15897 cards found
Moonlight Agent

Moonlight Agent {1}{W}

Creature - Nymph Rogue
Sacrifice Moonlight Agent: Blocking creatures gain first strike until end of turn.
With their devotion in question, the moonchasers are not above martyrdom.
1/2
  • Novea
Moonlight Curator

Moonlight Curator {1}{U}

Creature - Spirit
Moonlight Curator has flying as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
The glint of light on its stolen weapon spurred it upward to find the source.
2/1
  • Glacia: Hail to the Queen
Moonlight Strix

Moonlight Strix {1}{W}

Creature - Bird
Flying
Whenever another creature with flying you control enters, put a +1/+1 counter on Moonlight Strix.
The sun doesn't set for long on Revio, but for those moments the sky fills with wings.
1/1
  • Riddles of Revio
Moonlit Pursuit

Moonlit Pursuit {1}{G}

Instant
Target creature you control gains indestructible until end of turn if it has a +1/+1 counter on it. Then it fights target creature you don't control.
“No, no, it doesn't matter what I saw. What matters is I was seen.”
—Ravik, Still-Smoke Seer
Moor-Witch's Brew

Moor-Witch's Brew {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Surveil 2, then draw a card. Create a Treasure token and a 1/1 black Bat creature token with flying and “This creature can't block.”
“A pinch of nightcap, a dash of newt . . .”
  • The Petals Wilt
Moorland Illusionist

Moorland Illusionist {1}{U}

Creature - Human Warlock
Once each turn, when another nontoken creature is returned to your hand from the battlefield, you may create a token that's a copy of that creature.
Out on the moors you never know which lights belong where — or to who.
2/1
  • Quest for the Roseblade
Morality Module

Morality Module {W}{B}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{2}{W}: Virtue
You gain 6 life.
{2}{B}: Corruption
Each opponent loses 3 life.
{1}{W}{B}: Absolution
Morality Module gains “At the beginning of your end step, if you have more life than an opponent, you may pay 2 life. If you do, draw a card.”
  • Beyond the Blackwall
Moranai Survivalist

Moranai Survivalist {1}{G}

Creature - Human Monk Wizard
Moranai Survivalist enters with three +1/+1 counters on it if you didn't cast it from your hand.
Revive {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/2
Morbid Mimic

Morbid Mimic {W}{B}

Creature - Human Horror
Whenever Morbid Mimic enters or attacks, exile up to one target creature card from a graveyard.
Morbid Mimic has all activated abilities of cards exiled with it.
“Daddy's home.”
—“Sleep Tight”
2/1
  • Video Horror System
Morning Mists

Morning Mists {1}{W}

Enchantment
Whenever a creature you control enters, you gain 1 life.
{2}{U}: Return target creature you control to its owner's hand.
In the hazy dawn, knights allow themselves a few more minutes of sleep while their squires fetch water and food.
  • A Tourney at Whiterun
Morning Sun

Morning Sun {1}{W}

Sorcery
Put two +1/+1 or loyalty counters on target creature or planeswalker. It gains lifelink until end of turn.
“It seems we're both looking for someone here. Perhaps we could help each other.”
—Sanaito, to Karina
  • Monsters of Chikyu
Morningstar Blaze

Morningstar Blaze {X}{B/R}{B/R}

Sorcery
Morningstar Blaze deals X damage divided as you choose among one or two targets.
The lab had tried to produce more like Animus, but also stored the reagents that Lettie would use to end that effort.
  • Feanav: The Apothecary's Progress
Mortal Benediction

Mortal Benediction {W/B}{G}

Sorcery
Choose up to one target land card and up to one target creature card with mana value 3 or less from your graveyard. Return one to the battlefield and the rest to your hand.
Mortal Frailty

Mortal Frailty {1}{B}

Instant
Target creature gets -2/-2 until end of turn. Mill two cards.
“Know your station. Let not your ambition lead you to immorality.”
—Lao Xiang, Apex of Austerity
  • Panxiou
Mortality Keeper

Mortality Keeper {1}{B}

Creature - Devil Advisor
Players can't gain life.
At the beginning of each player's upkeep, if that player has 10 or less life, they lose 1 life.
“Time is running out, questant. Will you find redemption before I destroy you?”
2/1
  • Mious
Motley Crew

Motley Crew {1}{R}

Creature - Human Scout
Motley Crew has no name while it's being cast. (It will always make first contact.)
{2}{R}: Creatures you control named Motley Crew get +1/+0 until end of turn.
Every week Karina was whisked to a different plane, meeting countless students like herself, but each with a story of their own.
2/2
  • Karina's Explorations
Mountain Bighorn

Mountain Bighorn {1}{G}

Creature - Sheep
{4}{G}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Mountain Bighorn becomes monstrous, you may have it fight target creature you don't control.
1/3
  • Glacia: Hail to the Queen
Mountain-Western Inventor

Mountain-Western Inventor {U}{R}

Creature - Human Artificer
When Mountain-Western Inventor enters, you may return target artifact card from your graveyard to your hand.
{1}, Sacrifice an artifact: Target creature can't block or be blocked this turn.
1/2
  • Rail War
Mourn No More

Mourn No More {G}{W}

Sorcery
Return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
You're not as brave as you were at the start.
Mourn the Lost

Mourn the Lost {1}{W}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a creature dies or a time counter is removed from Mourn the Lost, you may tap target creature.
In time, even grief gives way to nothing.
  • Plagues of Fretport
Mourning Lady Faye

Mourning Lady Faye {1}{G}

Instant
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Mouthpiece of Yhzag

Mouthpiece of Yhzag {1}{R}

Creature - Horror Warlock
When Mouthpiece of Yhzag enters, you may have target opponent create a tapped 1/1 colorless Human creature token.
Whenever Mouthpiece of Yhzag attacks, gain control of target Human creature you don't control with mana value 3 or less until end of turn. Tap it. It's attacking.
2/2
  • Toll Midnight
Mukal Sire

Mukal Sire {B}{R}

Creature - Construct Warrior
Whenever Mukal Sire or another Construct you control enters, Mukal Sire deals 1 damage to each opponent.
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
2/1
  • Arkadai
Mukal Swordsman

Mukal Swordsman {1}{B}

Creature - Construct Warrior
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
The Mukal hordes stream endlessly from the Gray Desert, with no plan or purpose but to kill.
2/1
  • Arkadai
Mummy's Grin

Mummy's Grin {B}{R}

Sorcery
Destroy target planeswalker. Mummy's Grin deals 2 damage to that planeswalker's controller.
Those not knowing of Atuum's threats are quick to be enlightened or dead.
  • Pyramids of Atuum