[+2]: Until end of turn, Helene Trant becomes a 4/4 Human Warrior creature with hexproof and trample that's still a planeswalker. Prevent all damage that would be dealt to her this turn. [–2]: Draw two cards. [–4]: You get an emblem with “Whenever one or more creatures you control deal combat damage to a player, draw a card.”
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.) Other creatures you control have infiltrate.
She sharpens their blades with salty winds and bitter grudges.
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. If an effect would create one or more kinds of tokens under your control, it creates an additional token of each kind. {3}{W}: Put a +1/+1 counter on each other creature you control. Activate only as a sorcery.
Destroy target artifact or land. If a land was destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Whenever you cast a noncreature spell, you may put a progress counter on Hellbent Speed. [PROGRESS 2+] Noncreature spells you cast cost {1} less to cast. This effect can't reduce the amount of mana a spell costs to cast to less than one mana. [PROGRESS 6+] Whenever you cast a noncreature spell, draw a card.
When Hellion Devastator enters, destroy up to one target nonland permanent with mana value 3 or less. Cycling {2}({2}, Discard this card: Draw a card.)
[–1]: Tap target nonland permanent. It doesn't untap during its controller's next untap step. [–2]: Put target nonland permanent into its owner's library second from the top. [–X]: Shuffle up to X cards from your hand into your library, then draw that many cards. You gain that much life.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. III — Target creature you control gets +2/+2 and gains flying, vigilance, and lifelink until end of turn.
Flying Whenever Herald of Flame attacks, gain control of target permanent until end of combat. If it's a creature, you may have it become tapped and attacking. Whenever a creature you control becomes blocked, Herald of Flame deals 3 damage to the player or planeswalker that creature is attacking.
Trample At the beginning of your end step, if there are two or more +1/+1 counters among creatures you control, return Herald of Might from your graveyard to the battlefield.
Flash When Herald of Wisdom enters, you may cast target instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) Whenever a creature deals combat damage to a player, if it was encouraged by Herald of the White Orchid this turn, create a 1/1 white Soldier creature token.
Flying, prowess Whenever one or more creatures attack, you gain life equal to the greatest power among those creatures. Whenever you cast a white spell, you may have Heraldry become an Angel creature in addition to its other types or stop being a creature.
Beckon Ox {1}{W}({1}{W}: This enchantment permanently becomes an Ox creature in addition to its other types.) Vigilance Whenever a creature or another enchantment you control enters, you gain 1 life.
When Here Forever enters, exile target creature or planeswalker until Here Forever leaves the battlefield. At the beginning of your upkeep, the owner of the exiled card loses 1 life.
“I'm over here! Come and get me!” —Jozel, mistress of trickery
Choose two — • Create two 1/1 white Soldier creature tokens. • Creatures you control get +1/+1 until end of turn. • You gain 5 life. • Choose a creature. It gains indestructible until end of turn.