15282 cards found
Ancient of Reflections

Ancient of Reflections {4}{R}

Creature - Dragon
Flying
When Ancient of Reflections enters, create a token that's a copy of target creature you control not named Ancient of Reflections, except it's 1/1 and has haste. Sacrifice it at end of turn.
3/3
  • Panxiou
Ancient of the Glade

Ancient of the Glade {3}{G}{G}

Creature - Elemental
When Ancient of the Glade enters, put a +1/+1 counter on each other creature you control.
{2}, Remove a +1/+1 counter from a creature you control: That creature gains indestructible until end of turn.
4/4
Andazir Veteran

Andazir Veteran {4}{R}

Creature - Demon Soldier
When Andazir Veteran enters, amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
While Zareen's eyes trained on the assault on Soli, Andazir took the opportunity to mount a quicker—and deadlier—conquest of his own.
4/2
  • Alkabah: The Rise of Soli
Andazir's Pact

Andazir's Pact {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Azra or Demon, you gain 3 life.
It is said that as Acrimony kissed the shoulders of young courtesan Andazir, they—like his mind—erupted with writhing serpents.
  • Alkabah: The Rise of Soli
Angel of Sands

Angel of Sands {4}{W}

Creature - Angel
Flying, vigilance
At the beginning of your upkeep, if you control four or more Plains, put a +1/+1 counter on each other creature you control.
3/5
Angel of Wisdom

Angel of Wisdom {3}{U}{U}

Creature - Angel Shaman
Flying
Whenever you cast a spell from anywhere other than your hand, you may choose one —
• Draw a card, then discard a card.
• Angel of Wisdom phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
4/4
  • Alkabah: The Rise of Soli
Animus Vox

Animus Vox {3}{W}{U}

Sorcery
Converge — You draw X cards and gain X life, where X is the number of colors of mana spent to cast Animus Vox.
“You've gotten mixed up in something you couldn't possibly understand. This world resonates with the song of the universe.”
—Glitch, Galactic Muse
  • Love Song
Antigravity Agent

Antigravity Agent {4}{W}

Creature - Human Warrior
Flying, vigilance
Augmented — When Antigravity Agent enters, if you've spent {W}{U}{R}{B}{G} to cast spells this turn, distribute a flying counter and a vigilance counter among one or two creatures you control.
Mankind, like starships, was meant to fly.
4/3
  • Animus Vox
Antimagic Formula

Antimagic Formula {3}{U}{U}

Instant
This spell costs {1} less to cast for each storied permanent you control. (Enchantments and legendary permanents are storied.)
Counter target spell.
Draw a card.
“In your incantation's flaws, I find my strength.”
Antithesis

Antithesis {3}{B}{B}

Enchantment
Creatures you don't control get -1/-1.
Mirage {1}{B} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Antu, Sun Spirit

Antu, Sun Spirit {3}{R}{G}

Legendary Creature - Spirit God
Antu, Sun Spirit can't attack or block unless you control ten or more permanents.
As long as it's your turn, other creatures you control get +X/+0 and have haste, where X is the amount of life you've gained this turn.
When Antu dies or is put into exile from the battlefield, you may put him into his owner's library third from the top.
8/8
  • Road to Carü Mapu
Apex Abomination

Apex Abomination {3}{G}{G}

Creature - Horror Beast
Vigilance, trample
Whenever another Horror you control enters, choose one —
• Destroy target artifact or enchantment.
• You gain 4 life.
• Apex Abomination fights another target creature.
In the truly gruesome do we trust.
6/6
  • Animus Vox
Apothecary's Gift

Apothecary's Gift {4}{B}

Sorcery
Apothecary's Gift deals 5 damage to target creature or planeswalker. You gain life equal to the excess damage dealt this way.
Seeking to understand immortality, Hsu Fu was graced for his piety. Seeking to utilize it for his people, Ye Feng was punished for his opportunism.
  • Panxiou
Approach of Old Lovi

Approach of Old Lovi {3}{R}{W}

Enchantment
At the beginning of your end step, put an encroachment counter on Approach of Old Lovi, then it deals X damage to any target and you gain X life, where X is the number of encroachment counters on Approach of Old Lovi.
In some places, reality rearranged itself gently, like wind carrying leaves. In others, the old world devoured and transformed the new one like a fire.
  • Lovi Awoken
Arbiter of the Scales

Arbiter of the Scales {3}{W}{W}

Creature - Angel
Flash
Flying
As long as an opponent controls more creatures than you, Arbiter of the Scales gets +2/+2 and has first strike and lifelink.
“No more games. No more rules. I'm done with balance.”
4/4
  • Storytime
Arborback Stomper

Arborback Stomper {3}{G}{G}

Creature - Beast
Trample
When Arborback Stomper enters, you gain 5 life.
“The consumption of the Wiedfree is slow, but certain.”
—Tales of the Wild, Vol. II
5/4
  • End of Wollensie
Arcane Might

Arcane Might {4}{U}

Enchantment
Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, choose one—
• Draw a card, then discard a card.
• Tap target creature.
• Target creature gains flying until end of turn.
• Target player mills two cards.
  • K15 Core Set
Arcanum Owl

Arcanum Owl {3}{U}{U}

Creature - Bird
Flying
When Arcanum Owl enters, you may return target instant or sorcery card from your graveyard to your hand.
2/2
  • Zero
Archfiend of Rage

Archfiend of Rage {3}{R}{R}

Creature - Manticore Demon
Flying, trample
Once each turn, when you cast a spell from anywhere other than your hand, you may copy it. If you do, you may choose new targets for the copy.
Righteous anger, seething hatred, outrage in love or war—all are contained and magnified in the swells of Sahra's roar.
5/5
  • Alkabah: The Rise of Soli
Arctic Pack

Arctic Pack {3}{G}{G}

Sorcery
Create three 2/2 green Wolf creature tokens.
The white wolves of Glacia looked strikingly different to those of Nangjiao, but Seto and Xiong could sense their danger all the same.
  • Glacia: Hail to the Queen
Armada Envoy

Armada Envoy {3}{U}{U}

Creature - Drake
Flying
Whenever a creature you control phases in, it gains flying until end of turn.
“Follow that drake. We can't be the only ones trying to escape this storm.”
—Atworth Wingate
4/4
  • Dark Seas of Shiryen
Arpechian Bellowers

Arpechian Bellowers {3}{G}{G}

Creature - Giant Beast
Trample
When Arpechian Bellowers enters, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
4/4
  • Arcanum Academia
Arpechian Yatte

Arpechian Yatte {3}{G}{G}

Creature - Beast
Trample
When Arpechian Yatte enters, put a +1/+1 counter on each other creature you control.
Whenever another creature you control enters, put a +1/+1 counter on Arpechian Yatte.
3/3
Arroyo, the Bound

Arroyo, the Bound {3}{B}{B}

Legendary Enchantment
If a player would draw a card, instead that player may put a card they own exiled with Arroyo, the Bound into their hand.
{3}: Search target player's library for a card and exile it face down, then that player shuffles. They may look at that card for as long as it remains exiled.
The dreaming are not the dead.
  • Ophorio
Artful Portmanteau

Artful Portmanteau {4}{U}

Sorcery
Draw two cards. You may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is the number of cards in your hand.
  • Adventurers of Onora