15897 cards found
Sigil of the Many

Sigil of the Many {W}

Enchantment
Creature tokens you control get +1/+0.
“Bant's golden glory is not won through the spangled maces of knights or scepters of kings. It is forged by blacksmiths, borne on peasants' shoulders, given light by the grace of those we call graceless.”
—attributed to Archasura Asha
  • MSEM Masters Cube 2025
  • Alara
Drow Bloodmage

Drow Bloodmage {4}{B}

Creature - Elf Druid
{T}, Sacrifice a creature or land: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
“Khaliz-Dorahn is thirsty, and we must sate it with a sacrifice of blood!”
3/4
  • Aftermath
Morbid Plunder

Morbid Plunder {1}{B}{B}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
The best treasures—to a necromancer at least—are those who never considered themselves treasures at all.
  • Zero
Aswaran Conquerer

Aswaran Conquerer {2}{B}{R}{G}

Creature - Azra Knight
Menace
Whenever Aswaran Conquerer attacks, you may sacrifice a nonland permanent. If you do, creatures you control get +1/+1 and gain trample until end of turn.
5/5
  • Alkabah: The Rise of Soli
Rite of Ends
Mausoleum of Ends

Rite of Ends {1}{B}

Instant
Target player sacrifices a creature.
Monument {4}{B} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Mausoleum of Ends
  • Alkabah
Iridescent Savior

Iridescent Savior {R}{G}{W}{U}

Creature - Angel Soldier
Flying, lifelink
Whenever another creature you control attacks, until end of turn, that creature gets +2/+0 if it's red, +0/+2 if it's green, gains lifelink if it's white, and gains flying it if it's blue.
4/4
  • Alkabah: The Rise of Soli
Touch the Void

Touch the Void {1}{B}{B}{B}

Sorcery
Each player loses 3 life, then discards a card, then sacrifices a creature, an enchantment, a land, a planeswalker and a token. Then exile all graveyards.
She was warned of the consequences and she felt nothing but encouraged.
  • MSEM Masters: Legends
Power Overflowing

Power Overflowing {2}{R}

Sorcery
Whenever a creature you control deals combat damage to a player this turn, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
‘Revenge' whispered the cursed gemstone, his mind and soul became its own.
—Villains: The Musical
  • Villains: The Musical
Sound Advice

Sound Advice {1}{U}

Sorcery
Create a 1/1 blue Advisor creature token.
Draw a card.
The angel and demon duo of Suhra and Fori is unconventional, but through their combined wisdom, all follow their guidance.
  • Alkabah
Bloodfall

Bloodfall {9}{R}

Sorcery
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Bloodfall deals 8 damage divided as you choose among up to eight targets. If you spent exactly {R} for this spell's mana payment, it deals 8 damage to each of those targets instead.
  • The Petals Wilt
Shrouded Sanctuary

Shrouded Sanctuary

Land
{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
Sanctuary can be carved out of even the wildest of places.
Humar, Mad Researcher

Humar, Mad Researcher {4}{U}{U}

Legendary Creature - Human Artificer
You have no maximum hand size.
Whenever a player casts a spell, put a +1/+1 counter on Humar.
At the beginning of your upkeep, target player draws cards equal to Humar's power.
1/1
  • End of Wollensie
Flynn's Wonder

Flynn's Wonder {1}{U}{R}

Kindred Sorcery - Dragon
Create a 2/2 red Dragon creature token with flying and haste.
Whenever a nontoken Dragon you control attacks, you may return Flynn's Wonder from your graveyard to your hand.
“Ooooooooooh!”
—Flynn
  • Sparks of a Multiverse
Accelerate Fate

Accelerate Fate {2}{U}

Sorcery
Draw three cards. Discard two cards at the beginning of the next end step.
“No, this can't be right! I'm still supposed to witness the death of a loved one, I can't have a groundbreaking moral development yet!”
Confident Amateur

Confident Amateur {B}{G}

Creature - Elf Bard
At the beginning of combat on your turn, you lose 1 life and rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
“Anyway, here's Wander's Call.”
2/1
  • Arcanum Academia
So Much to Do

So Much to Do {3}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards and crystallize twice. (Put a +1/+1 counter on a creature you control or create a Treasure. Then do it again.)
  • Animus Vox
Gambler's Tournament

Gambler's Tournament {2}{R}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 5.)
Whenever you cast a spell, add a quest counter.
1 — Discard a card. If you do, draw a card.
2, 3, 4 — Target opponent discards a card, then draws a card. If they discarded a card with greater mana value than each spell you control, remove a quest counter from Gambler's Tournament.
5 — Discard your hand, then draw seven cards.
  • Arkadai
Undeterred Valiance
Surge of Duty

Undeterred Valiance

Enchantment - Aura
(Color indicator: Undeterred Valiance is red)
Enchant creature
Enchanted creature has first strike. (That creature deals combat damage before creatures without first strike.)
Card has other part: Surge of Duty
  • A Tourney at Whiterun
Klothys, Patron of Fate

Klothys, Patron of Fate {2}{R}{G}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
Spells you cast can't be countered.
At the beginning of combat on your turn, you may have another target creature you control assign its combat damage this turn as though it weren't blocked.
6/5
  • Theros Triumphant
Dryad of the Grove

Dryad of the Grove {1}{G}

Creature - Dryad
{T}: Untap target basic land.
The groves of the Wardens have grown undisturbed for hundreds of years. Some have developed a desire to explore further from their roots.
1/3
  • Descent from the Highlands
Seize Dominance

Seize Dominance {2}{U}{B}{R}

Sorcery
For any number of permanent types, you may exchange control of two target permanents that share that type.
The Elders are in a constant war, in a cosmic battle of dominance, mimicking the actions of their believers. As one rises, another falls, shaping the future of Alkabah.
  • Alkabah
Aether Gateway

Aether Gateway

Land
{T}, Sacrifice Aether Gateway: Create a tapped Plains token, Island token, Swamp token, Mountain token, or Forest token.
Declan, Wayward Squire

Declan, Wayward Squire {G}

Legendary Creature - Human Warrior
Whenever another creature you control enters, you may change Declan, Wayward Squire's base power and toughness to that creature's power and toughness until end of turn.
Fueled by dreams of knighthood and heroics.
0/1
  • A Tourney at Whiterun
Rundfora Collaborator

Rundfora Collaborator {4}{G/U}{R}

Creature - Dryad Druid Berserker
Haste
Whenever this creature attacks, destroy up to one other target permanent. If you do, its controller reveals cards from the top of their library until two cards that each share a card type with that card are revealed and exiles those cards. That player puts the exiled cards onto the battlefield, then shuffles.
6/5
  • The Petals Wilt
Slyten Ignitor

Slyten Ignitor {2}{R}

Creature - Elemental Drake
Flying
{R}: Slyten Ignitor gets +1/+0 until end of turn.
In an instant, the creature swelled with energy and went from a spark to an open flame.
2/1
  • Love Song