6341 cards found
Conquer Realms

Conquer Realms {R}{W}

Sorcery - Adventure
Creatures you control get +1/+0 until end of turn. (Then exile this card. You may play the land later from exile.)
Card has other part: Dawn Hill Outskirts
  • Adventurers of Onora
Conquer the Fang Den

Conquer the Fang Den {R}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack with one or more creatures with power 4 or greater, add a quest counter.
Until end of turn, target creature you control gains trample and “Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.”
Put two +1/+1 counters on target creature you control. It fights up to one target creature you don't control.
  • Adventurers of Onora
Consecrated Altar

Consecrated Altar {2}

Artifact
{T}: Mill three cards. Scry 1.
{1}, Sacrifice Consecrated Altar: Counter target spell or ability that targets you or one or more cards in your graveyard.
Called rewe, they're installed in front of a machi's house as a place of purity and spirituality.
  • Road to Carü Mapu
Consult the Ashes

Consult the Ashes {2}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards. Add one mana of any color.
“Why can't these Adversaries make it any easier?” exclaimed Marzen in frustration. “That is the point.” chided Bahum gently.
  • Mious
Consuming Flame

Consuming Flame {3}{R}{R}

Sorcery
Consuming Flame deals 6 damage to target creature.
Ferocious — If you control a creature with power 4 or greater, the damage can't be prevented and that creature can't be regenerated this turn.
  • Goliaths of Nangjiao
Consuming Symbiosis

Consuming Symbiosis {G}

Instant
Escalate {G} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target creature gets +3/+2 until end of turn.
• Target creature gains trample and hexproof until end of turn.
  • Memorium Arcanum
Contempt for the Unnatural

Contempt for the Unnatural {2}{G}

Instant
Destroy target artifact or enchantment. Create a 1/1 green Saproling creature token.
“They come ready to oppress us with their machines, but Medranos can and will fight back.”
—Orriana Galerider
  • Tides of War
Contender's Zeal

Contender's Zeal {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has “Whenever this creature attacks, target creature an opponent controls can't block this turn.”
Few match the competitive spirit of the Akroans.
  • Theros Triumphant
Contentious Yak

Contentious Yak {3}{G}

Creature - Yak
Trample
When Contentious Yak enters, another target creature you control gets +1/+1 and gains trample until end of turn.
3/3
  • Surging Tide
Continental Collapse

Continental Collapse {4}{R}

Sorcery
Destroy target land. Continental Collapse deals 2 damage to that land's controller.
After Pandora left and peace was established, the group thought their ordeal was over. But what they were running away from eventually caught up to them.
  • Aftermath
Conto Sika, Ruined Glory

Conto Sika, Ruined Glory

Land - Desert
{T}: Add {C}.
{T}, Sacrifice a Clue: Draw a card.
“Among the greatest of treasures lost was Conto Sika, the greatest achivement of mankind, hosting more knowledge in a room than in all of Mataki.”
—The Great Calamity: A History
  • Riddles of Revio
Controlled Burn

Controlled Burn {1}{R}{R}

Sorcery
Controlled Burn deals 2 damage to target player or planeswalker.
At the beginning of your upkeep, you may exile Controlled Burn from your graveyard. If you do, it deals 2 damage to target player or planeswalker.
  • Oirohpo
Convergence Colossus

Convergence Colossus {8}

Artifact Creature - Golem
You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost.
Flying, first strike, vigilance, trample, lifelink
5/5
Convergent Might

Convergent Might {5}{R}{R}{R}

Sorcery
For each nonland permanent you control, you may create a token that's a copy of it. If it's a creature, it gains haste. Exile all tokens created this way at the beginning of the next end step.
  • Zero
Convert to Resources

Convert to Resources {1}{R}

Instant
Destroy target artifact. Create two 1/1 colorless Servo artifact creature tokens.
“Doesn't matter what kind of planet, alien relic, or fossil it was before. Now it's just another brick in the wall.”
—Captain Thomas
  • Love Song
Convocation Elder

Convocation Elder {4}{G}

Creature - Elf Druid
When Convocation Elder enters, create two 1/1 green Elf creature tokens.
{1}{G}, Discard Convocation Elder: Create a 1/1 green Elf creature token. Draw a card. Activate only as a sorcery.
2/3
  • Seasons of War
Convoy's Companion

Convoy's Companion {G}

Creature - Antelope
Landfall — Whenever a land you control enters, Convoy's Companion gets +1/+1 until end of turn. If that land was a Desert, put a +1/+1 counter on it instead.
1/1
  • Over the Horizon
Coppergild Mercenary

Coppergild Mercenary {2}{G}{G}

Creature - Human Warrior
This spell can't be countered.
Coppergild Mercenary has hexproof as long as it has one or more counters on it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
4/4
Copse Crusher

Copse Crusher {4}{R}

Creature - Giant Warrior
Whenever Copse Crusher becomes blocked by one or more creatures, it gets +2/+2 until end of turn for each creature blocking it.
As Skara Grove lay in splinters around the defeated Rakkiri, they learned not to try to ambush a giant in a forest.
4/4
  • Glacia: Hail to the Queen
Copse Watcher

Copse Watcher {1}{G}

Creature - Spirit
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Who knows what darkness lurks in the heart of the woods? She knows.
2/1
  • Zero
Coral Plunderers

Coral Plunderers {2}{R}

Creature - Merfolk Pirate
Menace
Whenever a card leaves your graveyard for the first time each turn, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
2/3
  • Over the Horizon
Coralblade Cohort

Coralblade Cohort {1}{G}{G}

Creature - Merfolk Knight
Vigilance, trample
Whenever you draw your second card each turn, put a +1/+1 counter on Coralblade Cohort.
Cycling {G} ({G}, Discard this card: Draw a card.)
3/3
Coralhide Wurm

Coralhide Wurm {3}{R}

Creature - Wurm
Trample
Whenever you cast a noncreature spell, put a +1/+1 counter on Coralhide Wurm.
Helicos storms bring out the oddest of its already curious fauna.
2/3
  • Dark Seas of Shiryen
Coralight Castle

Coralight Castle

Land
You may play Coralight Castle from your graveyard as long as seven or more cards are in your graveyard.
Coralight Castle enters tapped.
{T}: Add {W} or {U}.
Cycling {1}{W}{U} ({1}{W}{U}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Coralight Communer

Coralight Communer {2}{G}

Creature - Merfolk Druid
Concord — When Coralight Communer enters, if there are four or more card types among permanents you control, draw a card.
In order to further understand the workings of the Great Current, Coralight scholars spend centuries communing with Elmare's mystic denizens.
3/2
  • Elmare: Into the Abyss