3691 cards found
Fate of the Brave

Fate of the Brave {1}{R}

Enchantment - Aura Persona
Enchant creature
Embody (Enchanted creature is a copy of this card except for its types.)
Whenever Fate of the Brave becomes tapped, it deals 1 damage to each opponent.
“Second of the seekers was the archer, whose arrows were sharp and eyes sharper.”
— The Tale of Spring
3/3
  • Harvest Festival
Fate of the Devout

Fate of the Devout {1}{W}

Enchantment - Aura Persona
Enchant creature
Embody (Enchanted creature is a copy of this card except for its types.)
Whenever Fate of the Devout becomes tapped, it gets +1/+1 until end of turn.
“First among the seekers was the cleric, grim of spirit and divine of purpose.”
— The Tale of Spring
3/3
  • Harvest Festival
Fate of the Generous

Fate of the Generous {1}{G}

Enchantment - Aura Persona
Enchant creature
Embody (Enchanted creature is a copy of this card except for its types.)
Whenever Fate of the Generous becomes tapped, you gain 2 life.
“Third of the seekers was the hunter, their heart and soul bound everlasting to their family.”
— The Tale of Spring
3/3
  • Harvest Festival
Fate of the Wayward

Fate of the Wayward {1}{U}

Enchantment - Aura Persona
Enchant creature
Embody (Enchanted creature is a copy of this card except for its types.)
Whenever Fate of the Wayward becomes tapped, you may tap another target creature.
“And last of the seekers was the child, innocent of mind and empty of purpose.”
— The Tale of Spring
3/3
  • Harvest Festival
Fate of the Weary

Fate of the Weary {1}{B}

Enchantment - Aura Persona
Enchant creature
Embody (Enchanted creature is a copy of this card except for its types.)
Whenever Fate of the Weary becomes tapped, create a 0/1 black Spirit creature token with flying.
“Fourth of the seekers was the shaman, who had long learned that with wisdom came worldly fatigue.”
— The Tale of Spring
3/3
  • Harvest Festival
Fated Confrontation

Fated Confrontation {1}{R}

Instant
Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Target attacking creature gets +3/+3 and gains trample until end of turn.
  • Quest for the Roseblade
Fatefree Spirit

Fatefree Spirit {1}{R}

Creature - Reflection
“One day it hit me, that so many of us were lost in our fates, vainly trying to craft a life we had never lived. I didn't want that. They tell me I will die, but at least I will have lived.”
2/2
  • Ophorio
Fateful Journey

Fateful Journey {1}{B}

Instant
Search your library for a card, reveal it, then shuffle and put that card on top. You lose life equal to its mana value.
Fatetwist Shaman

Fatetwist Shaman {G}{G}

Creature - Cat Shaman
When Fatetwist Shaman dies, reveal the bottom card of your library. You may put it on top of your library.
2/3
  • Oirohpo
Fathom Diver

Fathom Diver {1}{U}

Creature - Merfolk Wizard
{T}: Draw a card. Activate only if you created a token this turn.
“A single flash of inspiration can change the world forever. That's why I look for things that shine.”
1/3
  • Worlds Away
Fatigue
Fauna Tender

Fauna Tender {1}{G}

Creature - Elf Druid
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
This creature gets +2/+2 as long as it's merged with another card or token.
Animals soon disappeared from the camp, yet the nights never grew quieter in their absence.
2/2
  • Beyond Our Ken
Favor of the Court

Favor of the Court {1}{U}

Enchantment
At the beginning of each player's draw step, that player draws an additional card.
  • Imperial Legacies
Favorable Winds

Favorable Winds {1}{U}

Enchantment
Creatures you control with flying get +1/+1.
The winds of Lafterwal blow strong enough to aid any winged creature in even the longest of journeys.
  • K15 Core Set
Fearful Flooding

Fearful Flooding {1}{U}

Sorcery
Target opponent mills five cards. Then exile a card milled this way. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
  • Alara
Fearless General

Fearless General {G}{W}

Creature - Human Soldier
First strike
Sacrifice Fearless General: Soldiers you control gain indestructible until end of turn.
“I do not fear death if it means the triumph of my people.”
2/2
  • Khaliz-Dorahn
Feed to the Pigs

Feed to the Pigs {X}{B}{B}

Sorcery
Feed to the Pigs deals X damage to any target. You gain X life.
“Pigs'll eat anything but hair ‘n teeth. Perfect for anything you need gone.”
  • High Noon
Felice's Defiance

Felice's Defiance {X}{W}{W}

Instant
Exile X target permanents you control. Return them to the battlefield under your control at the beginning of the next end step.
Draw a card.
With Aerida defeated and her deeds exposed, Felice turned to the rest of Arcanum's academic elite and made her demand: to let her use their new subplane as a refuge for her people.
  • Memorium Arcanum
Felice's Study

Felice's Study {W}{W}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever a permanent card is put into your graveyard from the battlefield, you may put that card on the bottom of the archived library.
Feline Furor

Feline Furor {1}{B/R}

Enchantment - Aura
Enchant creature
When Feline Furor enters, it deals 2 damage to enchanted creature.
Enchanted creature gets +2/+0 and has menace.
  • Kahembo: Olde Dawn
Fellor Bloodseeker

Fellor Bloodseeker {1}{W}

Creature - Human Barbarian Warrior
Battalion — Whenever Fellor Bloodseeker and at least two other creatures attack, Fellor Bloodseeker gains lifelink until end of turn.
The Fellors are only allowed to heal their wounds when they've done a minimum of damage in battle.
2/2
  • Khaliz-Dorahn
Fellor Charm

Fellor Charm {R}{W}

Instant
Choose one—
• Fellor Charm deals 3 damage to any target.
• Target creature gains lifelink and indestructible until end of turn.
• Attacking creatures get +1/+1 until end of turn.
  • Khaliz-Dorahn
Fellor Elite

Fellor Elite {1}{W}

Creature - Human Barbarian Warrior
Armed — Fellor Elite has double strike as long as it's equipped.
The battlefield has changed, her ferocity in combat hasn't.
1/1
  • Aftermath
Fellor Vanguard

Fellor Vanguard {1}{W}

Creature - Human Barbarian Warrior
Fellor Vanguard gets +1/+1 as long as you control a Mountain.
{1}{R}: Fellor Vanguard gets +1/+0 until end of turn.
Hellbent on breaking The Shield, the Fellors' main tactic is constant assaults.
2/1
  • K15 Core Set
Fen Guide

Fen Guide {1}{G}

Creature - Human Druid Warrior
{T}: Add {G}.
“Keep to the grass, if you can. If you sink to your knees, pray to the Unmaker, for you'll likely keep sinking.”
2/1
  • A Tourney at Whiterun