Flying At the beginning of your end step, up to one other target creature you control voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever a creature you control phases in, you may have it become a copy of target creature you control until end of turn.
Flash (You may cast this spell any time you could cast an instant.) Flying When Orichi of the Cold Mist enters, exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Trample Orodu, the Onyx Wave can't block. Whenever Orodu attacks, defending player may sacrifice a creature. If they do, prevent all combat damage Orodu would deal this turn.
Trample Whenever Oshu deals combat damage to a player, gain control of target land that player controls. It becomes a 4/4 Elemental creature that's still a land. As long as you control eight or more lands, Oshu and land creatures you control get +2/+2.
When Osseous Augur enters, target creature an opponent controls gets -1/-1 until end of turn. If that creature's controller is cursed, that creature gets -3/-3 until end of turn instead.
Exile cards from the top of your library until you exile an instant or sorcery card. Put that card into your hand, then Overzealous Tutor deals damage to up to one target creature equal to the number of cards you own in exile.
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Target creature has base power and toughness 4/4 until end of turn. If you're in a renaissance, untap it and it gains hexproof and indestructible until end of turn.