2653 cards found
Hunted Sprareos

Hunted Sprareos {5}{G}{G}

Creature - Beast
Trample
When Hunted Sprareos dies, create a 6/6 green Wurm creature token with trample.
Some hunters skip bringing down the beast and go straight for the wurm chasing it.
4/4
  • K15 Core Set
Hunter's Hideout

Hunter's Hideout {1}{G}{G}

Enchantment
{1}{G}{G}, Discard a card: Destroy target artifact or enchantment.
At the beginning of your end step, if twelve or more cards are in your graveyard, create two 3/3 green Beast creature tokens.
Hunting Experience

Hunting Experience {2}{G}{G}

Sorcery
Wanderlust — When you cast this spell, you may copy it if you control four or more differently named lands. You may choose new targets for the copy.
Search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
  • Worlds Away
Hunting Ground

Hunting Ground {3}{G}{G}

Enchantment
When Hunting Ground enters, create four 1/1 green Saproling creature tokens.
Whenever a creature you control dies, creatures you control get +1/+1 until end of turn.
  • End of Wollensie
Hyctaleon's Vanguard

Hyctaleon's Vanguard {2}{W}{W}

Creature - Human Soldier
Lifelink
When Hyctaleon's Vanguard enters, look at the top six cards of your library. You may put a Soldier card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Other Soldiers you control get +1/+1.
2/3
Hypersomnia

Hypersomnia {2}{U}{U}

Sorcery
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
  • A Tourney at Whiterun
I Choose You

I Choose You {5}{U}{U}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Search target opponent's library for a creature or planeswalker card and put it onto the battlefield under your control. That player shuffles.
“Don't worry, you'll be safe with us now.”
  • Monsters of Chikyu
I's Study

I's Study {1}{R}{R}

Enchantment - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you cast a spell from your hand, you may cast a card from the archived library with a lesser mana value without paying its mana cost.
“I have one rule: never be boring.”
  • Sparks of a Multiverse
IG-2 Disassembler

IG-2 Disassembler {3}{R}{R}

Artifact Creature - Construct Artificer
Whenever IG-2 Disassembler enters or attacks, you may sacrifice an artifact. When you do, IG-2 Disassembler deals 2 damage to target player or planeswalker.
It's lonely when all you can see is destruction.
5/3
  • Animus Vox
Icilica's Icestrider

Icilica's Icestrider {1}{B}{B}

Creature - Vampire Assassin
Menace
When Icilica's Icestrider enters, choose one —
• Draw a card if you own a card in exile.
• Target player discards a card if that player owns a card in exile.
2/1
  • Spark of Revolution
Ideals Eternally Endure

Ideals Eternally Endure {2}{U}{U}

Sorcery
Mill two cards, then you may return an instant or sorcery card from your graveyard to your hand.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Over the Horizon
Identity Module

Identity Module {2}{R}{R}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{R}{R}{R}: Bold
Any player may have Identity Module deal 5 damage to them. If no one does, draw three cards.
{R}{R}{R}: Brash
Identity Module deals 3 damage to any target.
{R}{R}{R}: Burning
Identity Module gains “Players can't gain life” and “At the beginning of each player's upkeep, Identity Module deals 2 damage to that player.”
Ideoscio

Ideoscio {1}{U}{U}

Enchantment
Whenever you cast a spell, you may cast a spell from your hand with lesser mana value without paying its mana cost.
You can't cast more than one spell of each card type each turn.
  • End of Wollensie
Iekin's Portal
Iekin, God of Wisdom

Iekin's Portal {1}{U}{U}

Legendary Enchantment
When Iekin's Portal enters, look at the top five cards of your library. Put one into your hand and the rest into your graveyard.
{1}{U}{U}: Transform Iekin's Portal. Activate only if your fealty to Islands is five or greater.
Card has other part: Iekin, God of Wisdom
Igniderm

Igniderm {2}{R}{R}

Creature - Elemental Elk
Ward—Pay 3 life.
Igniderm enters with three ignition counters on it.
At the beginning of your upkeep, remove an ignition counter from Igniderm. If you can't, sacrifice it.
5/5
  • End of Wollensie
Igniter of Unbridled Fury

Igniter of Unbridled Fury {4}{R}{R}

Creature - Giant Shaman
At the beginning of combat on your turn, gain control of another target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Fleeting {2}{R}{R} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
6/6
  • End of Wollensie
Ikari-no-Oni

Ikari-no-Oni {2}{R}{R}

Creature - Demon
When Ikari-no-Oni enters, other creatures you control get +1/+0 until end of turn.
4/3
  • Path of Shadows
Ilieth, Flynn's Soul

Ilieth, Flynn's Soul {3}{U}{U}{R}{R}

Legendary Creature - Dragon
Flying, hexproof, haste
Blue permanents you control have hexproof.
Whenever you activate an ability of a red permanent, you may copy that ability. If you do, choose new targets for the copy.
6/6
  • Sparks of a Multiverse
Ilieth, Transcendent

Ilieth, Transcendent {5}{R}{R}

Legendary Creature - Dragon
Flying, trample, haste
Whenever you activate an ability of a nonland permanent, you may have Ilieth, Transcendent deal 2 damage to target creature.
{2}{R}: Creatures you control get +2/+0 until end of turn.
Flynn found the best way to handle her dragonsoul was not to reign her in, but let her free.
5/5
  • Karina's Explorations
Ill Winds Blow

Ill Winds Blow {X}{B}{B}

Sorcery
Each player exiles up to X cards from their graveyard. Then each player loses life, discards cards and sacrifice creatures equal to X minus the number of cards that player exiled this way.
  • Tides of War
Illari, Martyrized Tyrant

Illari, Martyrized Tyrant {3}{W}{W}

Legendary Creature - Human Noble
Vigilance
When Illari, Martyrized Tyrant enters, tap all other nonbasic permanents.
Players can't untap more than one nonbasic permanent during each of their untap steps.
When Illari dies, untap all permanents you control and you gain 5 life.
4/5
  • Road to Carü Mapu
Illicit Spellweaver

Illicit Spellweaver {1}{U}{U}

Creature - Human Rogue Wizard
Flash
When this creature enters, look at the top six cards of your library. You may reveal an instant card or card with flash from among them and put it into your hand. Put the rest on the bottom in a random order.
2/1
  • The Petals Wilt
Illumination Savant

Illumination Savant {2}{W}{W}

Creature - Human Wizard Advisor
Whenever Illumination Savant attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Put a +1/+1 counter on each artifact creature and enchantment creature you control.
3/2
  • Arcanum Academia
Imagination Augmentation

Imagination Augmentation {5}{U}{U}

Enchantment
Flash
Whenever you make first contact, you may put a card you own from outside the game into your hand. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
The marvels of Entelan technology can literally turn one's dreams into reality.
  • Karina's Explorations
Imitator of Success

Imitator of Success {2}{U}{U}

Creature - Shapeshifter
You may have Imitator of Success enter as a copy of any creature on the battlefield, except it has no mana cost and base power and toughness 1/1 if it's a token.
Successor {1}{U}{U} ({1}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost and base power and toughness 1/1. Succeed only as a sorcery.)
0/0
  • MSEM Masters Cube