15897 cards found
Tenacious Brawler

Tenacious Brawler {X}{G}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
Tenacious Brawler enters with X +1/+1 counters on it.
0/0
  • Eralou
Tender of Gardens

Tender of Gardens {1}{G}

Creature - Human Druid
{T}: Put a +1/+1 counter on Tender of Gardens. Activate only as a sorcery.
“I was working by the cathedral when the glade opened. I just had to see for myself.”
2/2
  • The Unraveling
Tender of the Land

Tender of the Land {1}{G}

Creature - Elf Druid
When Tender of the Land enters, if you control four or more lands, draw a card.
He can hear the faint whispers of the land calling to him and guiding him.
2/2
  • K15 Core Set
Terra Novea

Terra Novea {G}{G}{G}{G}{G}

Legendary Creature - Avatar
Terra Novea's power and toughness are each equal to the number of permanents you control.
{T}: Add {G} for each land you control.
From the molten core, Novea rose.
From the giant's core, life awoke.
*/*
  • Novea
Terramorphic Cradle

Terramorphic Cradle {4}{G}

Sorcery
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
5 | Create an X/X blue Spirit creature token, where X is the number of differently named lands you control.
  • Panxiou
Terrenal Might

Terrenal Might {3}{G}

Instant
Target creature you control gets +X/+X until end of turn, where X is the number of lands you control.
Elementals of Rehis-Dorahn use every strength the land has to offer them.
  • Khaliz-Dorahn
Territorial Camaar

Territorial Camaar {1}{G}

Creature - Antelope Camel
Vigilance
When Territorial Camaar enters, you may sacrifice a land. If you do, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
3/2
  • Over the Horizon
Territorial Wolverine

Territorial Wolverine {G}

Creature - Wolverine
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.)
Fierce in matters of survival.
1/1
  • End of Wollensie
Terror of the Ulvenwald

Terror of the Ulvenwald {4}{G}{G}

Creature - Insect Horror
Vigilance
When Terror of the Ulvenwald enters, target creature gets +3/+3 until end of turn.
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
In the Ulvenwald, no one is ever alone.
6/5
  • Innistrad In Memoriam
Test Run

Test Run {X}{G}

Sorcery
Create an X/X green Mutant creature token.
Draw a card.
Shara had boosted GenTech's Prefect program significantly. It was under her supervision that a new species was born.
Related cards: Alpha Trial Shara, Prime Geneticist
  • Beyond the Blackwall
Test of Strength

Test of Strength {1}{G}

Sorcery
Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
“Shala Na is strong; that much is clear. But will mortal strength be enough against Anku?”
—Inishtu, to the other worldly gods
  • Scriptures of Urshad
Thallid Cultivator

Thallid Cultivator {G}

Creature - Fungus
When Thallid Cultivator dies, mill four cards. Return a creature card milled this way to your hand.
1/1
  • MSEM Secret Lair Drops
  • Alara
Tharanos' Legion

Tharanos' Legion {5}{G}{G}

Creature - Human Soldier
Bulwark — When Tharanos' Legion enters, draw a card for each creature you control with toughness 4 or greater.
Prosanians, just like Danuri, believe in unity and teamwork above all else, knowing that numbers make strength.
4/6
  • Aftermath
Tharanos' Stratagem

Tharanos' Stratagem {1}{G}

Instant
Bulwark — If you control a creature with toughness 4 or greater, each creature you control assigns combat damage equal to its toughness rather than its power this turn.
Creatures you control get +0/+2 until end of turn.
  • Aftermath
The Disappearance of Faye

The Disappearance of Faye {1}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 colorless Construct Actor creature token.
II — Create a Food token and a Weapon token. (A Weapon token is an Equipment with equip {2} and “Equipped creature gets +1/+1.”)
III — You may exile The Disappearance of Faye if you control five or more tokens. If you do, return a card from your graveyard to your hand. If you didn't exile it, draw a card.
  • The Stage Presents: The Neverending Act
The Feller of Greatwoods

The Feller of Greatwoods {5}{G}{G}{G}

Legendary Creature - Beast
Whenever The Feller of Greatwoods enters or attacks, you may sacrifice two noncreature permanents. For each permanent sacrificed this way, reveal the top five cards of your library. You may put a creature card from among them onto the battlefield and the rest into your graveyard.
9/9
  • Discoveries of Akieva
The Finest Specimen
Hyden, Form Philosopher

The Finest Specimen

Legendary Creature - Insect Chimera
(Color indicator: The Finest Specimen is green)
Flying
Creatures you control have “{T}: Add {C} or one mana of any color.”
{X}: The Finest Specimen gets +X/+X until end of turn.
If beauty compels capture, what is perfect must be violently unassailable.
5/5
Card has other part: Hyden, Form Philosopher
  • The Empty Throne of Feanav
The Frontier Beckons

The Frontier Beckons {2}{G}

Enchantment
While searching your library, you may play basic land cards from your library.
You may play an additional land each turn.
The Great Awakening

The Great Awakening {6}{G}{G}

Sorcery
Look at the top sixteen cards of your library. Put any number of creature cards with different mana values from among them onto the battlefield and the rest on the bottom of your library in any order.
The morning after Shigurei fell, the beasts of the Wild Realm snapped awake in unison. Today, they would roam free.
  • Surging Tide
The Great Work Continues

The Great Work Continues {G}

Legendary Enchantment
Cards in your hand have lifecycle {3}.
{2}{G}, Sacrifice four creatures: Create two tapped 4/4 green Chimera creature tokens.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
After Wormwood, alchemists tried a new path to life: simple elementals rearranged into chimeras.
  • The Empty Throne of Feanav
The Hewitt Brothers

The Hewitt Brothers {4}{G}{G}

Legendary Creature - Horror
Trample
Whenever a creature you don't control dies, you gain 2 life.
Whenever you gain life, put that many +1/+1 counters on target creature you control.
“Get ‘im up already, you layabout. We'll be eatin' good tonight.”
—“Farmhouse Massacre”
4/4
  • Video Horror System
The Investigation of Dr. Vaughn

The Investigation of Dr. Vaughn {1}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
III — Creatures you control get +1/+0 and gain trample until end of turn.
  • The Stage Presents: The Neverending Act
The Last Hunt

The Last Hunt {X}{G}

Sorcery
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.)
Create an X/X green Beast creature token. Each opponent creates three 1/1 white Citizen creature tokens.
  • Harvest Festival
The Magistrate

The Magistrate {4}{G}{G}{G}

Legendary Creature - Avatar
Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Protection from noncreatures
When The Magistrate enters, judge each creature that convoked it. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
7/7
  • MSEM Masters Cube
The Midwife

The Midwife {2}{G}{G}{G}

Legendary Creature - Elemental
{X}{G}: Put X +1/+1 counters on target noncreature, nonplaneswalker permanent you control. It becomes an Elemental creature with base power and toughness 0/0 in addition to its other types. (This effect lasts indefinitely.)
6/6
  • Kaleidoscope