you cast a spell with that type, you may copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and “At the beginning of the end step, sacrifice this permanent.”
Whenever a permanent you control dies, it deals 1 damage to each opponent.
  • MSEM Masters Cube 2025
Fungal Flourishing

Fungal Flourishing {1}{G}{G}

Sorcery
Create three 1/1 green Saproling creature tokens.
Deep in the scorched jungle, where the blood of the shaman Rakka Mar was spilled, life takes root once again.
  • Alara
Head in the Clouds

Head in the Clouds {3}{U}

Sorcery
Put target creature on top of its owner's library.
Quickdraw {2}{U} (When a creature you control blocks or becomes blocked, you may cast this spell for {2}{U}.)
  • High Noon
Rice Cultivator

Rice Cultivator {2}{W}

Creature - Goat Druid
When Rice Cultivator enters, search your library for a basic Plains card or an artifact card with a mana ability, reveal it, put it into your hand, then shuffle.
“Fieldwork builds character, young Barx. Not everything is best done with your rice thresher.”
1/3
  • Panxiou
Masha's Lightbound

Masha's Lightbound {1}{W}

Creature - Human Soldier
When Masha's Lightbound becomes tapped for the first time each turn, untap Masha's Lightbound and each other creature you control.
{W}, {T}: Exile target card from a graveyard.
A gleaming blade to break through the smoldering darkness of the Nav.
3/1
  • The Unraveling
Baljurn, the Runelord

Baljurn, the Runelord {2}{W/B}{U}

Legendary Artifact Creature - Giant Artificer
Whenever Baljurn, the Runelord or another nontoken artifact or enchantment you control enters, create a 0/0 blue Construct artifact creature token. Put a +1/+1 counter on each artifact and/or enchantment creature you control other than Baljurn.
“The cycle of war begins anew.”
3/3
  • Seasons of War
Beyond

Beyond {1}{G}

Sorcery
Exile target card from a graveyard. Create a 1/1 black Worm creature token.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Above
  • Oirohpo
North Ward Settler

North Ward Settler {3}{W}

Creature - Dwarf Warrior
When North Ward Settler enters, choose one —
• Create a 1/1 white Dwarf creature token.
• Put a +1/+1 counter on North Ward Settler.
2/4
  • Dark Seas of Shiryen