11493 cards found
Wartorn Veteran

Wartorn Veteran {2}{R}{R}

Creature - Human Warrior
Trample, prowess
You may exert Wartorn Veteran as it attacks. When you do, double its power until end of turn. (An exerted creature won't untap during your next untap step.)
2/1
  • End of Wollensie
Wary Rider

Wary Rider {W}

Creature - Human Scout
Wary Rider has first strike as long as its attacking.
Wary Rider gets +1/+0 as long as you control two or more other creatures.
“Oh, don't scare little rider, don't you fear.
Without your horse you'd be stranded there.”
—Children's Song
1/1
  • End of Wollensie
Wary Watchkeeper

Wary Watchkeeper {2}{U}{U}

Creature - Human Warrior
Hexproof
When Wary Watchkeeper enters, target player mills three cards.
2/4
  • Plagues of Fretport
Waste Grazer

Waste Grazer {2}{B}{B}

Creature - Zombie Elephant
Trample
Waste Grazer can't attack unless you've descended this turn. (You descended if a permanent card was put into your graveyard from anywhere this turn.)
It grazes on grass gone longer than itself.
6/5
  • MSEM Masters Cube 2025
Wasteland Rabblerousers

Wasteland Rabblerousers {3}{R}{R}

Creature - Orc Nomad Warrior
Haste
When Wasteland Rabblerousers enters, creatures your opponents control with power X or less can't block this turn, where X is the number of Deserts you control.
5/5
  • Over the Horizon
Wasteland Ravagers

Wasteland Ravagers {3}{B}{R}

Creature - Dinosaur
Trample
When Wasteland Ravagers enters, you may sacrifice a land or exile a land card from your graveyard. If you do, creatures you control get +1/+0 and gain haste until end of turn.
4/4
  • Worlds Away
Wasteland Watch

Wasteland Watch {3}{R}

Creature - Human Wizard
First strike
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Lettie Wormwood returned to her former home, to find that nothing had improved in her year of absence.
3/1
  • Feanav: The Apothecary's Progress
Wastes

Wastes

Basic Land
Related card: Herald of Desolations
Wastes Scrambler

Wastes Scrambler {1}

Artifact - Vehicle
Advance {3} (Cast this for {3} to advance it as it enters. {3}: Advance this as a sorcery.)
Whenever Wastes Scrambler advances, put your choice of a +1/+1, first strike, menace, trample, or vigilance counter on it. If {R}{W}{B} was spent to advance it, repeat this process twice.
Crew 1
2/2
  • Karina's Explorations
Wastewolf

Wastewolf {4}{R}

Creature - Beast
Trample, haste
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
Whenever Wastewolf attacks, it deals 1 damage to any other target.
Too wild to tame, too fast to hunt, too ferocious to ignore.
3/3
  • Descent from the Highlands
Wasting Soul

Wasting Soul {2}{B}

Creature - Yeti Spirit
Whenever Wasting Soul attacks or blocks, sacrifice a creature, then put two +1/+1 counters on Wasting Soul.
“Of the greatest of sins is cannibalism, not for disrespect of your fellow man, but for the beast you will create of yourself.”
— The Judges' Law
2/2
  • High Noon
Watch Me Burn

Watch Me Burn {B}{R}{G}

Legendary Enchantment
Whenever Watch Me Burn enters or another source you control deals noncombat damage, put an ignition counter on Watch Me Burn. Then it deals damage equal to the number of ignition counters on it to each opponent.
Embrace the ending you've been dealt.
Watch of the Dead

Watch of the Dead {2}{W}{B}

Enchantment
Creature tokens you control have vigilance.
Whenever Watch of the Dead or another enchantment you control enters, create a 2/2 black Zombie creature token.
The dead do not sleep. They wait.
  • Theros Triumphant
Watcher of Sacred Skies
Keeper of Holy Lands

Watcher of Sacred Skies

Creature - Archon Scout
Flying
Whenever a nontoken, noncreature, nonland permanent you control enters, create a token that's a copy of that permanent except it has no mana cost and it isn't legendary.
5/5
Card has other part: Keeper of Holy Lands
Watcher of the Polyps

Watcher of the Polyps {2}{U}

Creature - Shapeshifter
Changeling (This card is every creature type.)
Watcher of the Polyps has all names of creature cards in addition to its name as long as it's on the battlefield.
Watcher of the Polyps gets +X/+X, where X is the greatest number of creatures you control with the same name.
2/1
Watcher of the Wall

Watcher of the Wall {1}{W}

Creature - Human Soldier
Vigilance
Bulwark — {1}{W}, {T}: Create a 1/1 white Soldier creature token. Activate only if you control a creature with toughness 4 or greater.
Many Danuri chose to stay in Prosania, their nature urging them to protect their world.
2/2
  • Aftermath
Watchers of the Veil

Watchers of the Veil {3}{U}{B}

Creature - Human Spirit Cleric
Menace
Whenever one or more cards leave your graveyard or Watchers of the Veil leaves your graveyard, you may draw a card. If you do, discard a card.
“The borders thin. The worlds take shape. For both sides' sake, someone has to serve.”
4/4
  • Lovi Awoken
Watchful Ancestor

Watchful Ancestor {1}{W}

Creature - Spirit Soldier
Flying
{1}{W}, {T}: Tap target creature.
“To the ancestors, a ‘rank of bronze' was of little account, a ‘rank of platinum,' priceless.”
—The Book of Secrets
1/2
  • Arkadai
Watchful Authority
Capital Watch

Watchful Authority

Creature - Angel Soldier
(Color indicator: Watchful Authority is white and green)
Vigilance, reach
Watchful Authority can block an additional creature each combat.
True forms always carry the risk of identity loss. In this case, it's desired.
3/4
Card has other part: Capital Watch
  • Feanav: The Apothecary's Progress
Watchful Griffin

Watchful Griffin {3}{W}

Creature - Griffin
Flying
“We are the eyes and ears of Yroncaster. A single elf or dwarf spotted at the border, and we'll know about it.”
—Lileaux, Skysworn captain
2/4
  • Quest for the Roseblade
Watchful Navigator

Watchful Navigator {2}{W}

Creature - Human Pirate Scout
Vigilance
Whenever Watchful Navigator crews a Vehicle, that Vehicle gets +1/+1 and gains vigilance until end of turn.
“Focus. The rocks ahead are perilous, but the storm behind is fatal.”
3/2
  • Dark Seas of Shiryen
Watchful Signalman

Watchful Signalman {3}{W}

Creature - Human Scout
Vigilance
Whenever you cast a noncreature spell, you gain 2 life.
“I may not be able to stop Union Rail's saboteurs, but at least I can keep our trains well away from them.”
1/4
  • Rail War
Watchful Skyguardian

Watchful Skyguardian {1}{W}{W}

Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
2/2
  • Tides of War
Watchkeeper Deserter

Watchkeeper Deserter {2}{R}

Creature - Human Warrior
Whenever Watchkeeper Deserter attacks, discard up to two cards, then draw that many cards. Watchkeeper Deserter gets +X/+0 until end of turn, where X is the total mana value of the discarded cards.
“Fretport's falling to ruin. Nothing we can do to stop it now.”
0/2
  • Plagues of Fretport
Water Sutra Daoshi

Water Sutra Daoshi {1}{B}

Creature - Cat Monk
Whenever a creature in Water Sutra Daoshi's pack dies, return a creature card with lesser mana value than that creature from your graveyard to your hand. (Two or more creatures you control with equal power are in a pack.)
3/2
  • Panxiou