15897 cards found
Echo Cleric

Echo Cleric {3}{W}

Creature - Reflection Cleric
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
{1}{W}: Target creature and all creatures with the same name as that creature get +0/+1 until end of turn.
2/3
  • Oirohpo
Skhorvall Behemoth

Skhorvall Behemoth {3}{B}

Creature - Giant Warrior
Menace
Whenever an opponent casts a spell, Skhorvall Behemoth gets -2/-2 until end of turn.
The curses of the dead cling to their killers, attracting misfortune and calamity—and a giant's lifetime holds many murders.
7/7
  • Glacia: Hail to the Queen
Barbed Beast
Barbed Bruiser

Barbed Beast {3}{G}

Creature - Beast
Deathtouch
Whenever a creature dealt damage by Barbed Beast this turn dies, transform Barbed Beast.
“The creature is really cute, but careful, the fluffy bits are actually poison spikes.”
—Karina Oblay, field notes
2/3
Card has other part: Barbed Bruiser
  • Monsters of Chikyu
Lease on Life

Lease on Life {3}{R}{W}

Enchantment
Whenever a non-Spirit creature you control dies, you may create a token that's a copy of that creature except the token is a Spirit in addition to its other types and has haste.
As life ends, footsteps change form.
Flowing Ox

Flowing Ox {3}{G}

Creature - Ox Elemental
Trample
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
3/4
  • Novea
Eternal Wanderings

Eternal Wanderings {B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. Create a tapped Treasure token.
“The lotus offers immortal powers, but so too does it offer a lesson: the path to power over death does naught but consume one's life.”
—Wei Ji, Dawn and Dusk
  • Panxiou
Haunted Estate

Haunted Estate

Land
Haunted Estate enters tapped unless another player controls a land that could produce {W} or {B}.
{T}: Add {W} or {B}.
Driving away visitors is as simple as driving out the dead isn't.
  • Ophorio
Bazaar Trickster

Bazaar Trickster {3}{U}{U}

Creature - Dwarf Wizard
If you would catalyze, catalyze twice instead. (The next spell you cast this turn costs {1} less to cast.)
You may pay an additional {2} as you cast a spell. If you do, reveal the bottom card of your library. You may put it into your graveyard or on top of your library.
2/4
  • Oirohpo
Vigorous Dryad

Vigorous Dryad {G}

Creature - Dryad
{2}{G}, {T}: Another target creature you control gets +2/+2 until end of turn.
The roots of all dryads are intertwined, allowing them to share their strength in times of need.
1/2
  • Surging Tide
Tharyen's Sadism

Tharyen's Sadism {1}{B}{B}

Instant
Destroy target creature. Then if there are ten or more cards in your graveyard, return target creature card from your graveyard to your hand.
Moonlace

Moonlace {U}

Instant
Target spell or permanent becomes colorless.
As the sun's power waned, its dancers would find a more constant source of inspiration, further changing the already warped nymphs.
  • Novea
Memory Theft

Memory Theft {2}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
A mere three days into his journey, Redtooth completely forgot what he'd set out to do.
  • Adventurers of Onora
Simul's Grove

Simul's Grove {2}{G}

Enchantment
Whenever you create one or more non-Mutant creature tokens, choose one —
• Create a 0/0 green Plant Mutant creature token, then put a +1/+1 counter on it for each of those non-Mutant tokens.
• Draw a card.
On every plane she visits, she designs a place to rest, recuperate, and simply enjoy true nature.
  • MSEM Masters: Jumpstart
Opalescent Heirloom

Opalescent Heirloom {X}

Artifact - Equipment
Opalescent Heirloom enters with a charge counter on it for each color of mana spent to cast it.
Equipped creature gets +1/+1 for each charge counter on Opalescent Heirloom.
Equip—{3} or remove a charge counter from Opalescent Heirloom.
  • Panxiou
Coral Hunter

Coral Hunter {1}{U}

Creature - Merfolk Warrior
Whenever Coral Hunter attacks, another target creature can't be blocked this turn.
As the elves fought Rei in the treetops, the merfolk silently filled the rivers of Diasune with their warriors.
1/3
  • Villains: The Musical
Daril's Timewalker

Daril's Timewalker {3}{U}{U}

Creature - Illusion
At the beginning of each opponent's upkeep, exile Daril's Timewalker and up to one other target nonland permanent you control, then return those cards to the battlefield under their owner's control.
3/3
  • Zero
CySec Disruptor

CySec Disruptor {2}{W}

Creature - Human Rogue
Flash
When CySec Disruptor enters, if it was cast, target opponent conjures a card named Data-Point on top of their library. (It's a sorcery that costs {2} with “Draw a card.”)
“Time to touch root.”
3/2
Related card: Data-Point
  • Beyond the Blackwall
Goblin Roughrider

Goblin Roughrider {2}{R}

Creature - Goblin Knight
“So what if our methods are reckless? Only by relentlessly assaulting the Omenspeakers shall we finally bring them down.”
—Kragnoss, Rebellion Commander
3/2
  • K15 Core Set
Scorching Condemnation

Scorching Condemnation {1}{R}

Enchantment
This spell can't be countered.
Players can't gain life.
{1}{R}: This enchantment becomes a 4/4 red Elemental creature with trample and haste until end of turn. Activate only during your turn.
“Marked by the Pyre, you will choke on ash.”
—Birna, Knight of the Burning Pyre
  • The Petals Wilt
Barren Boneyard

Barren Boneyard

Land - Desert
Barren Boneyard enters tapped.
{T}: Add {B}.
{2/B}{2/B}: Barren Boneyard becomes a 2/3 black Elemental creature with deathtouch until end of turn. It's still a land.
  • Al Tabaq
Raloran Tidecaller

Raloran Tidecaller {U/R}{U/R}

Creature - Merfolk Wizard
Each Merfolk and Wizard you control has “Whenever this creature attacks, abound.” (To abound, you may cast a spell that costs less than that creature from your hand without paying its mana cost.)
2/2
  • MSEM Masters 2020
Somnambulance

Somnambulance {1}{B}{B}

Enchantment
When Somnambulance enters, each player conjures a card named Fatigue and puts it on top of their library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Whenever a player casts a spell named Fatigue, you may draw a card. If you do, you lose 1 life.
Related card: Fatigue
Vulpine Verse

Vulpine Verse {1}{R}

Sorcery
Create a 2/1 red and white Fox creature token. If you're attacking, that token enters tapped and attacking.
Showcase {4}{R} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Eli Windsors, Lone Gun

Eli Windsors, Lone Gun {2}{B}

Legendary Planeswalker - Eli
[+1]: Create a tapped colorless Bullet artifact token with “{T}, Sacrifice this artifact: It deals 1 damage to any target.”
[–1]: Exile target creature or planeswalker that was dealt damage this turn.
[–7]: You get an emblem with “At the beginning of each end step, you may draw X cards, where X is the amount of life your opponents lost this turn.”
Loyalty:
4
Darken the Skies

Darken the Skies {1}{B}{B}

Sorcery
Exile up to six land cards from your graveyard. For each card exiled this way, create a 1/1 black Spirit creature token with flying.
Flashback {1}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)