Enchant creature When Sylvan Majesty enters, search your library for a Forest card, put it onto the battlefield tapped, then shuffle. Enchanted creature gets +3/+3.
Search your library for a land card, reveal it, put it into your hand, then shuffle.
“My connection to this plane is unlike anything you could imagine. I understand what it wants, that's why I'm in charge.” —Pandora, Warden of Khaliz-Dorahn
Scry 2, then reveal the top card of your library. If it's a basic land card, put it onto the battlefield tapped. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Put a +1/+1 counter on each creature you control. 3 | Those creatures gain vigilance and deathtouch until end of turn.
Until end of turn, noncreature lands you control become 3/3 Elemental creatures with haste and trample. Orchestrate {1}{G}(You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
When Tantalizing Glutton enters, create a green Aura Curse enchantment token named Just Out of Reach attached to target player. The token has enchant player and “At the beginning of each of enchanted player's opponents' upkeeps, if that player doesn't control a Food, they create a Food token.”
Whenever a land you control enters, create two 1/1 colorless Construct artifact creature tokens. {4}{G}{G}: Put a +1/+1 counter on each artifact creature you control.
“Nature and technology aren't opposites, silly. My machines love the outdoors!”
{G}{G}, {T}: Create a token that's a copy of target creature you control that entered this turn, except it's an artifact in addition to its other types.
Trample Death knell — Put a +1/+1 counter on Tempest Dodger. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
The Endless Tempest calls the guiltless, but they need not heed the call.